- Joined
- Jul 18, 2015
- Messages
- 693
Coming soon to Spigot (and possibly Sponge)...
You've gotten good at making mobs. Perhaps you've even mastered it, creating bosses beyond your wildest dreams that crush your players hopelessly. Your world is a place of danger and destruction, with enemies and monsters the likes of which blow your player's minds...
But something is missing...
Your players fight with cheap iron swords, or perhaps diamond, but their attacks are weak. How can your players hope to face down the incredible foes you have created? Perhaps you give them magical spells, or use one of the many class plugins available to give players progression and abilities. Heroes, MagicSpells, SkillAPI, LegendQuest, ItemLoreStats... there are many options out there for player skills and progression. But perhaps you've felt it... your classes, your players, aveh never quite been as good as your mobs.
Until now.
Have you ever found yourself wishing you could create player classes using MythicMobs? Have you ever wanted to give your players your complex and beautiful MythicMobs abilities, or perhaps bind them to items, or scrolls, or even potions? Have you ever wished there was a more complex, more flexible RPG plugin out there that could combine the features of all the best class plugins... customizable levels, attributes (including item attributes), skill trees, actionbar support, full item integration, etc... with a truly robust skill system?
It may be coming...
Regular players can't hope to take on your bosses. You need... Champions.
Reply to or like this post if this perked your interest, and spread the word. The more interest that is generated, the more likely this will become a reality. You can also follow me on Twitter @xikage
Until next time!
You've gotten good at making mobs. Perhaps you've even mastered it, creating bosses beyond your wildest dreams that crush your players hopelessly. Your world is a place of danger and destruction, with enemies and monsters the likes of which blow your player's minds...
But something is missing...
Your players fight with cheap iron swords, or perhaps diamond, but their attacks are weak. How can your players hope to face down the incredible foes you have created? Perhaps you give them magical spells, or use one of the many class plugins available to give players progression and abilities. Heroes, MagicSpells, SkillAPI, LegendQuest, ItemLoreStats... there are many options out there for player skills and progression. But perhaps you've felt it... your classes, your players, aveh never quite been as good as your mobs.
Until now.
Have you ever found yourself wishing you could create player classes using MythicMobs? Have you ever wanted to give your players your complex and beautiful MythicMobs abilities, or perhaps bind them to items, or scrolls, or even potions? Have you ever wished there was a more complex, more flexible RPG plugin out there that could combine the features of all the best class plugins... customizable levels, attributes (including item attributes), skill trees, actionbar support, full item integration, etc... with a truly robust skill system?
It may be coming...
Regular players can't hope to take on your bosses. You need... Champions.
Reply to or like this post if this perked your interest, and spread the word. The more interest that is generated, the more likely this will become a reality. You can also follow me on Twitter @xikage
Until next time!
Last edited: