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» | Fixed generation overriding the Equippable.Model field if it's set
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Build 4019 · |
» | Fixed some generation issues with CMD
Fixed custom trident models not being enchanted if the trident is enchanted Fixed some issues with projectileDamage | ||
Build 4018 · |
» | Fixed generation of legacy items
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Build 4017 · |
» | Maybe fixed an issue with item definition generation on Windows servers
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Build 4016 · |
» | Fixed some issues with custom projectiles not working with the projectileHit trigger
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Build 4015 · |
» | Added `Options.ImplicitGeneration: true/false` to items. Used to control implicit generation per-item. Defaults to the config setting.
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Build 4014 · |
» | Fixed shield definitions generating backwards
Fixed EquipConditions not preventing armor from being equipped Fixed pack generation not using custom .mcmeta files included in the folder when generating .bbmodel models | ||
Build 4013 · |
» | Added user feedback whenever an augment fails to apply
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Build 4012 · |
» | Allow `-1` to be used in Display Furniture brightness to not override 'vanilla' brightness
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Build 4011 · |
» | Added `onCancelUse` trigger
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Build 4010 · |
» | Added Generation options for `Condition`, `Select`, and `RangeDispatch` (1.21.4+ only)
These will generate conditional item definitions using the new resource pack options. ``` SpecialTestItem: Material: DIAMOND_SWORD Model: 69420 Generation: Model: item/armor/big_happy_sword Select: Property: display_context Cases: - Value: gui Model: item/armor/big_happy_sword_icon Condition: Property: minecraft:selected Model: item/armor/big_happy_sword_icon_selected ``` | ||
Build 4009 · |
» | Fixed NPE with onConsume trigger closes #279
Fixed some inconsistent generation issues on 1.21.4+ | ||
Build 4008 · |
» | Fix for recipes on versions pre-1.21
Fixed pickblock for blocks and furniture n 1.21.4+ | ||
Build 4007 · |
» | Added option `Generation.Security.ObfuscateFiles`, will randomize/obfuscate the models and textures of items when generating.
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Build 4006 · |
» | when generating an item from a bbmodel, will automatically grab the first texture listed and use it as the particle texture in the generated json. useful for 3D custom blocks and 3d food.
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Build 4005 · |
» | Added `then=[]` skill to `removeFurnitureAt` mechanic
Fixed trim armor not generating on 1.21.1 Fixed MEG furniture throwing an error about a missing model in some cases | ||
Build 4004 · |
» | Fixed negative durability on durability mechanics throwing an error when an item hits max durability
Attempt to fix furniture state not always generating | ||
Build 4003 · |
» | Fixed an edge-case with onTimer abilities on augments
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Build 4002 · |
» | Fixed trident skills still being usable after throwing it
Added `velocityAffectsDamage=false` option to projectileHit mechanic Added `snapshotBow` mechanic | ||
Build 4001 · |
» | Fixed consume skills on items without a display name not working
Fixed consume skills not obeying EquipSlot Added `consumeHeldDurability` condition | ||
Build 4000 · |
» | Added Generation.Throwing option to specify throwing model for tridents
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Build 3999 · |
» | Fixed custom tridents not working in offhand
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Build 3998 · |
» | Fixed packgen being slow by downloading vanilla assets every time even if they're already downloaded
`+` Fixed some generator file paths breaking on windows `+` Fixed some discrepancies with legacy model generation due to numbers being output in scientific notation `+` Added onProjectileLand trigger for tridents | ||
Build 3997 · |
» | Removed some trident debug logging
Fixed brewing listener taking over when there arent even any brewing recipes registered | ||
Build 3996 · |
» | Fixed some rotation issues for the first tick animated custom tridents are thrown thanks to our lord Ticxo
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Build 3995 · |