Increased Custom Mobs price to 8.49 USD
- Tested with Paper 1.20.1 #95
- Tested with MythicMobs Premium 5.4.0 #4647 (This version is broken)
- Removed "setspeed" mechanic from Zombie Sprinter
- Added "MovementSpeed" as an option to Zombie Sprinter
- Fixed a typo in "Gorgon" boss file and skill "Headchange" file
- Increased all bossbar range
- Changed Region "Skills" file name to "SetLevelWorldTime"
- Added a new healthbar mob "HealthbarBossbar"
- Added a new media to Custom Mobs homepage showing bossbar healthbar in a video
- Added a new media to Custom Mobs homepage showing the new boss "Tharkon" in a video
- Reached 300+ Skills
- Added a new boss "Tharkon Boss"
Lots of new files with codes;
Mob Files:
Ragnis Tharkon
Tharkon Dummy
Tharkon Mobs
Skill Files:
Blaster
Blazer
Combat
Effects
Ignis
IgnisExplode
Levitator
OnSpawn
Projectile
Rage
RandomSkill
SpawnBanner
Storm
Win
CopyTharkon
Misc:
Items
DropTables
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- Fixed "The Greatest Knight" not taking any damage
- Fixed an onspawning issue that every boss has
- Changed all potion mechanics to include "force=true", instead of potionclear
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- Added a new projectile to Invisible Spider called "INV_SPIDER_PROJECTILE", if it hit players it does damage but if it hits the ground it spawns a circle and if you stand in that it will spawn cave spiders
- Added a chance of End Zombie and End Skeleton givin Wither potion effect
- Added a new Shield Orbital to End Zombie and End Skeleton
- Added a new skill so Zombie Horde will now teleport away from LAVA if they spawns inside it
- Added a head to "Rancie Pig Zombie"
- Added a new mob called "DROWNED SHIFTER"
- Added new skill "DROWNED_SHIFTER_TELEPORT" with the use of orElseCast in condition
- Added "DROWNED SHIFTER" to random spawning
- Added a new aura to "ZOMBIE SPRINTER", when it's running it will now show particles
- Added a new mob called "WEBBER_SPIDER" that shoots a projectile and if it hits a player, it will spawn cobweb at the players location
- Added a new insane skill to Gorgon Boss called "AXE_THROW_REPEATEDLY" that throws axes randomly around, the only way of stopping it is either hit the mob or wait and survive
- Added a weight system to Gorgon's randomskill
- Added Faction to Knight Boss
- Added a new "Turret" skill to Knight Boss
- Fixed "Knight Leader" spawning in water/lava
- Fixed End Zombie damage
- Fixed "HARDCORE_PILLAGER", wouldn't attack and changed some of the damaging skill
- Fixed "Tank" break shield skill
- Enabled "Sniper" skill ARROW_RAIN and added more to it
- Optimized "END_BLAZE" and changed how it goes invisible instead of using potions, it's using option "Invisible: true"
- Changed how "THE EYE BOSS" aura works (only damaging you if you are getting it by the aura and not standing inside)
- Some mobs got "custom" equipment because of the equipment names in "Items", so I added "CUSTOM_***" to those items
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A known faction issue has been reported to MythicMobs. ( Works fine with the Premium version )- Tested with Free/Premium Mythicmobs v5.3.3
- Removed "ARCHER_BURST" from Archer, was using Premium features
- Fixed "SNIPER", was totally broken and threw all errors in console (disabled one skill till it can be used or till I fix it)
- Changed priority back to normal for all random spawns
- I did remove "Cooldown: 60" in random spawns but re-added and changed it
- Removed "Freeze" effect from ENDWITCH (was not an actual potion effect)
- Removed "WITCH_DAMAGE" from ENDWITCH
- Knight Leader and minions got new items, changed their damage and health
- Fixed Knight Leader's health
- Added factions to some mobs
- Changed some AI bow attacks that changed the speed modifier
- Totally changed random spawning for custom mobs (a new setup and more settings)
- Added a new skill to Archer called "ARCHER_VOLLEY"
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- Moved "Healthbar" skill to Region folder
- All healthbar mobs got new names
- Added a new healthbar "HologramHealthbar", is located in "Healthbar" skills, try it with '/mm m spawn HealthbarHologram'
- Fixed INVISIBLE_ENDERMAN_NETHER & INVISIBLE_ENDERMAN_END random spawning
- Added cooldown to all random spawning
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- Changed "RANCIE_PIG" chance of spawning
- Now "RANCIE_PIG" only spawns outside
- Fixed "WATER_CREATURE" not spawning, also added a limit on it
- ZOMBIE_HORDE_START, ZOMBIE_EXPLOSIVE, ZOMBIE_SPRINTER, ZOMBIE_JUMPER, ZOMBIE_THROWER, ZOMBIE_STEALTH, SKILLED_ZOMBIE, CREEPER_CHARGED, CREEPER_UNDEAD, CREEPER_BLUFF got a higher spawning priority now
- "WATER_CREATURE" could somehow drown in water but it's fixed now
- Added 7 new names to "ZOMBIE_HORDE"
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- Tested with Paper 1.20.1 #27
- Tested with MythicMobs 1.20.1
- New mob called "RANCIE_PIG" and "RANCIE_PIG_ZOMBIE" looks like a pig but isn't friendly, new skill called "RANCIE_CHANGE"
- Added a new skill to "Tank" called "TANK_CHARGE"
- "Sam The Snowman" got a new skilled called "SNOWMAN_BOLT_HEAVY"
- Added a new effect on "Sam The Snowman"
- Added a max entity limit to "ZOMBIE STUNNER" stunner skill
- Added a new use of "score" condition and that will give me so much more power and control, learning everyday![]()
- Optimized Tornado
- Tornado now got a higher chance of spawning but with a limit in a range
- Small tweaks in "Region Mobs Spawn"
- Added more examples in "Structure Mobs Spawn"
- Tested Structure Spawning and it still works without problems
- Changed a new way of setting a level with world day/night cycle, see in (Region Folder -> Skills) when it's night mobs will get higher levels on spawn and when it's day mobs will have lower levels
- Fixed Tank's Shield Break Skill
- The Greatest Knight's Item got changed
- Added "PreventJockeyMounts: true" and "PreventTransformation: true" to Knight Boss Minions
- Re-work of Knight Boss healing effect, it's far better than previous
- Kngiht's Boss should no longer take "LEVITATION" effect from its own bullets
- Knight's onspawn equipment will only activate "OnEnterCombat"
- Knight's Equipment skill has been slightly changed
- Re-work of The Eye's healing skill
- Added more stances to The Eye's skills
- Removed unused options from The Eye
- Changed The Eye's skill named from "HeadEquip" to "HeadChange"
- Added new head effect on Gorgon (Change head on damage and on death)
- Added "KillMessages" to The Eye Minion
- Seems that "KillMessages" hex coloring was not working, so I'm now using placeholders instead to fix it
- All The Eye's skills has been changed, just the "-" has been changed to "_"
- Added "PreventOtherDrops" to some mobs
- Added more drops to "END_BLAZE", "INVISIBLE SPIDER", "POISON FROG + NEW ITEMS", "SAM THE SNOWMAN", ""
- Small tweaks to some items
- Removed "PreventMobKillDrops: true" option from all mobs
- Increased the chance of drops from Knight Mobs
- Added new region mobs in "Region Mobs Spawn" (REGION_ZOMBIE_COMPOSITE_AND and REGION_ZOMBIE_COMPOSITE_OR and REGION_ZOMBIE_COMPOSITE_BOTH) to show you how composite works ONLY WORK WITH 5.3.0 MYTHICMOBS BUILDS
- Disabled "Money" from Custom Mob's DropTable
- Changed "MobType" to "Type" in randomspawns, I don't know why I haven't seen that they changed this
- Added 3 more region mobs "REGION_ZOMBIE_NEARCLAIM" and "REGION_ZOMBIE_INCLAIM" and "REGION_ZOMBIE_COMPOSITE_COMBINED_CLAIM"
- Mother Of Phantoms couldn't spawn and never worked, but it does now!
- Removed Mother Of Phantom skill "Phantom_Throw"
- Removed equipment SHIELD from "KNIGHTMINIONARCHER"
- Changed and optimized "LAVA_CUBE" skills
- Added Droptable to "Ore Creeper"
- All mobs got a new chance of dropping loottables (it was SO high, almost every kill gave drops)
- Changed "LAVA_CUBE"'s way of spawning and it'll only spawn on "BASALT,BLACKSTONE,MAGMA_BLOCK" in world_nether
- Added Invisible Enderman in the nether
- New way of spawning "POISON_FROG", only in SWAMP & MANGROVE SWAMP, only spawns on MUD & GRASS_BLOCK, only spawns outside
- Added a new AI skill to all bosses that activate the boss when spawned
- New sound effects when The Greatest Knight spawns
- KnightMinion won't always show displayname anymore
- All bosses can now float in water & lava
- All bosses is now more stable and possible to kill in vanilla
- Added new showcase videoes on all bosses (see custommobs homepage -> open "spoiler: bosses")
- Added more sounds to Gorgon
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- Added remove minions on death to "Gorgon" Boss
- Changed "Freeze" potion effect in Gorgon's "Combat" skill to "Wither" potion effect
- Added a new skill to "Gorgon" called "Throw_Then_Axe_Throw", will throw you then throw Axe
- Gorgon's "OnSpawn" skill has been fixed, Totems will now damage players correctly
- Small text mistakes in "Knight Boss" has been fixed
- Changed so "InvisibleSpider" spawns only under Y Level 50, makes it scarier
- Other small fixes
- All bosses got a new EXP system, instead of giving one player exp that kills the boss, it'll give all players in a radius of 50 with "command{c="execute run xp add @p 1000 levels"} @PlayersInRadius{r=50} ~onDeath 1", it'll give 1000 levels and it's better to use, that's what I think
- Added "PreventJockeyMounts: true" and "PreventTransformation: true" as an option to all zombie mobs
- Gorgon will now only teleport to player if it hit with the axe
- Gorgon should be more stable
- Added a new zombie called "ZOMBIE_SCRAMBLER" that'll only go to nearby items dropped on the floor and throw them away, just like dolphins
- Added a new "ZOMBIE_SCRAMBLER" head
- All zombies got their zombie heads equipped
- Added "ZOMBIE STUNNER" to randomspawns
- Added "ZOMBIE SCRAMBLER" to randomspawns
- After so many test I've finally found a solution to limit region mobs spawning, example do you want to spawn 20 mobs in a region? Then, now there's an example for that. Look into "Region" folder and find "Region Mobs Spawn.yml" file to see how to do it
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- Some conditions was "targetwithin" they are now changed to "playerwithin" in skills
- Added a "packinfo.yml" file into packs (can be used as an condition)
- Added a new random spawn in "Region Mobs Spawn.yml" that's based on floorlevel + worldguard region
- Added Invisible Enderman in World The End (creepy)
- Added Invisible Enderman Head
- Added new skills to "End Skeleton" (END_SKELETON_EQUIP, END_SKELETON_EQUIP_1, END_SKELETON_EQUIP_2, END_SKELETON_WARP) + New Items
- Added new skill to "Hardcore Pillager" (PILLAGER_GRIP)
- Added a new Zombie mob type called "Zombie Stunner" when it dies it stuns nearby mobs
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