- Because of this update, I increased the price from $6.49 to $8.49
- Stats overhaul, so basically all Tower has new stats
- Added a fully functional upgrade system for the "Tower Single" and all the other towers.
To upgrade, first place a level 1 Tower Single on the ground. Then, while holding another level 1 Tower Single, crouch and right-click the placed tower. It will upgrade to level 2.
Towers can be upgraded up to level 3. You can still pick them up even when fully upgraded.
Each level increases the tower’s range, damage, and duration and others.
- Added stats in chat when upgrading a Tower
- Added range visualization for only Tower Single to see if it fits
- Changed Tower Single projectile
- Added Removal Duration in the Tower's name
- Added damage, range, remove duration, and other variables that can be changed easily
- Tower Cleasing will now remove bad potion effects when nearby it instead of interacting with it
- Moved leveled Tower items and skills to a separate file for better organization.
- Added an icon in /mm items browse
- Added a group for Tower Heads and Towers, so you can actually find the Tower without seeing Tower Heads in /mm items browse
- Added a 'NOT OWNER' skill – if someone tries to take a Tower you placed, they'll now get a message telling them it's yours
- Tower Aegis will now remove all bad potion effects
- Decreased Tower Aegis particles
- Added a new Tower "Tower Smoke", emits a cloud
- Added a new Tower "Tower Coolant", gives the owner of the tower Fire Resistance
- Added a new Tower "Tower Embercore", Targets monsters and generates an aura that builds up an explosive area-of-effect, damaging nearby entities
- Removed "Tower Spawners", it will come back in the future!
- Updated the Tower Mines skill: it now spawns as a totem that remains on the ground. It no longer fires projectiles or explodes on impact. Instead, it will explode after 3 seconds or when an entity steps on it.
- Removed "effect:" from all effects lines that had it, it's not a necessarily a thing to have anymore
- Changed Tower Sniper's range and damage
- Tower Stormcaller can now target 5 instead of 2 entities
- Increased Tower Stormcallers range from 8 to 16 blocks
- Removed aura mechanic from Tower Poison, so it's faster to activate and increased potion level of it
- Added condition "inclaim & inregion{spawn}" to Tower Obliterator to protect claims and region spawn
- Tower Hive will now spawn one every 3 seconds
- Added an amount variable to Tower Hive
- Added more creepy sounds to Tower Haunted
- Changed Tower Haste potion level from level 2 to level 5
- Changed Tower Gravity skills, removed aura function and made it faster to target entities
- Added remove variable for Tower Frostbite
- Renamed "TOWER_GALE_TOWER" skill file to "TOWER_GALE_SKILLS"
- Tower Banishment can now teleport monsters and players to the end world
- Tower Banishment will now longer despawn when hitting entities
- Tower Banishment on shoot sound has been fixed
- Tower Deluge will now change weather to rainy, has a lower chance of changing it to stormy weather
- Tower Flamethrower will now hit players or monsters constantly
- Tower Flamethrower will pierce through entities
- Tower Flare despawn time has been changed from 1000 ticks to 1200 ticks = 2 minutes
- Tower Flare will now make despawning effects
- Changed how Tower Fleetfoot gives speed effect