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» | Fixed NPE in BrewingEventListeners caused by DeluxeMenus
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Build 3981 · |
» | Generate pack using `MythicHud/built-pack/assets` for MH v1.2.0
Parse held weapon after applying augments | ||
Build 3980 · |
» | Fixed furniture default state not working with item models
Added `/crucible furniture repair` command to repair/convert any loaded furniture with broken items | ||
Build 3979 · |
» | Fixed onInteract furniture skills not being cancellable
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Build 3978 · |
» | Support for ItemDrop trigger
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Build 3977 · |
» | Add block-internalid skill placeholder for when placing/breaking custom blocks
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Build 3976 · |
» | Fixed NPE in ` | ||
Build 3975 · |
» | Make sure MEG furniture models save
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Build 3974 · |
» | Fixed height/ascent of -1 not working when generating font glyphs
`+` Added SetItemCustomModelData mechanic `+` Fixed furniture inventory not using defined item amounts `+` Fixed setItemDisplay mechanic not being usable by non-players `+` Added Orientation option to furniture for use with the Placement: ANY option, can be STATIC or ATTACHED `+` Added Furniture.Type: MEG and Furniture.Model, needs testing | ||
Build 3973 · |
» | Add ~onBreak trigger for items, only a player can trigger this
Add ~onBreak trigger for items, only a player can trigger this | ||
Build 3972 · |
» | Removed item update debug message
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Build 3971 · |
» | Properly merge MythicHud built-pack
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Build 3970 · |
» | Fixed NPE when adding augments to Mythic items
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Build 3969 · |
» | Added some support for generating things from MythicCosmetics
`+` Fixed several more bugs with generating tintable items | ||
Build 3968 · |
» | Fixed vanilla items with select definitions generating broken on 1.21.4
`+` Fixed several bugs with generating tintable items | ||
Build 3967 · |
» | Fixed spawning item displays using crucible-generated namespaces
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Build 3966 · |
» | Properly merge MythicHud built-pack
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Build 3965 · |
» | Fixed some generator errors with the latest meg updates
Fixed `MythicCrucibleGeneratePackEvent` not being called if the pack isn't set to be zipped Added API for injecting font images into generation Fixed custom items not being enchantable on anvils | ||
Build 3964 · |
» | Fixed plugin not loading on 1.21.1
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Build 3963 · |
» | Automatically detect when armor sets are nested inside a folder for organization
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Build 3962 · |
» | Added `EquipModel` alias for quickly defining an armor generation texture when using implicit generation
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Build 3961 · |
» | Finished updating armor generation for 1.21.4
Fixed some bugs with armor state generation using models Fixed PlaceFurnitureAt mechanic not working for non-players | ||
Build 3960 · |
» | Allow namespace to be defined in furniture model field
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Build 3959 · |
» | Updated pack generator to support 1.21.4 pack format. Packs generated should work on both old and new clients.
`+` Added support for defining models in the `Model` field. Non-numbers will be treated as a path to an item model. Only works on 1.21.3+ `+` Added `ImplicitGeneration.Enabled` option to crucible generation. If enabled, Crucible will try to auto-generate any models defined in the `Model` field. `+` Added `ImplicitGeneration.PrependItemFolder` option, will prepend `item/` directory to any implicitly defined models. This means `Model: clubs/putter` would attempt to generate `item/clubs/putter` (in 1.21.3, item models must be in the item folder) With these options enabled, Crucible will auto-gen an item with a configuration as simple as this on 1.21.4: ``` GolfClub: Material: IRON_HOE Model: clubs/putter Display: 'Golf Club (Putter)' ``` | ||
Build 3958 · |
» | Improved feedback when invalid ingredients are specified in recipes.
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Build 3957 · |