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| 80+ Custom Mobs | Example Mobs | 4 Bosses | 600+ Skills | 6 Healthbars | 100+ Items | 10+ Drops |

| 80+ Custom Mobs | Example Mobs | 4 Bosses | 600+ Skills | 6 Healthbars | 100+ Items | 10+ Drops | 3.1.1

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- Tested with the latest free MythicMobs (5.8.2), console might say premium features are used, but that's only for the example pack "Region, Biome, Healthbar, and More Examples". Just delete it from the packs folder if you're using free version.
- Fixed one small error in console when using free version of mythicmobs
- Added an old mob from "| World Scaling Level Mobs | Custom Mobs | Region Mobs |", it is named "Ghost", flys around and attacks nearby players
- Fixed a bug with "SHADOW_CASTER" random spawning
- Added "playersInWorld{amount=>1} true" to all mobs
- Added "inregion{region=spawn} false" to all mobs, so if you has a region named "spawn", there won't spawn any mobs in that region
- Added "inclaim false" to all mobs, so if you has "lands" plugin installed, mobs won't spawn in claims
- Added "night" to mostly all mobs, so mobs won't spawn at daylight
- All mobs spawning chance has been changed, they are mostly decreased
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- Fixed IRONSPIRE_CLAN_MOUNT "ownerattacker" and "ownertarget" by simply removing it
- Added 6 new creeper types: Venom, Frostbite, Magma, Void, Scamper, Mini - Can only be located in specific biomes.
- Added 4 new example mobs "NEW_MOB_SAME_HEALTH_1", "NEW_MOB_SAME_HEALTH_2" and "NEW_MOB_SAME_MAXHEALTH_1", "NEW_MOB_SAME_MAXHEALTH_2"
- Added a new mob "WATER_SPRITE", only spawns in water and is small
- Added "inblock{types=WATER,LAVA} false" to all Crystals
- FOREST_GUARDIAN skill has been changed, added more effects and it will now spread more
- Adjusted some things in "WEBBER_SPIDER" skills and added more effects
- Fixed Bluff Creeper
- Fixed Ore Creeper
- Fixed Lucky Villager hologram y-offset
- Added more random messages to Lucky Villager
- Damaging the Lucky Villager will now spawn a Lucky Evil Villager. This mob has high health and will attempt to flee after some time. If you manage to kill it, it will drop high-tier items.
- Tweaked Lucky Villagers to run towards players and flee from them when items are collected.
- Fixed a bug with Lucky Villager throwing errors in console and fixed another bug that would send two messages at the same time when right-clicking Lucky Villager.
- Total re-work of Skeleton Sniper which was actually broken as hell, new skill "SNIPER_ONE_SHOT" with a low chance when activating it'll shoot an arrow that can potentially kill you and now the skill "SNIPER_ARROW" has changed completely, if you are getting hit by one of these on the ground, they will teleport you randomly, damage you and make you confused.
- Skeleton Archer's skills has been tweaked, "ARCHER_SHIELD" has been completely changed so it cancels all damage when activated, "ARCHER_VOLLEY" is more aggressive, added sounds to "ARCHER_PROJECTILE".
- Added a new example mob "CLAIM_EXAMPLE_1" that teleports random around if it goes near or in a claim, example a Lands claim.
- Nerfed Gorgon.
- Fixed Gorgon's "GORGON_SUMMON_MINIONS", it didn't unfreeze when skill has been activated.
- Moved Gorgon's equipment droptable to have it's own file.
- Added explosion effect to The Eye "THE_EYE_MINION_EXPLODER" minion when exploding, kinda dumb that it wasn't added before.
- Removed the prefix "- effect:" from the beginning of all effect mechanics.
- Increased bossbar range for all bosses 50 -> 80.
- All bosses skills has been increased in cooldown.
- All bosses no longer pierce through armor when damaging players.
- Changed radius of Invisible Spider projectile when landed on ground.
- Added a new skill to Invisible Spider and Invisible Cave Spider. Now, the Invisible Spider's particle ring aura spawns normal spiders if players stand inside it, and the Invisible Cave Spider's particle ring spawns cave spiders under the same condition.
- Added a message indicating who killed the boss to all bosses.
- Ragnis Tharkon's life has been increased, but you can now make more damage to Tharkon.
- Removed extra "armor" for all bosses.
- Tweaked The Greatest Knight, added a new "KNIGHT_MINION_DAMAGE" skill to Knight Minions, made it so less minions can spawn.
- Created example mobs for testing all droptier droptables (DropTier I, II, III, IV, V)
- Gorgon Minions now have adjusted movement speed
- Fixed Gorgon's skill "AXECISION_BARRAGE", it was missing onhit and onend
- Fixed a lot of particle issues for Gorgon
- Gorgons minions will now despawn after 30 seconds instead of 15 seconds

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- Added an icon in /mm items browse
- Increased Gorgon's health from 1500 -> 2000 Hp
- Added Armor to Gorgon (not equipment)
- Fixed a invalid placeholder bug:
"Invalid math operation on PlaceholderDouble: -5to-20"
- Fixed a bug that has annoyed me for so long, but now I've found it:
"[11:36:42 WARN]: java.lang.IllegalArgumentException
[11:36:42 WARN]: at com.google.common.base.Preconditions.checkArgument(Preconditions.java:129)
[11:36:42 WARN]: at org.bukkit.craftbukkit.block.banner.CraftPatternType.bukkitToMinecraftHolder(CraftPatternType.java:31)"
- Total rewrite of "Knight Clan", it has been renamed to Ironspire Clan, new names, new equipment and drops, new skills such as Ironspire Clan Overloard has a new onattack skill, new AI, new way of spawning, will only spawn when it's there is a storm (rain and thunder), it is just working better.
- Alien will only spawn in rain condition
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- Tested on Paper 1.21.3 #39
- Tested on Mythicmobs 5.8.0 Dev #5259
- Fully rewrite of Gorgon's Minion Summoner skill, so much better and optimized alot
- Fully rewrite of Gorgon's "RAPID_ONSLAUGHT" skill, again another skill that has been optimized
- Fixed Gorogn's "AXECISION_WRATH" skill, it didn't remove SLOW onEnd + decreased the duration and made it harder to counter
- Added a new "GOTO" skill for Gorgon, now Gorgon will run to a random player in a set radius instead of random walking around if the players are in the arena but not close enough
- Fixed "CUSTOM_GOLDEN_HELMET" and "CUSTOM_IRON_HELMET" health attribute, it was only in minus
- Added Weights for only Zombies in Random Spawn, may be added later to all if it's working correctly
- Instead of the Dummy continuously healing itself when damaged, it now fully restores its health upon reaching 0. Its maximum health is set to 500 HP.
- Added the "Pinata" mob: a custom entity that drops rewards each time it is hit. The mob only takes 1 damage per hit, with its total health determining how many hits it can endure. It moves around unpredictably and occasionally teleports. Every hit causes it to drop a reward on the ground. New drop examples have also been added, including money, experience points, command executions, MCMMO experience, MythicMobs, and more.


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- Tested on MythicMobs 5.7.2 Premium
- Decreased Gorgon's Summoner power, it will now summon less minions, but harder minions
- The Eye will no longer activate other skills on spawn before "ONSPAWN" skill
- The Eye onspawn skill has been changed, optimized, and merged to a better skill
- Added stance for The Eye's minion summoner skill

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- Tested on Paper 1.21.1 #52
- Tested on Mythicmobs 5.7.1 Premium
- Tested on Mythicmobs 5.7.2 Dev #5184
- Fixed HP_SetName1 and HP_SetName2 healthbar example
- Added rounding to some healthbar examples
- Added an extra SetAI skill for all bosses to make sure the AI will activate when players are dying while fighting one of the bosses.
- Added "PerPlayerDrops: true" and "RequiredDamagePercent: 75" to all bosses, this will make only top players getting rewards
- Decreased HologramDisplay from 600 -> 300 ticks (30 -> 15 seconds)
- Added a new example mob "DROP_EXAMPLE_1" that drops items depending on how much damage the mob take and where you are on the leaderboard.
- Changed "BonusLuckItems" for all DropTables
- Added "BonusLevelItems" for all DropTables
- Added CUSTOM_GOLDEN_HELMET, CUSTOM_GOLDEN_CHESTPLATE, CUSTOM_GOLDEN_LEGGINGS, CUSTOM_GOLDEN_BOOTS, CUSTOM_GOLDEN_SWORD to items and added to DropTiers.
- Added 1.21.1 items to DropTiers
- Removed "PreventMobKillDrops: true" from all bosses
- Merged SKILL_IGNIS_EXPLOSION with SKILL_IGNIS for Tharkon boss, I also added variety of the spawning Tharkon Minions "Magma Slimes" which now does different damage depending on the size of the slime.
- Changed SKILL_IGNIS projectile skill, much better, can reach further and spawn more minions, more randomized chances
- I added an example mob which uses premium feature, it has now been disabled, but is still implemeted and marked as a MM premium feature.
- Added FACTION to Tharkon and Tharkon Minions
- Increased SKILL_BLASTER range for Tharkon
- Fixed Tharkon's SKILL_BLAZEBOLT, and also added two different kinds, one that target one player and the other that targets all players around
- Optimized SKILL_BLASTER for Tharkon
- Tharkon didn't even activate any skills before almost reaching 25% health, that has been fixed
- Tharkon does now attack the target much more frequently and is dangerous to stand nearby
- All Gorgon skills uses fakelightning instead of real lightning now
- Fixed Gorgon's onspawn, it was weirdly made.... Sometimes I’m not sure what’s going on in my head.
- All bosses does now have their own ON_SPAWN_TITLE skill, can be located in "ONSPAWN.YML"
- Small changes has also been made, nothing huge. Always delete old files and transfer new ones!
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- Tested on Paper 1.21
- Tested on Mythicmobs 5.7.0
- Mistake made in packinfo.yml, it has been fixed
- The Greatest Knight has been heavily optimized, resulting in significantly improved performance. Many configuration files have been updated.
- The Greatest Knight Turret has undergone substantial changes and optimizations, making it now destructible.
- The Greatest Knight is now much more challenging to defeat.

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- IT'S NOT TESTED ON 1.21 YET !!!
- Fixed Crystals, they was broken
- Changed how "Dummy" heal itself
- Fixed Water Creature throwing lots of errors on spawn
- Fixed End Witch throwing particle errors
- Complete reqrite of End Blaze, new mob type and is much more dangerous to meet
- Some passive mobs does not work if damage is added, so that has been fixed
- Added a new skill for Zombies that will slow you down if there's 5 or more zombies around you attacking you, mostly used by Zombie Horde
- Added a new Example file called "Variable Mobs"
- Two new example mobs have been introduced that drop experience points based on their level. The chat will display the mathematical output when defeating these mobs. You can summon them by using "/mm m spawn VARIABLE_EXAMPLE_1" or "/mm m spawn VARIABLE_EXAMPLE_2".
- Creeper Ore explosions will now only affect STONE and ANDESITE blocks. Additionally, the radius of different ores will vary randomly.
- Added to MythicNets homepage most of the Examples of mobs and skills
- A new mob called the "Evil Villager" has been added to Lucky Villager. Instead of giving you rewards, there is a chance it will spawn. If you manage to kill the Evil Villager, it will drop the items as rewards.
- Lucky Villager has been going under small changes such as text, text color, how the skill function and small fixes
- Decreased chance of spawning for Alien
- Fixed "Sam The Snowman"
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- Updated to support Paper 1.20.6
- Updated to MM 5.7.0 #5090
- Fixed "SPELL_MOB_AMBIENT" issue
- Fixed "SNOW_SHOVEL" error
- Removed Holo mechanic from Alien
- Rewrote a TIP message when attacking Alien
- Changed The Greatest Knight health from 50 to 500 HP
- Added more information in packinfo.yml
- Removed "Faction" from most MISC mobs
- Added a new mob "Forest Guardian" that only spawns in Dark Forest and will have a skill shooting roots after players
- Because it is so unstable and does only work half the time I've decided to remove "MOTHER_OF_PHANTOM" and "PHANTOM_MINION"
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- Increased Gorgon's life from 500 -> 1500
- Changed the bold text "&l" to "<bold>"
- Added FancyDrops to all bosses, that includes a leaderboard where it shows how much damage dealt per player, it also adds hologram name on itemdrops, glow outline on itemdrops
- Zombie Bomber now spawns another entity as a bomb instead of using totem, it makes it so much more smoother when spawning bombs and more customizable
- Added a new example mob that shows information about spawners... Example use it in spawn or in a arena with a spawner... Hologram will disappear when mob from the spawner has been spawned and when the mob is gone, the hologram will re-appear...
- Totally Rewrote Alien
- Added more conditions to Lucky Villager's spawning
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