| 80+ Custom Mobs | Example Mobs | 4 Bosses | 600+ Skills | 6 Healthbars | 100+ Items | 10+ Drops |

| 80+ Custom Mobs | Example Mobs | 4 Bosses | 600+ Skills | 6 Healthbars | 100+ Items | 10+ Drops | 3.2.1

- Added Herobrine (Disabled by default, enable it by increasing the randomspawning chance)
- Removed Zombie Horde rally
- Changed how Zombie Horde spawns
- Decreased the Zombie Horde chance of spawning
- Added a tutorial folder inside the pack for installation for Herobrine skin
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- Huge leak with the exp drops from bosses was found and is now fixed, it is highly recommended to update!
- Increased the range a Crystal can teleport away (10 -> 20)
- Crystals can now teleport more randomly and it can go up and down
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- Tested with #70 1.20.4
- Tested with MM Premuim v4902
- Fixed "The Eye" ondeath drops
- Fixed "The Eye" other skills from activating when healing or onspawn
- The Eye's minion summoning has been adjusted and decreased the amount a bit
- The Eye can now drop it's head/eye
- The Eye has been tweaked a lot, less particles everywhere but not that noticeable
- The Eye's skill "SKILL_STUNBURST" can now damage players
- The Eye can now target players around when in spawning state
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- All boss items has now been changed, it contains a lore with a description now
- Changed "Dangerous Bee/Angry Bee" name to "Stinger Bee"
- "Stinger Bee" can now only be found in specific biomes (PLAINS,SUNFLOWER_PLAINS,FLOWER_FOREST,BIRCH_FOREST,DARK_FOREST)
- Added a new mob "Arid Marauder", only lives in desert as a Husk mob
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- Tested with MythicMobs Premium v5.5.1
- Tested with Paper #318
- Added a "packinfo.yml"
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- The Eye's "sendTitle" hotfix, needed subtitle to be included
- The Eye's aura will now no longer be enabled when using HEALING skill
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- Tested with MythicMobs Premium Dev #4833
- Tested with Paper #308

- Total Re-work of "The Eye" boss
- New minions (The Eye Exploder, The Eye Turret, The Eye Fighter, The Eye Tornado)
- New OnSpawn and OnDeath skills
- New Items (Randomized Stats, none items are the same)
- Merged some files together
- In General new skills
- New Head Skins
- New Aura Skill
- New Attacking Skills

- Changed "Region" folder to "Region & Healthbar Examples"
- Added a "Despawning" skill as an example in "Region & Healthbar Examples" folder
- Moved Gorgon Heads into it's own file
- Gorgon's Head skin has been changed & fixed
- Gorgon's potion particles has been made invisible
- Knight's potion particles has been made invisible
- Tharkon's potion particles has been made invisible
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- It is recommended to remove existing files before updating
- Splitted Mobs into more files
- Splitted Skills into more files
- Removed "conditions" from TierI-V DropTables
- Simplified "Zombie Ninja" skills
- Fixed "Lucky Villager" speak Yoffset
- Changed "LIFEWISP_SNIFFER" to "LIFEWISH_GUARDIAN"
- Lifewisp Guardian now shoot projectiles to heal other entities, however it only targets entities in a view angle of 90 infront of it
- Changed Shadow Caster to be a mini-boss
- Removed "cooldown" from mobs using "REPLACE" in randomspawns, that fixed the custom mob spawning problem
- Zombie Exploder will now target players and entities

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Deleting old packages is a necessity.
- Fixed small issues with files
- Fixed other small fixes
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- MythicMobs gradient was broken on items, you'll need premium and use Dev build #4780+ for it to work
- The Eye Items files names has been changed (remember to delete old files)
- Tharkon mob file name has been changed (remember to delete old file)
- Re-work of DropTableItems, some didn't even work
- Re-work of all boss items, new droptables, and randomized attributes and enchantments from bosses (more stable, more balanced)
- Re-work of Sam The Snowman's skills, now Sam got a skill called "SNOW_SINGLESHOT" and "SNOW_TRIPPLESHOOTER", and if Sam is lower than 25 HP it will activate "SNOW_TRIPPLESHOOTER"
- Items from DroptableItems may drop without more enchantments now
- Items from DroptableItems got new names
- Items from DroptableItems can now have negative attributes
- Added a new mob "LIFEWISP_SNIFFER", only spawns in cherry grove and will heal nearby entities (only players and animals)
- Added Tharkon items, so when it dies it will drop specific Tharkon items
- Added a new mob "SHADOW_CASTER" mob with 3 main skills + some sub skills, only spawns in nether
- Fixed "RANCIE_PIG", wrong mobtype
- Fixed "Hologram" healthbar
- Removed "STEALTH_ZOMBIE_POTION" item
- Removed "Healthbar" file in region folder and added those skills directly to the healthbar mobs, easier example
- Removed "# - skill{s=Healthbar} ~onDamaged 1.0" from all mobs, however you can still find examples in "Region" folder
- Removed "ZOMBIE_HORDE_SPAWN_IN_LAVA" skill from Zombie Horde Mobs
- Removed "BOSSDROPS" and made new personalized drops for every bosses
- Small tweaks to Zombie Horde summoning
- Small "ZOMBIE_HORDE" mistake has been fixed
- Small tweaks to "ZOMBIE_RUNNER" skill
- All drops has been adjusted and "PreventOtherDrops: true" has been removed from some of the mobs
- Sam The Snowman got a better effect when walking around
- Every mob now got added a higher droptable but with a lower chance of dropping, so there will be 2 droptables per mob
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