What's new
| Towers | 50+ Towers | 1000+ Skills | Defense & Offense | Upgradeable |

| Towers | 50+ Towers | 1000+ Skills | Defense & Offense | Upgradeable | 3.0.0

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- Because of this update, I increased the price from $6.49 to $8.49
- Stats overhaul, so basically all Tower has new stats
- Added a fully functional upgrade system for the "Tower Single" and all the other towers.
To upgrade, first place a level 1 Tower Single on the ground. Then, while holding another level 1 Tower Single, crouch and right-click the placed tower. It will upgrade to level 2.
Towers can be upgraded up to level 3. You can still pick them up even when fully upgraded.
Each level increases the tower’s range, damage, and duration and others.
- Added stats in chat when upgrading a Tower
- Added range visualization for only Tower Single to see if it fits
- Changed Tower Single projectile
- Added Removal Duration in the Tower's name
- Added damage, range, remove duration, and other variables that can be changed easily
- Tower Cleasing will now remove bad potion effects when nearby it instead of interacting with it
- Moved leveled Tower items and skills to a separate file for better organization.
- Added an icon in /mm items browse
- Added a group for Tower Heads and Towers, so you can actually find the Tower without seeing Tower Heads in /mm items browse
- Added a 'NOT OWNER' skill – if someone tries to take a Tower you placed, they'll now get a message telling them it's yours
- Tower Aegis will now remove all bad potion effects
- Decreased Tower Aegis particles
- Added a new Tower "Tower Smoke", emits a cloud
- Added a new Tower "Tower Coolant", gives the owner of the tower Fire Resistance
- Added a new Tower "Tower Embercore", Targets monsters and generates an aura that builds up an explosive area-of-effect, damaging nearby entities
- Removed "Tower Spawners", it will come back in the future!
- Updated the Tower Mines skill: it now spawns as a totem that remains on the ground. It no longer fires projectiles or explodes on impact. Instead, it will explode after 3 seconds or when an entity steps on it.
- Removed "effect:" from all effects lines that had it, it's not a necessarily a thing to have anymore
- Changed Tower Sniper's range and damage
- Tower Stormcaller can now target 5 instead of 2 entities
- Increased Tower Stormcallers range from 8 to 16 blocks
- Removed aura mechanic from Tower Poison, so it's faster to activate and increased potion level of it
- Added condition "inclaim & inregion{spawn}" to Tower Obliterator to protect claims and region spawn
- Tower Hive will now spawn one every 3 seconds
- Added an amount variable to Tower Hive
- Added more creepy sounds to Tower Haunted
- Changed Tower Haste potion level from level 2 to level 5
- Changed Tower Gravity skills, removed aura function and made it faster to target entities
- Added remove variable for Tower Frostbite
- Renamed "TOWER_GALE_TOWER" skill file to "TOWER_GALE_SKILLS"
- Tower Banishment can now teleport monsters and players to the end world
- Tower Banishment will now longer despawn when hitting entities
- Tower Banishment on shoot sound has been fixed
- Tower Deluge will now change weather to rainy, has a lower chance of changing it to stormy weather
- Tower Flamethrower will now hit players or monsters constantly
- Tower Flamethrower will pierce through entities
- Tower Flare despawn time has been changed from 1000 ticks to 1200 ticks = 2 minutes
- Tower Flare will now make despawning effects
- Changed how Tower Fleetfoot gives speed effect
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- Tested on Paper 1.21.3 #39
- Tested on Paper 1.21.1 #52
- Tested on Mythicmobs 5.8.0 Dev #5259
- Tested on Mythicmobs 5.7.2 Dev #5184
- Tested on MythicMobs 5.7.2 Premium
- Tested on Mythicmobs 5.7.1 Premium
- Added a new Tower, "Tower Hive", Releases swarms of aggressive bees that swarm enemies, dealing damage.

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- Moved "Towers" folder in a "Packs" folder so it's easier to understand when you need to drag n' drop.
- Tested on Paper 1.21
- Tested on Mythicmobs 5.7.0
- You can now pick up Towers after they are placed, but some Towers cannot be picked up.
- You are now the owner of the Tower if you has the item, and are the only one to pick it up again when placed.
- Towers will not target you as an Owner.
- Fixed some sound issues when Tower was shooting.
- Tower Torrent has been splitted up into 2 seperated files
- Introducing a new tower, "Vampiric Tower," which drains health from other entities and transfers it to the tower's owner for healing.
- Introducing a new tower, "Frost Tower", freezes the ground around it, slowing and occasionally freezing enemies solid.
- Towers will now be centered onspawn
- Tower Shop has going under a reconstruction, you can now spawn a killable or an unkillable Tower Shop. Shop itself has been changed, so every 5 minutes it'll REPLACE with new Towers to buy and there's also conditions for some Towers to appear, such as NIGHT, THUNDER, IN A SPECIFIC WORLD.
- Added a new Tower "Vortex Tower", creates a swirling vortex of wind that pulls enemies in and spins them around, disorienting and damaging them over time.
- Added a new tower "Boulder Tower", Hurls massive boulders at enemies, dealing heavy impact damage and potentially stunning them.

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- IT'S NOT TESTED ON 1.21 YET !!!
- Adjusted Sniper Tower's projectile placement
- Added more sounds to some Towers
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- Regulated all the prices for every Tower in Tower Shop
- Added more Options to all Towers ( Interactable: false - CanMove: false - Marker: true )
- Much more LORE information has been added, it is such as damage, duration, range, targets, sorts, effects and others.
Be aware that the price has been increased!
I can now introduce you for a total of 50 Towers, a Tower Shop, and recipes for every Tower.
- Added a variety of new towers, including Tower Meteor, Tower Gale, Tower Elemental, Tower Flare, and Tower Obliterator.
- Introduced a Villager Shop, allowing you to easily purchase any Tower, making it ideal for use in spawn areas.
- Added crafting recipes for every Tower. If you have CMI, you can hold a Tower and use the /recipe command.
- Introduced a throwable item for each Tower.
- Each Tower now features its own unique design.
- Towers have different targeting capabilities: some target players and monsters, some only players, some only monsters, and some only animals.
- You can now create a WorldGuard Zone named "VILLAGER_SHOP_ZONE." If the Villager Shop tries to leave this region, it will be teleported back automatically.
- New homepage picture.
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