- This is a new 1.0 CustomMobs version (Custommobs from my other resource "LevelledMobs" has been added here and in the future this will only be updated, because "LevelledMobs" vanilla section was buggy when used in a production server)
- Removed Bull Spawner and Libsdisguise mob Bull (Will be added, but better and nicer skins)
- Changed "WaterSphere" particles to redstone hex particles (nicer look)
- Added 15+ custom mobs
- Removed Ghost (Hopefully temporarily)
- Zombie Horde does now follow as a group
- Added healthbar on all mobs
- Added TierDrops (I, II, III, IV, V)
- Re-work of "Bleeding"
- Explosive Zombie does not ignite blocks anymore
- Fixed Wither Archer not shooting
- Increased every mobs custom follow range
- Added "Lucky Villager" that throws TierV items (spawns only in world)
- Added Biome and Structure mobs in Region Levelled Mobs (as examples)
- Added a new skill for region mobs that setlevel at day or night
- Changed Skilled Zombie skills
- In LevelledMobs resource I made "Knight Boss" was a totally disaster, he is now reborn and much better
What's new?
- Added new skills
- Fixed mostly every skill
- Fixed an AI issue
- Changed droptable
- Now it runs on stances
- It will now stop attacking when healing
- It will now be stronger and faster when it has been healed
- You can use the boss as an spawner boss (it's meant to be a spawner boss)
- Added a new boss "The Eye" (More advanced than The Greatest Knight)
- Normally "The Eye" got minions flying around (VEX) disguised as an eye, but it's not possible anymore so it's changed and just made the boss harder
- Added gradient colors to some mobs