| 80+ Custom Mobs | Example Mobs | 4 Bosses | 600+ Skills | 6 Healthbars | 100+ Items | 10+ Drops |

| 80+ Custom Mobs | Example Mobs | 4 Bosses | 600+ Skills | 6 Healthbars | 100+ Items | 10+ Drops | 3.4.0

Support for Minecraft 1.21.7 and MythicMobs 5.9.5

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- URL in packinfo changed to SoapsUniverse.com
- Fixed a bug where bosses would reset to 100 health if the chunk unloaded after player death
- Remove "- effect:" from all effect mechanics

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- Fixed TANK killing you twice when killed. Basically in chat it said that you died twice.
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- Zombie Horde will no longer be spreading so much on spawn
- Skeleton Sniper could kill a player twice in one hit, that has been fixed
- Skeleton Sniper has now a regular and a "one shot" skill
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- Tested with the latest free MythicMobs (5.8.2), console might say premium features are used, but that's only for the example pack "Region, Biome, Healthbar, and More Examples". Just delete it from the packs folder if you're using free version.
- Fixed one small error in console when using free version of mythicmobs
- Added an old mob from "| World Scaling Level Mobs | Custom Mobs | Region Mobs |", it is named "Ghost", flys around and attacks nearby players
- Fixed a bug with "SHADOW_CASTER" random spawning
- Added "playersInWorld{amount=>1} true" to all mobs
- Added "inregion{region=spawn} false" to all mobs, so if you has a region named "spawn", there won't spawn any mobs in that region
- Added "inclaim false" to all mobs, so if you has "lands" plugin installed, mobs won't spawn in claims
- Added "night" to mostly all mobs, so mobs won't spawn at daylight
- All mobs spawning chance has been changed, they are mostly decreased
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- Fixed IRONSPIRE_CLAN_MOUNT "ownerattacker" and "ownertarget" by simply removing it
- Added 6 new creeper types: Venom, Frostbite, Magma, Void, Scamper, Mini - Can only be located in specific biomes.
- Added 4 new example mobs "NEW_MOB_SAME_HEALTH_1", "NEW_MOB_SAME_HEALTH_2" and "NEW_MOB_SAME_MAXHEALTH_1", "NEW_MOB_SAME_MAXHEALTH_2"
- Added a new mob "WATER_SPRITE", only spawns in water and is small
- Added "inblock{types=WATER,LAVA} false" to all Crystals
- FOREST_GUARDIAN skill has been changed, added more effects and it will now spread more
- Adjusted some things in "WEBBER_SPIDER" skills and added more effects
- Fixed Bluff Creeper
- Fixed Ore Creeper
- Fixed Lucky Villager hologram y-offset
- Added more random messages to Lucky Villager
- Damaging the Lucky Villager will now spawn a Lucky Evil Villager. This mob has high health and will attempt to flee after some time. If you manage to kill it, it will drop high-tier items.
- Tweaked Lucky Villagers to run towards players and flee from them when items are collected.
- Fixed a bug with Lucky Villager throwing errors in console and fixed another bug that would send two messages at the same time when right-clicking Lucky Villager.
- Total re-work of Skeleton Sniper which was actually broken as hell, new skill "SNIPER_ONE_SHOT" with a low chance when activating it'll shoot an arrow that can potentially kill you and now the skill "SNIPER_ARROW" has changed completely, if you are getting hit by one of these on the ground, they will teleport you randomly, damage you and make you confused.
- Skeleton Archer's skills has been tweaked, "ARCHER_SHIELD" has been completely changed so it cancels all damage when activated, "ARCHER_VOLLEY" is more aggressive, added sounds to "ARCHER_PROJECTILE".
- Added a new example mob "CLAIM_EXAMPLE_1" that teleports random around if it goes near or in a claim, example a Lands claim.
- Nerfed Gorgon.
- Fixed Gorgon's "GORGON_SUMMON_MINIONS", it didn't unfreeze when skill has been activated.
- Moved Gorgon's equipment droptable to have it's own file.
- Added explosion effect to The Eye "THE_EYE_MINION_EXPLODER" minion when exploding, kinda dumb that it wasn't added before.
- Removed the prefix "- effect:" from the beginning of all effect mechanics.
- Increased bossbar range for all bosses 50 -> 80.
- All bosses skills has been increased in cooldown.
- All bosses no longer pierce through armor when damaging players.
- Changed radius of Invisible Spider projectile when landed on ground.
- Added a new skill to Invisible Spider and Invisible Cave Spider. Now, the Invisible Spider's particle ring aura spawns normal spiders if players stand inside it, and the Invisible Cave Spider's particle ring spawns cave spiders under the same condition.
- Added a message indicating who killed the boss to all bosses.
- Ragnis Tharkon's life has been increased, but you can now make more damage to Tharkon.
- Removed extra "armor" for all bosses.
- Tweaked The Greatest Knight, added a new "KNIGHT_MINION_DAMAGE" skill to Knight Minions, made it so less minions can spawn.
- Created example mobs for testing all droptier droptables (DropTier I, II, III, IV, V)
- Gorgon Minions now have adjusted movement speed
- Fixed Gorgon's skill "AXECISION_BARRAGE", it was missing onhit and onend
- Fixed a lot of particle issues for Gorgon
- Gorgons minions will now despawn after 30 seconds instead of 15 seconds

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- Added an icon in /mm items browse
- Increased Gorgon's health from 1500 -> 2000 Hp
- Added Armor to Gorgon (not equipment)
- Fixed a invalid placeholder bug:
"Invalid math operation on PlaceholderDouble: -5to-20"
- Fixed a bug that has annoyed me for so long, but now I've found it:
"[11:36:42 WARN]: java.lang.IllegalArgumentException
[11:36:42 WARN]: at com.google.common.base.Preconditions.checkArgument(Preconditions.java:129)
[11:36:42 WARN]: at org.bukkit.craftbukkit.block.banner.CraftPatternType.bukkitToMinecraftHolder(CraftPatternType.java:31)"
- Total rewrite of "Knight Clan", it has been renamed to Ironspire Clan, new names, new equipment and drops, new skills such as Ironspire Clan Overloard has a new onattack skill, new AI, new way of spawning, will only spawn when it's there is a storm (rain and thunder), it is just working better.
- Alien will only spawn in rain condition
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