Crucible - Custom Items, Armor, Furniture, Blocks, & More!

Crucible - Custom Items, Armor, Furniture, Blocks, & More! v2.0.0

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Exposed augment remover API method
Build 4026 ·
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Fixed item model definitions not working in furniture states
Build 4025 ·
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Fixed item model definitions not working in furniture states
Build 4024 ·
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Fixed item model definitions not working in furniture states
Build 4023 ·
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Fixed durability mechanics on newer versions

Fixed font generation on windows machines
Build 4022 ·
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Fixed `{augments:...}` lore placeholder
Build 4021 ·
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Fixed a rare occurrence of Crucible Items not generating properly before the first reload
Build 4020 ·
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Fixed generation overriding the Equippable.Model field if it's set
Build 4019 ·
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Fixed some generation issues with CMD

Fixed custom trident models not being enchanted if the trident is enchanted

Fixed some issues with projectileDamage
Build 4018 ·
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Fixed generation of legacy items
Build 4017 ·
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Maybe fixed an issue with item definition generation on Windows servers
Build 4016 ·
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Fixed some issues with custom projectiles not working with the projectileHit trigger
Build 4015 ·
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Added `Options.ImplicitGeneration: true/false` to items. Used to control implicit generation per-item. Defaults to the config setting.
Build 4014 ·
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Fixed shield definitions generating backwards

Fixed EquipConditions not preventing armor from being equipped

Fixed pack generation not using custom .mcmeta files included in the folder when generating .bbmodel models
Build 4013 ·
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Added user feedback whenever an augment fails to apply
Build 4012 ·
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Allow `-1` to be used in Display Furniture brightness to not override 'vanilla' brightness
Build 4011 ·
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Added `onCancelUse` trigger
Build 4010 ·
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Added Generation options for `Condition`, `Select`, and `RangeDispatch` (1.21.4+ only)

These will generate conditional item definitions using the new resource pack options.
```
SpecialTestItem:
Material: DIAMOND_SWORD
Model: 69420
Generation:
Model: item/armor/big_happy_sword
Select:
Property: display_context
Cases:
- Value: gui
Model: item/armor/big_happy_sword_icon
Condition:
Property: minecraft:selected
Model: item/armor/big_happy_sword_icon_selected
```
Build 4009 ·
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Fixed NPE with onConsume trigger closes #279

Fixed some inconsistent generation issues on 1.21.4+
Build 4008 ·
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Fix for recipes on versions pre-1.21

Fixed pickblock for blocks and furniture n 1.21.4+
Build 4007 ·
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Added option `Generation.Security.ObfuscateFiles`, will randomize/obfuscate the models and textures of items when generating.
Build 4006 ·
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when generating an item from a bbmodel, will automatically grab the first texture listed and use it as the particle texture in the generated json. useful for 3D custom blocks and 3d food.
Build 4005 ·
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Added `then=[]` skill to `removeFurnitureAt` mechanic

Fixed trim armor not generating on 1.21.1

Fixed MEG furniture throwing an error about a missing model in some cases
Build 4004 ·
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Fixed negative durability on durability mechanics throwing an error when an item hits max durability

Attempt to fix furniture state not always generating
Build 4003 ·
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Fixed an edge-case with onTimer abilities on augments
Build 4002 ·
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