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Champions... Coming Soon

Kdielol

Active Member
Joined
Jul 31, 2015
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36
Definitely hyped! I would love for players to have the ability to use mythic skills. As of now, the only skills we have are of what our junior programmers have put into MagicSpells, but those are nothing compared to the caliber of MythicSkills. Super excited!
 

MedievalMinecrafters

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Dec 20, 2015
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YESSSSSSSSSSSSSSSSSSSSSSSSSSSS ive been looking for a plugin to do something like this and i cant find a good one to work with mythic mobs this is the only thing stopping me from having a server! please do this! <3
 

sevacus

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Dec 21, 2015
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Does anyone know the status on this? Is it going to come out soon because i know I'm hyped!
 

jaylawl

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sevacus said:
Does anyone know the status on this? Is it going to come out soon because i know I'm hyped!

from the dev-section i can tell you its currently in version 0.0.1. i recommend practising patience on this :D
 

Xexorian

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Jul 22, 2015
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I got bored and decided to start theorycrafting what the configs would have, or could be capable of doing, figured I'd just post my thoughts out loud.

MythicChampionsCFG.yml
Rogue:
Base-Stats:
Health: 20 #Modifiable in a plethora of ways
Health-Regen: 1.00 #1 Health per 5 seconds (in or out of combat, doesn't matter.)
Hunger: 20 #Hunger can be used to execute attacks, or simply allow the Champion to fight longer
Critical-Strike-Chance: 0.10 #1.00 = 100%
Critical-Strike-Multiplier: 1.50 #Modifies the critical strike damage by this value
Haste/Stamina-Bonus: 0.00 #Modifies the swing timer of weapons in 1.9
Power-Crit-Strike-Chance: 0.15 #Modifies the chance to apply critical Mythic Skill dmg
Power-Crit-Strike-Multiplier: 3.00 #Modifies the critical mythic skill damage amount by this value
Power-Cooldown-Multiplier: 1.00 #Modifies the cooldown rate of Mythic Skills
Movement-Speed: 0.275 #Modifies the Champion's Base Movement Speed
Movement-Speed-Multiplier: 1.00 #Modifies the Champion's Speed by this #
Hit-Chance-Bonus: 0.00 #Modifies the hit chance of the Champion vs MM
Hit-Chance-Multiplier: 1.00 #Modifies the hit chance of the Champion vs MM by this #
PVP-Hit-Chance-Bonus: 0.00 #Modifies the hit chance of the Champion vs Champions
PVP-Hit-Chance-Multiplier: 1.00 #Modifies the hit chance of the Champion vs Champions by this #
# Could also set up for Spell Resistances and have Mythic Skills not just do 'Power Damage' anymore
# But they could be set to an ability type, and leave it up to the scripters to decide how to do this
# Such that a particle skill that uses flame particles has an ability_type of 'fire'
# Or you could use default Spigot/Bukkit internal damage-types for various skills
# Such as - Damage{d=30,dt=FALL_DAMAGE,ia=true} @trigger
# However, a lot of this is made with the assumption that Mythic Champions will have a more robust
# Targeting system than MM currently has, such as area of affect, frontal cone,
# sides, rear, circular, casted or projected circular attacks, etcetera
# based on how the Champion interacts with the game world.
Max-Level: 20 #Sets the max level this Champion can achieve
EXP-To-Level-Up: 100.00 #Sets the base EXP required for level 2
EXP-Multiplier: 1.5 #Sets the multiplier required for each additional level
#
# 150, 225, 337.5, 506.25, 759.375, etc. (rounding up or down, or not at all)
# Could also maybe set it this way EXP-Level-1: 100, EXP-Level-2: 125, EXP-Level-3: 150
#
Per-Level:
Health: 1.5 #Bonus Health per level
Hunger: 0.5 #Bonus Hunger per level
# All the base stats can be raised with additional options in this section per level
# Followed by adding skills by level # to the Champion
# As well as having items contain skills the Champion would not otherwise have
# And allowing for commands to be run from the Champion that could use the skills
Level-1: PoisonStrike #Grants any loaded MythicMob/Champion skills based on level of the Champion
Level-5: KineticLeap #Should return an error if the skillname is not valid, but not crash plugin
Level-7: PoisonWave
Level-11: etc
Options:
Modify-Hunger-Bar: false
Modify-Health-Bar: true
Modify-EXP: true
# More here

Thoughts? What you guys would like to see from the plugin? I am not writing it of course, but this is just something I thought would be cool to talk about to discuss how configurable it could be, and to think through the end user process for Xikage. It could be a boon if he already saw a clear picture of how people imagine it might work, so that he may improve upon the community's work or discussion in line with his own way of doing things.
 

SeanAmor

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Joined
Aug 30, 2015
Messages
21
One thing I would love to see is skill icon capabilities like your server uses, I love how it uses mc patchers custom item texture feature. ESPECIALLY if we could create our own. Magic by Nathan Wolf has something like this too, but its lacking custom icons, it just uses player head urls which are of course only 8-bit. Also if the skills will allow us to "cast" with items like staffs/wands rather than just clicking the slot how your server does.
 

minicrab

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Jan 16, 2016
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this would be perfect for my wizard fighting thing with minigames coming out soon :D you should make each of them commands so i can build them onto swords with /pt or another plugin
 

jaylawl

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I'll just take the liberty to tell you that it's contiously being developed and working fine. It's coming, there's just not telling when that's going to be. :D
 

jaylawl

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There's no telling*

fml can't edit posts in here.
 

Kainzo

MythicMobs Expert
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Jul 19, 2015
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149
I've been wanting to assist Xikage in the development of this since I'm the lead on the Heroes plugin. However, I haven't been able to speak to him about it, there's a lot of systems/framework that need to be thought out, I've made a ton of design mistakes in my day and I want to make sure this is the next-gen RPG plugin.
 

WhosHenry

MythicMobs Expert
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Dec 19, 2015
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168
Really looking forward to this plugin, it'll open up the possibilities immensely.
 

linghun91

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Aug 15, 2015
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i like this project!!!
skillAPI have more bug!
 

MeLikeChoco

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Aug 9, 2015
Messages
68
I CALLED THIS SHIT A LONG TIME AGO.


LETS GO XIKAGE. BUM BUM BUM BUM. LETS GO XIKAGE. BUM BUM BUM BUM. LETS GO XIKAGE. BUM BUM BUM BUM. LETS GO XIKAGE. BUM BUM BUM BUM.







you revolutionizing everything man
 

Kaldron

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It's an amazing idea in my opinion, this would give servers everywhere vast configuration with things they never thought they could do. currently itemlorestats is somewhat buggy, and the author of magicspells is now no longer developing his plugin besides the occasional dev build. The ideas of incorporating talent trees, progression, predefined items, and skills is incredible and would be a colossal stride in server management. Not only that but with so many rpg elements covered with these plugins, everything would work with intertwined precision and probably support each others features. An example would be a mythichampion ability sending a signal to mythicmobs to trigger and ability there. If done right, I think it could be the definitive player skill and item plugin.
 
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