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( 16 Mobs ) - 3 Bosses | Variety Mobs

( 16 Mobs ) - 3 Bosses | Variety Mobs 1.2

Versions
  1. 1.13
  2. 1.14
  3. 1.15
  4. 1.16
Required Dependencies
MythicMobs
Kennys Variety Mobs ☃


In this pack:
1620375632959.png all mobs (low DMG, HP & high DMG, HP configs)
1620375632959.png Bosses with spawners, droptables & preset difficulty
1620375632959.png Drop Tables (vanilla drops & non-vanilla drops mmoitems)
1620375632959.png Random Spawns (with conditions)
1620375632959.png extra files related to mobs
1620375632959.png many new items that may be used
1620375632959.png Support when needed​

Utilizes MythicMobs to create 19 unique mobs, both passive & aggressive. Most mobs are biome specific, meaning they spread throughout the whole of your world (eg. underwater, underground). Different mobs need to be approached and dealt with in different methods, as they all react and fight players in their own various ways.

⌲ Overworld mobs

※ Swamp Skeleton
found within the swamps,
avoids arrows, when in combat, can summon skeleton minions, rally nearby mobs, and may wind its rear and spring to the air with a powerful ground slam!

※ Snow / Desert Hounds
settlers on the peaks of snowy mountains or desert hills,
they wander around in large packs and are a powerful force when attacking in large groups. Their bites are powerful and stuns the player, their scratches are less harmful though, just causing regular damage.

※ Mountain Goat
a simple mob that is commonly found in mountain peaks,
they live in herds and flee from nearby players, but they aren't fast, meaning they can be herded. They can randomly fully regenerate all their health.

※ Miner
rarely sighted deep underground,
the miner wears full armor protection and can put up a fight, when killed, drops either obsidian or emerald.

※ Meadow Giant
found roaming in plain biomes,
despite their fierce-ish name and looks, meadow giants are passive, and flee from danger, happily surviving in the meadows. If attacked, the giant pushes nearby enemies, encases itself, and guns down its target using a red projectile shot out its one large eye, kind of like a burst turret.

※ Lustrous Zombies [Tier I & II]
found underwater,
lustrous zombies are split into 2 tiers, tier I zombies are viscous and out for blood, though they are not very powerful. Tier II zombies are smarter, more powerful, and much faster. They can also spit at their target, knocking them off pillars, they use threat tables and flee golems, and their speed makes them tough to kill, lastly, they are passive until attacked but back up their own species.


※ Lava Monster
found in lava pools round the overworld,
heals rapidly in lava, the only way to kill this mob is by keeping it out of the lava pool it spawns in, when first hit, this mob launches the player upwards and gives them a few seconds of fire resistance. If the player continues to fight it, it will bounce around and towards the player, dealing damage.

※ Hitman
spawns using egg / spawners,
well equipped, the hitman simulates an AI player or guard. They stand still were they spawn and look at nearby players, if any 1 hitman is attacked all surrounding hitmen join in and fight until the threat is killed. They have similar stats that a regular player would have.

※ Ginormo Enormous
found rarely around the world,
wielding 2 samurai sticks, the ginormo is a very slow yet very powerful and tanky mob. Ginormos can take alot of damage, they can poison the area around them, stun targets with their fierce stare and, rarely, gain the energy to sprint with the speed players can for a few moments.

※ Enchanted Cat
found very rarely around the world,
this is a special type of cat that drops valuable loot when killed, they stay low to the ground act as moving treasure. They are the fastest mob yet, faster then players sprint speed, and flee on sight of one. When engaged in combat the enchanted cat runs away from the player, turning back sometimes to attack the player quickly before scurrying away again, their attacks can damage and apply potion effects to the player. If an enchanted cat is lost it (drops combat) it goes invisible then despawns, so the player only has 1 shot at killing it (usually).

※ Cumboni
found in wooded mountains and taiga,
the beast of the wild, a cumboni is very powerful even for well geared players, having the highest amount of health and damage. The cumboni attacks by running towards its target, its heavy weight causes it to get tired every few seconds and stop in its tracks, when it stops it becomes most vulnerable to incoming attacks. Occasionally cumboni can lunge itself towards the target. By the way, this beast of a mob destroys the blocks in its path.

※ Curator
spawns using egg / spawners,
The only non-moving mob in the game, the curator is a shulker, meaning it is best attacked when it pops its head out of the shell. The curators attacks are all AoE (area of effect attacks), when in combat, it gives a signal (circle particles) before it attacks, all players around have a small amount of time to sprint few blocks away from the curator after the signal is showed, then, a random skill from 4 skills are triggered, or a combination, effecting all nearby entities.

⌲ Nether Mobs

※ Soul Ghast
found hovering above the large lava pools / oceans of the nether,
similar to a ghast, but can easily be identified from a ghast, the soul ghast attacks by shooting a barrage of fireballs at the target, instead of just one. They can also shoot a cool icy projectile that knocks players up and back if they get hit.

※ Magma Spirit
found around the nether,
magma spirits are small floating heads surrounded by fire particles, they float around the nether and can be tricky to hit. They dont do much damage, nor have alot of health, but they may drop some useful nether items. They also shoot fire projectile that do little damage and ignite the player for a bit,

3 Unique boss fights, easiest one being the ground boss, second comes the underwater one, the final and hardest boss is the air boss, which can be fought using /fly, or some other method of flying.

willyxyz.pnghyyvn.pngdamien.png

damien level 3 boss - air battle


willy level 2 boss - underwater battle


hyyven level 1 boss - ground battle


Damien
- shoots a homing missile, does lots of damage on impact
- shoots fire projectile on all nearby enemies
- 2 explosion skills.
- debuff skill (to all nearby targets)
- summons blaze minions
- when low health, drops mount and attacks by jumping (hell round)


Willy
- basic attack
- summon minions
- buff skill (buffs all nearby players / optional)
- 1 explosion skill

Hyyven
- dash skill (jumps towards target)
- alters all nearby targets movement, causing them to make small hops right, left, towards hyyven
- summon skeleton minions
- stuns all nearby players, walks slowly closer to its target
- attempts to launch nearby players & and heals itself

Known Bugs:
- Damien remove mount skills might not work in some MM versions, meaning his mount wont be removed when he is killed, and he will stay mounted on hell round.
- Willy's basic attack might be very slow (his AI seems to be flustered), this problem either occurs all the time or never occurs, if it does, it might be another conflicting plugin.
- Damien (on hard difficulty) is very hard to hit (not a bug, just wanted to mention that.)


Note: I have around 2 years experience with Mythic Mobs, the mobs in this pack have been tested before in a running server, and the dev can help with any issues.
Have any requests? Let me know!
Dm me :)


remember to leave a rating! it really helps for the future & growth!
Author
KennyB
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