- Required Dependencies
- MythicMobs, MMOItems
|☘|Kenny's Pack
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(random example)
4 Base Tridents
☠ ⚛ ☘
speed damage resistance skill cooldown health
+50% speed -50% dmg -50% cooldown +5 <3
each trident can be upgraded 50 times to max out at +50% of that skill
tridents use a material 'Parts' for upgrading.
When a trident is fully upgraded it can then be merged with another fully upgraded
trident to combine both stats, so (Speed lvl.50 + Health lvl.50 = Speed&Health lvl.50)
total of 10 tridents!
any questions? dm me
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full resource page
swords are split to 5 Rarities ⇢ Common ⊸ Rare ⊸ Legendary ⊸ Relic ⊸ Replucent
I tried hard to make all swords balanced, so players with common swords can still fight and win players with replucent swords.
the difference is; lower rarity swords, ie. common ones, offer little to no abilities, so players using common weapons can fight vanilla default style, like how they are used to.
⇣ less abilities, ⇡ more gem sockets
The higher the weapon rarity the more abilities it offers, abilities that can help a player deviate into very customizable yet certain path ( speed, blunt power, stealth , ect)
the more abilities a weapon has the less gem sockets it has, and it would be harder to craft. At the end, all weapons have relatively the same damage output per 10 seconds.
⇣ less gem sockets, ⇡ more abilities
swords are split to 5 Rarities ⇢ Common ⊸ Rare ⊸ Legendary ⊸ Relic ⊸ Replucent
I tried hard to make all swords balanced, so players with common swords can still fight and win players with replucent swords.
the difference is; lower rarity swords, ie. common ones, offer little to no abilities, so players using common weapons can fight vanilla default style, like how they are used to.
⇣ less abilities, ⇡ more gem sockets
The higher the weapon rarity the more abilities it offers, abilities that can help a player deviate into very customizable yet certain path ( speed, blunt power, stealth , ect)
the more abilities a weapon has the less gem sockets it has, and it would be harder to craft. At the end, all weapons have relatively the same damage output per 10 seconds.
⇣ less gem sockets, ⇡ more abilities
+ Displays all vanilla recipes, showing how to craft swords, and what items are needed.
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(currently only available for vanilla recipes)
(currently only available for vanilla recipes)
full resource page
linked to swords gem sockets.
3 types
⇣
Air · Fire · Cosmic
each gem works only when applied to its respective gem socket.
Some gemstones can be applied to armor while others can be applied to weapons.
Lastly, their are 2 rarities for the gemstones. Lesser Gem Stones, that hold 1 stat, and Common Gem Stones, that hold 2 better stats.
Other Uses:
¤ gem stones can be broken down into corresponding gem dust (contains optional custom textures), an example would be a fire gem dropping some fire gem dust when deconstructed using an item.
¤ gem dust can be used for crafting, upgrading, essentially unique items.
¤ integrated with mythicmobs, everything can easily be customized.
linked to swords gem sockets.
3 types
⇣
Air · Fire · Cosmic
each gem works only when applied to its respective gem socket.
Some gemstones can be applied to armor while others can be applied to weapons.
Lastly, their are 2 rarities for the gemstones. Lesser Gem Stones, that hold 1 stat, and Common Gem Stones, that hold 2 better stats.
Other Uses:
¤ gem stones can be broken down into corresponding gem dust (contains optional custom textures), an example would be a fire gem dropping some fire gem dust when deconstructed using an item.
¤ gem dust can be used for crafting, upgrading, essentially unique items.
¤ integrated with mythicmobs, everything can easily be customized.
(stats for weapon) ⚔
(stats for armor) ⚒
(stats for armor) ⚒
(random example)
full resource page
The current leaderboard by default is made to store and display the names & the clicks per second of the top 10 players who competed in the portable minigame.
You can configure your own leaderboards by copying the code and changing respective parts to fit in, anything that can be stored using the Minecraft scoreboard system works, the Mythicmobs value system works as well for words, but storing values can be very tricky in an uncontrolled environment (random instance in the wild).
The current leaderboard by default is made to store and display the names & the clicks per second of the top 10 players who competed in the portable minigame.
You can configure your own leaderboards by copying the code and changing respective parts to fit in, anything that can be stored using the Minecraft scoreboard system works, the Mythicmobs value system works as well for words, but storing values can be very tricky in an uncontrolled environment (random instance in the wild).
full resource page
This portable minigame can be spawned anywhere using an egg.
⇣
an arena is spawned and over 20 players may compete.
⇣
Infinite Rounds. each round the target CPS gets higher (very customizable).
⇣
Dynamic Rewards System. rewards can be highly configured, experience drops from the sky over winners.
⇣
Scoreboard System. Scores & Names are stored and linked to a holographic leaderboard.
✘ players are eliminated once the target CPS is not reached. ☠
⇎
This whole configuration is neat and very configurable.
Video ↬ https://youtu.be/siNmnLBnBd4
This portable minigame can be spawned anywhere using an egg.
⇣
an arena is spawned and over 20 players may compete.
⇣
Infinite Rounds. each round the target CPS gets higher (very customizable).
⇣
Dynamic Rewards System. rewards can be highly configured, experience drops from the sky over winners.
⇣
Scoreboard System. Scores & Names are stored and linked to a holographic leaderboard.
✘ players are eliminated once the target CPS is not reached. ☠
⇎
This whole configuration is neat and very configurable.
Video ↬ https://youtu.be/siNmnLBnBd4
full resource page
all mobs (low DMG, HP & high DMG, HP configs)
Bosses with spawners, droptables & preset difficulty
Drop Tables (vanilla drops & non-vanilla drops mmoitems)
Random Spawns (with conditions)
extra files related to mobs
many new items that may be used
Support when needed
aggressive & passive
biome specific (+ underground, underwater, nether)
mobs all react and fight players in their own various ways.







aggressive & passive
biome specific (+ underground, underwater, nether)
mobs all react and fight players in their own various ways.
⌲ Overworld mobs
※ Swamp Skeleton
found within the swamps,
avoids arrows, when in combat, can summon skeleton minions, rally nearby mobs, and may wind its rear and spring to the air with a powerful ground slam!
※ Snow / Desert Hounds
settlers on the peaks of snowy mountains or desert hills,
they wander around in large packs and are a powerful force when attacking in large groups. Their bites are powerful and stuns the player, their scratches are less harmful though, just causing regular damage.
※ Mountain Goat
a simple mob that is commonly found in mountain peaks,
they live in herds and flee from nearby players, but they aren't fast, meaning they can be herded. They can randomly fully regenerate all their health.
※ Miner
rarely sighted deep underground,
the miner wears full armor protection and can put up a fight, when killed, drops either obsidian or emerald.
※ Meadow Giant
found roaming in plain biomes,
despite their fierce-ish name and looks, meadow giants are passive, and flee from danger, happily surviving in the meadows. If attacked, the giant pushes nearby enemies, encases itself, and guns down its target using a red projectile shot out its one large eye, kind of like a burst turret.
※ Lustrous Zombies [Tier I & II]
found underwater,
lustrous zombies are split into 2 tiers, tier I zombies are viscous and out for blood, though they are not very powerful. Tier II zombies are smarter, more powerful, and much faster. They can also spit at their target, knocking them off pillars, they use threat tables and flee from golems, and their speed makes them tough to kill, lastly, they are passive until attacked but back up their own species.
※ Lava Monster
found in lava pools around the overworld,
heals rapidly in lava, the only way to kill this mob is by keeping it out of the lava pool it spawns in, when first hit, this mob launches the player upwards and gives them a few seconds of fire resistance. If the player continues to fight it, it will bounce around and towards the player, dealing damage.
※ Hitman
spawns using egg / spawners,
well equipped, the hitman simulates an AI player or guard. They stand still were they spawn and look at nearby players, if any 1 hitman is attacked all surrounding hitmen join in and fight until the threat is killed. They have similar stats that a regular player would have.
※ Ginormo Enormous
found rarely around the world,
wielding 2 samurai sticks, the ginormo is a very slow yet very powerful and tanky mob. Ginormos can take alot of damage, they can poison the area around them, stun targets with their fierce stare and, rarely, gain the energy to sprint with the speed players can for a few moments.
※ Enchanted Cat
found very rarely around the world,
this is a special type of cat that drops valuable loot when killed, they stay low to the ground acting as moving treasure. They are the fastest mob yet, faster than players sprint speed, and flee on sight of one. When engaged in combat the enchanted cat runs away from the player, turning back sometimes to attack the player quickly before scurrying away again, their attacks can damage and apply potion effects to the player. If an enchanted cat is lost it (drops combat) it goes invisible then despawns, so the player only has 1 shot at killing it (usually).
※ Cumboni
found in wooded mountains and taiga,
the beast of the wild, a cumboni is very powerful even for well geared players, having the highest amount of health and damage. The cumboni attacks by running towards its target, its heavy weight causes it to get tired every few seconds and stop in its tracks, when it stops it becomes most vulnerable to incoming attacks. Occasionally cumboni can lunge itself towards the target. By the way, this beast of a mob destroys the blocks in its path.
※ Curator
spawns using egg / spawners,
The only non-moving mob in the game, the curator is a shulker, meaning it is best attacked when it pops its head out of the shell. The curators attacks are all AoE (area of effect attacks), when in combat, it gives a signal (circle particles) before it attacks, all players around have a small amount of time to sprint few blocks away from the curator after the signal is showed, then, a random skill from 4 skills are triggered, or a combination, effecting all nearby entities.
⌲ Nether Mobs
※ Soul Ghast
found hovering above the large lava pools / oceans of the nether,
similar to a ghast, but can easily be identified from a ghast, the soul ghast attacks by shooting a barrage of fireballs at the target, instead of just one. They can also shoot a cool icy projectile that knocks players up and back if they get hit.
※ Magma Spirit
found around the nether,
magma spirits are small floating heads surrounded by fire particles, they float around the nether and can be tricky to hit. They dont do much damage, nor have alot of health, but they may drop some useful nether items. They also shoot fire projectile that do little damage and ignite the player for a bit,
Skills:Damien
- shoots a homing missile, does lots of damage on impact
- shoots fire projectile on all nearby enemies
- 2 explosion skills.
- debuff skill (to all nearby targets)
- summons blaze minions
- when low health, drops mount and attacks by jumping (hell round)
Willy
- basic attack
- summon minions
- buff skill (buffs all nearby players / optional)
- 1 explosion skill
Hyyven
- dash skill (jumps towards target)
- alters all nearby targets movement, causing them to make small hops right, left, towards hyyven
- summon skeleton minions
- stuns all nearby players, walks slowly closer to its target
- attempts to launch nearby players & and heals itself
※ Swamp Skeleton
found within the swamps,
avoids arrows, when in combat, can summon skeleton minions, rally nearby mobs, and may wind its rear and spring to the air with a powerful ground slam!
※ Snow / Desert Hounds
settlers on the peaks of snowy mountains or desert hills,
they wander around in large packs and are a powerful force when attacking in large groups. Their bites are powerful and stuns the player, their scratches are less harmful though, just causing regular damage.
※ Mountain Goat
a simple mob that is commonly found in mountain peaks,
they live in herds and flee from nearby players, but they aren't fast, meaning they can be herded. They can randomly fully regenerate all their health.
※ Miner
rarely sighted deep underground,
the miner wears full armor protection and can put up a fight, when killed, drops either obsidian or emerald.
※ Meadow Giant
found roaming in plain biomes,
despite their fierce-ish name and looks, meadow giants are passive, and flee from danger, happily surviving in the meadows. If attacked, the giant pushes nearby enemies, encases itself, and guns down its target using a red projectile shot out its one large eye, kind of like a burst turret.
※ Lustrous Zombies [Tier I & II]
found underwater,
lustrous zombies are split into 2 tiers, tier I zombies are viscous and out for blood, though they are not very powerful. Tier II zombies are smarter, more powerful, and much faster. They can also spit at their target, knocking them off pillars, they use threat tables and flee from golems, and their speed makes them tough to kill, lastly, they are passive until attacked but back up their own species.
※ Lava Monster
found in lava pools around the overworld,
heals rapidly in lava, the only way to kill this mob is by keeping it out of the lava pool it spawns in, when first hit, this mob launches the player upwards and gives them a few seconds of fire resistance. If the player continues to fight it, it will bounce around and towards the player, dealing damage.
※ Hitman
spawns using egg / spawners,
well equipped, the hitman simulates an AI player or guard. They stand still were they spawn and look at nearby players, if any 1 hitman is attacked all surrounding hitmen join in and fight until the threat is killed. They have similar stats that a regular player would have.
※ Ginormo Enormous
found rarely around the world,
wielding 2 samurai sticks, the ginormo is a very slow yet very powerful and tanky mob. Ginormos can take alot of damage, they can poison the area around them, stun targets with their fierce stare and, rarely, gain the energy to sprint with the speed players can for a few moments.
※ Enchanted Cat
found very rarely around the world,
this is a special type of cat that drops valuable loot when killed, they stay low to the ground acting as moving treasure. They are the fastest mob yet, faster than players sprint speed, and flee on sight of one. When engaged in combat the enchanted cat runs away from the player, turning back sometimes to attack the player quickly before scurrying away again, their attacks can damage and apply potion effects to the player. If an enchanted cat is lost it (drops combat) it goes invisible then despawns, so the player only has 1 shot at killing it (usually).
※ Cumboni
found in wooded mountains and taiga,
the beast of the wild, a cumboni is very powerful even for well geared players, having the highest amount of health and damage. The cumboni attacks by running towards its target, its heavy weight causes it to get tired every few seconds and stop in its tracks, when it stops it becomes most vulnerable to incoming attacks. Occasionally cumboni can lunge itself towards the target. By the way, this beast of a mob destroys the blocks in its path.
※ Curator
spawns using egg / spawners,
The only non-moving mob in the game, the curator is a shulker, meaning it is best attacked when it pops its head out of the shell. The curators attacks are all AoE (area of effect attacks), when in combat, it gives a signal (circle particles) before it attacks, all players around have a small amount of time to sprint few blocks away from the curator after the signal is showed, then, a random skill from 4 skills are triggered, or a combination, effecting all nearby entities.
⌲ Nether Mobs
※ Soul Ghast
found hovering above the large lava pools / oceans of the nether,
similar to a ghast, but can easily be identified from a ghast, the soul ghast attacks by shooting a barrage of fireballs at the target, instead of just one. They can also shoot a cool icy projectile that knocks players up and back if they get hit.
※ Magma Spirit
found around the nether,
magma spirits are small floating heads surrounded by fire particles, they float around the nether and can be tricky to hit. They dont do much damage, nor have alot of health, but they may drop some useful nether items. They also shoot fire projectile that do little damage and ignite the player for a bit,
Skills:
- shoots a homing missile, does lots of damage on impact
- shoots fire projectile on all nearby enemies
- 2 explosion skills.
- debuff skill (to all nearby targets)
- summons blaze minions
- when low health, drops mount and attacks by jumping (hell round)
Willy
- basic attack
- summon minions
- buff skill (buffs all nearby players / optional)
- 1 explosion skill
Hyyven
- dash skill (jumps towards target)
- alters all nearby targets movement, causing them to make small hops right, left, towards hyyven
- summon skeleton minions
- stuns all nearby players, walks slowly closer to its target
- attempts to launch nearby players & and heals itself
4 Base Tridents

speed damage resistance skill cooldown health
+50% speed -50% dmg -50% cooldown +5 <3
each trident can be upgraded 50 times to max out at +50% of that skill
tridents use a material 'Parts' for upgrading.
When a trident is fully upgraded it can then be merged with another fully upgraded
trident to combine both stats, so (Speed lvl.50 + Health lvl.50 = Speed&Health lvl.50)
total of 10 tridents!
any questions? dm me