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Champions... Coming Soon

MythicCraft

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Coming soon to Spigot (and possibly Sponge)...

You've gotten good at making mobs. Perhaps you've even mastered it, creating bosses beyond your wildest dreams that crush your players hopelessly. Your world is a place of danger and destruction, with enemies and monsters the likes of which blow your player's minds...

But something is missing...

Your players fight with cheap iron swords, or perhaps diamond, but their attacks are weak. How can your players hope to face down the incredible foes you have created? Perhaps you give them magical spells, or use one of the many class plugins available to give players progression and abilities. Heroes, MagicSpells, SkillAPI, LegendQuest, ItemLoreStats... there are many options out there for player skills and progression. But perhaps you've felt it... your classes, your players, aveh never quite been as good as your mobs.

Until now.

Have you ever found yourself wishing you could create player classes using MythicMobs? Have you ever wanted to give your players your complex and beautiful MythicMobs abilities, or perhaps bind them to items, or scrolls, or even potions? Have you ever wished there was a more complex, more flexible RPG plugin out there that could combine the features of all the best class plugins... customizable levels, attributes (including item attributes), skill trees, actionbar support, full item integration, etc... with a truly robust skill system?

It may be coming...

Regular players can't hope to take on your bosses. You need... Champions.

Reply to or like this post if this perked your interest, and spread the word. The more interest that is generated, the more likely this will become a reality. You can also follow me on Twitter @xikage

Until next time!
 
Last edited:

jaylawl

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i hyped for this, very much actually. would love to see, but only after the condition update you announced to be v2.2.0. need those conditions, targeters, testfor, and nbt checks :))))))))))) this gun be guuuuud
 

SeanAmor

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Uh... does a bear shit in the woods? DUH! Yes of course we love this concept! I know I do!
 

SeanAmor

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jaylawl said:
i hyped for this, very much actually. would love to see, but only after the condition update you announced to be v2.2.0. need those conditions, targeters, testfor, and nbt checks :))))))))))) this gun be guuuuud
Whats this about nbt checks? I spend hours updating and creating nbt data for mcpatcher items/armor.
 

jaylawl

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SeanAmor said:
jaylawl said:
i hyped for this, very much actually. would love to see, but only after the condition update you announced to be v2.2.0. need those conditions, targeters, testfor, and nbt checks :))))))))))) this gun be guuuuud
Whats this about nbt checks? I spend hours updating and creating nbt data for mcpatcher items/armor.

I suggested adding NBT-data conditions to MM in the suggestions section because that would be the most useful thing ever. He accepted the suggestion, thats what i was talking about :p
 

tiradorus

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Please, let me suggest you for the plugin =)

1: Like MoreItems, add possibility to choose what do you want on enchant on your item, exemple
-When attacking, gave you resistance 1 for 10 sec (20sec cooldown)
-When Hold the item, gave you Health_Boost for UNLIMITED
-etc ...

2: Like ItemLoreStats, add massive choice for DPS char exemple:
-Damage +5-8
-Critical Chance +15%
-PVE Damage modifier +5-9
-PVP Damage modifier +5-12
-etc ...

3: Add possibility to enable or disable Every configuration of MythicChampions, Cuz ItemLoreStast Ore MoreItems change too many things that you can't disable like the mob damage, health regen boost etc... it change all of your minecraft and you c'ant stop this! Just add in the config a enable/disable for each options that you purpose.

4: If in the future you can work with the plugin 'Instances' it would be pretty cool, seriously look how this plugin work, it's pretty effective, but for the moment this two plugins are 50% compatible :/

Thank you for reading =)
 
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Add a way to make custom items, yes! With these mobs getting onto the scale of raid bosses, they need to drop really amazing loot.
 

MithrandirCraft

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I honestly think you should be working on perfecting MythicMobs.

But that may just be influenced by the fact that I'm not really interested on newer features and plugins :p I prefer things to run swiftly, and I'm already happy with what MM offers :D

In any case, Good Luck with this project.
 

Tankdest22

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MithrandirCraft said:
I honestly think you should be working on perfecting MythicMobs.

But that may just be influenced by the fact that I'm not really interested on newer features and plugins :p I prefer things to run swiftly, and I'm already happy with what MM offers :D

In any case, Good Luck with this project.

I agree with this, I am hyped up for this but I think before you start working on this plugin. Like @MithrandirCraft , said you should work out all the kinks and bugs within MM first before moving on to make Mythic Champions.

However I can't really have a say on what you do. I still support you for whatever you do first! :)
 

mathias0903

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i just have two suggestion. The fiste one is the possibleti to make every command into a skill like you can with legend quest. And the second is the ability to make a summon skill so you for example could make a skill that summons a mob that actor like a frendly wolf so if you hit something the mob also attakes it. And if you get attaked then it defend you
 

jaylawl

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mathias0903 said:
i just have two suggestion. The fiste one is the possibleti to make every command into a skill like you can with legend quest. And the second is the ability to make a summon skill so you for example could make a skill that summons a mob that actor like a frendly wolf so if you hit something the mob also attakes it. And if you get attaked then it defend you

1. this forum is for suggestions: viewforum.php?f=6
2. yes use this:
Code:
Skills:
- command{c="[command here]"}
3. example of a tamed wolf-mob: [url=http://www.mythicmobs.net/forum/viewtopic.php?f=9&t=401]viewtopic.php?f=9&t=401[/url]
 

tiradorus

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Do you know when this plugin will come? 1 week?1 month? 1 year?
Because if it's like you said, i NEED this plugin ^^ and i'm thinking about how many time i need to wait before the official first release. :D
 
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