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Crucible - Custom Items, Armor, Furniture, Blocks, & More!

Crucible - Custom Items, Armor, Furniture, Blocks, & More! v2.0.0

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Fixed NPE in BrewingEventListeners caused by DeluxeMenus
Build 3981 ·
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Generate pack using `MythicHud/built-pack/assets` for MH v1.2.0

Parse held weapon after applying augments
Build 3980 ·
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Fixed furniture default state not working with item models

Added `/crucible furniture repair` command to repair/convert any loaded furniture with broken items
Build 3979 ·
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Fixed onInteract furniture skills not being cancellable
Build 3978 ·
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Support for ItemDrop trigger
Build 3977 ·
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Add block-internalid skill placeholder for when placing/breaking custom blocks
Build 3976 ·
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Fixed NPE in `` placeholder
Build 3975 ·
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Make sure MEG furniture models save
Build 3974 ·
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Fixed height/ascent of -1 not working when generating font glyphs

`+` Added SetItemCustomModelData mechanic

`+` Fixed furniture inventory not using defined item amounts

`+` Fixed setItemDisplay mechanic not being usable by non-players

`+` Added Orientation option to furniture for use with the Placement: ANY option, can be STATIC or ATTACHED

`+` Added Furniture.Type: MEG and Furniture.Model, needs testing
Build 3973 ·
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Add ~onBreak trigger for items, only a player can trigger this

Add ~onBreak trigger for items, only a player can trigger this
Build 3972 ·
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Removed item update debug message
Build 3971 ·
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Properly merge MythicHud built-pack
Build 3970 ·
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Fixed NPE when adding augments to Mythic items
Build 3969 ·
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Added some support for generating things from MythicCosmetics

`+` Fixed several more bugs with generating tintable items
Build 3968 ·
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Fixed vanilla items with select definitions generating broken on 1.21.4

`+` Fixed several bugs with generating tintable items
Build 3967 ·
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Fixed spawning item displays using crucible-generated namespaces
Build 3966 ·
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Properly merge MythicHud built-pack
Build 3965 ·
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Fixed some generator errors with the latest meg updates

Fixed `MythicCrucibleGeneratePackEvent` not being called if the pack isn't set to be zipped

Added API for injecting font images into generation

Fixed custom items not being enchantable on anvils
Build 3964 ·
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Fixed plugin not loading on 1.21.1
Build 3963 ·
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Automatically detect when armor sets are nested inside a folder for organization
Build 3962 ·
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Added `EquipModel` alias for quickly defining an armor generation texture when using implicit generation
Build 3961 ·
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Finished updating armor generation for 1.21.4

Fixed some bugs with armor state generation using models

Fixed PlaceFurnitureAt mechanic not working for non-players
Build 3960 ·
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Allow namespace to be defined in furniture model field
Build 3959 ·
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Updated pack generator to support 1.21.4 pack format. Packs generated should work on both old and new clients.

`+` Added support for defining models in the `Model` field. Non-numbers will be treated as a path to an item model. Only works on 1.21.3+

`+` Added `ImplicitGeneration.Enabled` option to crucible generation. If enabled, Crucible will try to auto-generate any models defined in the `Model` field.

`+` Added `ImplicitGeneration.PrependItemFolder` option, will prepend `item/` directory to any implicitly defined models. This means `Model: clubs/putter` would attempt to generate `item/clubs/putter` (in 1.21.3, item models must be in the item folder)

With these options enabled, Crucible will auto-gen an item with a configuration as simple as this on 1.21.4:
```
GolfClub:
Material: IRON_HOE
Model: clubs/putter
Display: 'Golf Club (Putter)'
```
Build 3958 ·
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Improved feedback when invalid ingredients are specified in recipes.
Build 3957 ·
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