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✦ WORLD MOB PACK ✦
The World Mob Pack is a MythicMobs Custom Boss Pack that has 40 custom mobs that each have 2 new abilities and 1 passive effect.
If you're looking for something to stand out from the rest of the servers this is it.
My 5+ Years of MythicMobs experience has brought me to create one of the most efficient and player pleasing mobs to date!
You will also receive
Professional Premium Support
New Updates
Fast Bug Fixes
Video
World Mob Pack [Click Here For Video]
Nether Expansion [Click Here For Video]
The End Expansion [Click Here For Video]
The Overworld Expansion [Click Here For Video]
Requirements:
MythicMobs 5.0.0+
Minecraft 1.13.2+
Protocollib
LibsDisguises
The World Mob Pack is a MythicMobs Custom Boss Pack that has 40 custom mobs that each have 2 new abilities and 1 passive effect.
If you're looking for something to stand out from the rest of the servers this is it.
My 5+ Years of MythicMobs experience has brought me to create one of the most efficient and player pleasing mobs to date!
You will also receive
Professional Premium Support
New Updates
Fast Bug Fixes
Video
World Mob Pack [Click Here For Video]
Nether Expansion [Click Here For Video]
The End Expansion [Click Here For Video]
The Overworld Expansion [Click Here For Video]
Ghoul [Zombie]
Ghoul Bite: On attack has a chance to deal extra damage and heal himself.
Horde: When taking damage has a chance to attract other Ghouls in the area to attack the target.
[Passive] Part of the Pack: When there's more than 4 Ghouls close to each other all of their damage is increased by 100%.
Desert Nomad [Husk]
Binding of The Sun: Player is binded in place after a brief period and gives them damage over time effect.
Blinding Beam: Conjures a beam of light if player stays in it for 3 seconds blinds them for 5 seconds.
[Passive] Lone Wolf: If no other Desert Nomads are nearby basic attacks has a chance to deal a second instant attack with 50% base damage.
Skeletal Archer [Skeleton]
Triple Shot: Shoots a 3 way burst of arrows consecutively.
Cone of Arrows: Shoots cone of arrows in a 90 degree angle
[Passive] Bone Shield: At 50% health starts generating Bone shield that triggers after 4 seconds granting big damage resistance for 5 seconds.
Hungering Golem [Iron Golem]
Hungering Vortex: Starts pulling players towards him while dealing constant damage after a brief period slow all players near him.
Golem Smash: Leaps towards the target if hit deals instant damage to anyone near.
[Passive] Iron Skin: When damaged has a chance to trigger permanent fire damage resistance.
Withering Knight [Wither Skeleton]
Anti Damage Zone: Lays out a zone that decreases all damage taken by a huge amount.
Void Magic: Teleports around the player each time striking them for 75% base damage.
[Passive] Knightly Dominion: If player isn't within 10 blocks after being incombat triggers increased speed.
Wicked Sorcerer [Witch]
Witch's Brew: Drinks a random potion that increases his combat stats.
Hungering Bolt: Conjures a projectile that causes hunger to the player.
[Passive] Dual Magic: If its raining the Witch is empowered causing him to use two other spells that deal damage over time and decreases damage done by player.
Hollow Knight [Stray]
Mortal Strike: Hits the player with a great strike dealing 225% base damage and making them bleed over 10 seconds.
Bladestorm: Starts spinning with his weapon dealing instant damage to anyone near him.
[Passive] Rampage: If Hollow Knight is standing on a Grass Block it triggers a flurry of attacks automatically.
Green Slime [Slime]
Slime Ichor: Launches a seeking missile of slime that deals damage and poisons the target for over 5 seconds.
Splitting Slime: Sometimes splits a part of himself when damaged creating another small Slime.
[Passive] Immortal Ooze: On death summons a bunch of small oozes that only cast Oozing Snot.
Magma Slime [Magma Cube]
Breath of Flame: Starts breathing fire through his mouth dealing damage and igniting players hit.
Flame Circle: Creates a circle of flames around him dealing damage and igniting players if they stand within the circle.
[Passive] Magma Skin: Takes 50% reduced damage from ranged attacks.
Deadly Spider [Spider]
Toxic Spit: Spits toxic venom towards players if hit deals huge poison damage.
Spider Web: Shoots out spider web if player gets hit they will be slowed down dramatically.
[Passive] Creeping Night: During night time their maximum health is increased.
Shade Spider [Cave Spider]
Toxic Spit: Spits toxic venom towards players if hit deals huge poison damage.
Spider Shade: Turns invisible leaving a small trail of smoke and also takes reduced damage.
[Passive] Deadly Toxins: When casting toxic spit has a chance to cast that spell twice instantly.
Blazing Inferno [Blaze]
Flaming Orbs: Conjures flaming orbs to circle him, if players get hit they get dealt instant damage and set on fire.
Flaming Inferno: Launches a huge flaming bolt towards a player dealing huge damage and setting them on fire for a long duration.
[Passive] Ethereal Body: Takes 35% reduced damage from all melee attacks.
Creature Of The Sea [Drowned]
From The Seas: Starts spitting out fish all around him dealing damage to anyone near and slowing them briefly.
Water Bed: Encases himself in water healing himself after a short duration.
[Passive] King Of The Sea: If Drowned is in water causes them to hit you with a water whirl automatically every 5 seconds.
Cursed Piglin [Piglin]
Piercing Bolt: If a Piglin has a crossbow he shoots an extra shot called Piercing Bolt that moves fast and deals extra damage.
Piglin Rush: If a Piglin has a sword he rushes towards the target 3 times and deals increased damage each rush.
[Passive] Berserking Stance: Every time a Piglin is hit it has chance to heal 20% of his max health back.
Crawling Creeper [Creeper]
Creeping Dance: Teleports around the player launching a Creeping missile that deals damage and explodes on contact.
Charged Explosion: When a player gets close Crawling Creeper will charge up for 4 seconds then deal a devastating explosion around himself.
[Passive] Thundering Explosion: If its thundering in the world causes Crawling Creepers to cast a Thunder Attack down on you dealing moderate damage.
Night Seeker [Phantom]
Phantom Rain: When flying drops down a Rain of Phantom bolts dealing damage over time.
Screeching Bite: When near a player takes a bite causing the player to go blind for a certain duration.
[Passive] Night Hunter: During night time his melee attacks have chance to trigger Night Hunter causing his next attacks for 20 seconds to deal hugely increased damage.
Dark Entity [Enderman]
Void Warp: Teleports 3 times each time leaving a puddle that damages anyone inside of it.
Void Zone: Conjures a big zone of void damaging anyone in who stands in it.
[Passive] Lingering Void: Attacks have a chance to teleport the target to a random location nearby.
Octopus [Squid]
Ink Squirt: Launches a squirt of ink towards a player blinding them if hit.
Paralyzing Touch: Touches the player paralyzing them for a brief period.
Escape Artist: When damaged has a chance to cast Escape Artist causing him to flee the area while blinding all the players.
NETHER EXPANSION
Magma Golem
Volcanic Eruption: His head erupts and shoots out spewing magma that damages players that hit the projectiles.
Fiery Brand: Creates a brand of fire under a player that explodes after 3 seconds.
[Passive] Lava Surge: If the mob stays in lava it regens part of his HP every 0.5 seconds.
Infernal Devil
Devil's Breath: Creates a huge cone of fire that burns the whole area for 5 seconds causing any players to take huge damage.
Hell's Crater: Charges a huge attack that damages the whole area with an attack dealing moderate damage.
[Passive] Devil's Pact: Infernal Devil's abilities borrow power from Satan himself causing great burden on his body, each ability cast deals 15% max health damage to himself.
Soul Gorger
Blazing Flare: Calls down a flare from the sky eating it, and then causing a flare effect on the ground damaging any players in the radius.
Soul Touch: Launches a magic rune towards any players nearby causing the Soul Gorger to touch their soul, healing himself for the amount of damage done.
[Passive] Leeching Aura: Soul Gorger siphons nearby mob's health to heal himself every 3 seconds.
Nether Mage
Warping Magic: Conjures a magical spell that is launched towards the target, Nether Mage blinks to the target location when it hits.
Unstable Sparks: Nether Mages magic gets out of control shooting sparks in random directions damaging players hit.
[Passive] Leaking Energy: Nether Mage oozes magical energy damaging anyone periodically within 5 block radius.
Unholy Priest
Unholy Servants: Unholy Priest conjures few Unholy Servants that attack his target, Unholy Servant's basic attacks apply a damage over time effect.
Prayer of Death: Marks the target for death, causing them to take increased ticking damage for 10 seconds.
[Passive] Unholy Healing: Taking damage has a chance to heal any servants alive and nearby.
Ghoul Bite: On attack has a chance to deal extra damage and heal himself.
Horde: When taking damage has a chance to attract other Ghouls in the area to attack the target.
[Passive] Part of the Pack: When there's more than 4 Ghouls close to each other all of their damage is increased by 100%.
Desert Nomad [Husk]
Binding of The Sun: Player is binded in place after a brief period and gives them damage over time effect.
Blinding Beam: Conjures a beam of light if player stays in it for 3 seconds blinds them for 5 seconds.
[Passive] Lone Wolf: If no other Desert Nomads are nearby basic attacks has a chance to deal a second instant attack with 50% base damage.
Skeletal Archer [Skeleton]
Triple Shot: Shoots a 3 way burst of arrows consecutively.
Cone of Arrows: Shoots cone of arrows in a 90 degree angle
[Passive] Bone Shield: At 50% health starts generating Bone shield that triggers after 4 seconds granting big damage resistance for 5 seconds.
Hungering Golem [Iron Golem]
Hungering Vortex: Starts pulling players towards him while dealing constant damage after a brief period slow all players near him.
Golem Smash: Leaps towards the target if hit deals instant damage to anyone near.
[Passive] Iron Skin: When damaged has a chance to trigger permanent fire damage resistance.
Withering Knight [Wither Skeleton]
Anti Damage Zone: Lays out a zone that decreases all damage taken by a huge amount.
Void Magic: Teleports around the player each time striking them for 75% base damage.
[Passive] Knightly Dominion: If player isn't within 10 blocks after being incombat triggers increased speed.
Wicked Sorcerer [Witch]
Witch's Brew: Drinks a random potion that increases his combat stats.
Hungering Bolt: Conjures a projectile that causes hunger to the player.
[Passive] Dual Magic: If its raining the Witch is empowered causing him to use two other spells that deal damage over time and decreases damage done by player.
Hollow Knight [Stray]
Mortal Strike: Hits the player with a great strike dealing 225% base damage and making them bleed over 10 seconds.
Bladestorm: Starts spinning with his weapon dealing instant damage to anyone near him.
[Passive] Rampage: If Hollow Knight is standing on a Grass Block it triggers a flurry of attacks automatically.
Green Slime [Slime]
Slime Ichor: Launches a seeking missile of slime that deals damage and poisons the target for over 5 seconds.
Splitting Slime: Sometimes splits a part of himself when damaged creating another small Slime.
[Passive] Immortal Ooze: On death summons a bunch of small oozes that only cast Oozing Snot.
Magma Slime [Magma Cube]
Breath of Flame: Starts breathing fire through his mouth dealing damage and igniting players hit.
Flame Circle: Creates a circle of flames around him dealing damage and igniting players if they stand within the circle.
[Passive] Magma Skin: Takes 50% reduced damage from ranged attacks.
Deadly Spider [Spider]
Toxic Spit: Spits toxic venom towards players if hit deals huge poison damage.
Spider Web: Shoots out spider web if player gets hit they will be slowed down dramatically.
[Passive] Creeping Night: During night time their maximum health is increased.
Shade Spider [Cave Spider]
Toxic Spit: Spits toxic venom towards players if hit deals huge poison damage.
Spider Shade: Turns invisible leaving a small trail of smoke and also takes reduced damage.
[Passive] Deadly Toxins: When casting toxic spit has a chance to cast that spell twice instantly.
Blazing Inferno [Blaze]
Flaming Orbs: Conjures flaming orbs to circle him, if players get hit they get dealt instant damage and set on fire.
Flaming Inferno: Launches a huge flaming bolt towards a player dealing huge damage and setting them on fire for a long duration.
[Passive] Ethereal Body: Takes 35% reduced damage from all melee attacks.
Creature Of The Sea [Drowned]
From The Seas: Starts spitting out fish all around him dealing damage to anyone near and slowing them briefly.
Water Bed: Encases himself in water healing himself after a short duration.
[Passive] King Of The Sea: If Drowned is in water causes them to hit you with a water whirl automatically every 5 seconds.
Cursed Piglin [Piglin]
Piercing Bolt: If a Piglin has a crossbow he shoots an extra shot called Piercing Bolt that moves fast and deals extra damage.
Piglin Rush: If a Piglin has a sword he rushes towards the target 3 times and deals increased damage each rush.
[Passive] Berserking Stance: Every time a Piglin is hit it has chance to heal 20% of his max health back.
Crawling Creeper [Creeper]
Creeping Dance: Teleports around the player launching a Creeping missile that deals damage and explodes on contact.
Charged Explosion: When a player gets close Crawling Creeper will charge up for 4 seconds then deal a devastating explosion around himself.
[Passive] Thundering Explosion: If its thundering in the world causes Crawling Creepers to cast a Thunder Attack down on you dealing moderate damage.
Night Seeker [Phantom]
Phantom Rain: When flying drops down a Rain of Phantom bolts dealing damage over time.
Screeching Bite: When near a player takes a bite causing the player to go blind for a certain duration.
[Passive] Night Hunter: During night time his melee attacks have chance to trigger Night Hunter causing his next attacks for 20 seconds to deal hugely increased damage.
Dark Entity [Enderman]
Void Warp: Teleports 3 times each time leaving a puddle that damages anyone inside of it.
Void Zone: Conjures a big zone of void damaging anyone in who stands in it.
[Passive] Lingering Void: Attacks have a chance to teleport the target to a random location nearby.
Octopus [Squid]
Ink Squirt: Launches a squirt of ink towards a player blinding them if hit.
Paralyzing Touch: Touches the player paralyzing them for a brief period.
Escape Artist: When damaged has a chance to cast Escape Artist causing him to flee the area while blinding all the players.
NETHER EXPANSION
Magma Golem
Volcanic Eruption: His head erupts and shoots out spewing magma that damages players that hit the projectiles.
Fiery Brand: Creates a brand of fire under a player that explodes after 3 seconds.
[Passive] Lava Surge: If the mob stays in lava it regens part of his HP every 0.5 seconds.
Infernal Devil
Devil's Breath: Creates a huge cone of fire that burns the whole area for 5 seconds causing any players to take huge damage.
Hell's Crater: Charges a huge attack that damages the whole area with an attack dealing moderate damage.
[Passive] Devil's Pact: Infernal Devil's abilities borrow power from Satan himself causing great burden on his body, each ability cast deals 15% max health damage to himself.
Soul Gorger
Blazing Flare: Calls down a flare from the sky eating it, and then causing a flare effect on the ground damaging any players in the radius.
Soul Touch: Launches a magic rune towards any players nearby causing the Soul Gorger to touch their soul, healing himself for the amount of damage done.
[Passive] Leeching Aura: Soul Gorger siphons nearby mob's health to heal himself every 3 seconds.
Nether Mage
Warping Magic: Conjures a magical spell that is launched towards the target, Nether Mage blinks to the target location when it hits.
Unstable Sparks: Nether Mages magic gets out of control shooting sparks in random directions damaging players hit.
[Passive] Leaking Energy: Nether Mage oozes magical energy damaging anyone periodically within 5 block radius.
Unholy Priest
Unholy Servants: Unholy Priest conjures few Unholy Servants that attack his target, Unholy Servant's basic attacks apply a damage over time effect.
Prayer of Death: Marks the target for death, causing them to take increased ticking damage for 10 seconds.
[Passive] Unholy Healing: Taking damage has a chance to heal any servants alive and nearby.
THE END EXPANSION
Endwalker:
Withering Barrage: Shoots Withering missiles that lingering on the target location for a brief period.
End Slicer: Slices the fabric of reality causing massive damage and slowness on players hit.
[Passive] Mirage: Taking damage has a chance to create 3 mirages around himself.
Electro:
Chain Lightning: Shoots out a bolt of lightning if it hits anything it will split into 4 different lightning sparks.
Electric Charge: Charges himself full of electricity radiating and damaging anyone nearby.
[Passive] Lightning Rod: Periodically calls down lightning strikes around him.
Ender Beast:
Claw Slice: Trashes the player with his beast claws dealing increased damage for each claw hit.
Toxic Puke: Starts vomiting poisoning all players hit.
[Passive] Predator's Instinct: If the target starts running, gains increased movement speed and turns invisible!
Dimensional Killer
Slicing Maelstorm: Starts to create slicing the air creating powerful end cuts that damage players.
Shadow Step: Steps in to the shadows creating a line of teleportation and blinks to the location dealing damage and poisoning any player hit.
[Passive] Dimension Gate: Periodically spawns Dimension Gates that suck in players and deal damage.
Codex Breaker
Exploding Orbs: Creates 4 orbs that orbit around the area exploding after 5 seconds.
Codex Activate: Opens a Codex book that activates after
[Passive] Void Shift: Tranforms himself into a void form making him immune to all damage for a brief period.
Endwalker:
Withering Barrage: Shoots Withering missiles that lingering on the target location for a brief period.
End Slicer: Slices the fabric of reality causing massive damage and slowness on players hit.
[Passive] Mirage: Taking damage has a chance to create 3 mirages around himself.
Electro:
Chain Lightning: Shoots out a bolt of lightning if it hits anything it will split into 4 different lightning sparks.
Electric Charge: Charges himself full of electricity radiating and damaging anyone nearby.
[Passive] Lightning Rod: Periodically calls down lightning strikes around him.
Ender Beast:
Claw Slice: Trashes the player with his beast claws dealing increased damage for each claw hit.
Toxic Puke: Starts vomiting poisoning all players hit.
[Passive] Predator's Instinct: If the target starts running, gains increased movement speed and turns invisible!
Dimensional Killer
Slicing Maelstorm: Starts to create slicing the air creating powerful end cuts that damage players.
Shadow Step: Steps in to the shadows creating a line of teleportation and blinks to the location dealing damage and poisoning any player hit.
[Passive] Dimension Gate: Periodically spawns Dimension Gates that suck in players and deal damage.
Codex Breaker
Exploding Orbs: Creates 4 orbs that orbit around the area exploding after 5 seconds.
Codex Activate: Opens a Codex book that activates after
[Passive] Void Shift: Tranforms himself into a void form making him immune to all damage for a brief period.
THE OVERWORLD EXPANSION
Tree Spirit
Living Earth: Periodically raises earth from the ground damaging any players hit around these burst.
Hexed Spirits: Summons Hexed Spirits that attack players and explode on contact.
[Passive] Spirit Link: If Hexed Spirits explode they will heal the Tree Spirit by 10% max health.
Iced Ghoul
Ice Shards: Launches a barrage of ice shards towards players if hit causes them to slow down.
Domain of Frost: Creates a zone of ice around that damages players and increases damage the further it grows.
[Passive] Icy Touch: Dealing melee damage has a chance to freeze players in place.
Iron Titan
Laser Beam: Shoots a beam of laser towards the player setting them on fire if hit.
Homing Missile: Shoots out missiles that follow players making big explosions on hit.
[Passive] Energy Blast: Taking damage has a chance to trigger a Energy Blast from his core.
Mutated Slime
Unstable Oozing: Mutated Ooze constantly launches ooze from him in random directions.
Poisonous Slimes: Converts the ground into poisonous slimes that chase players.
[Passive] Absorption: He absorbs projectiles converting it to health instead.
Shifting Omen
Shifting Power: Marks a target location where he will teleport afterwards unleashing a shockwave around him.
Dark Objects: Conjures 3 dark objects around him damaging anyone in hit by these but also causes them to disappear.
[Passive] Blinding Darkness: Damaging abilities cause target to be clouded in darkness for 5 seconds.
Tree Spirit
Living Earth: Periodically raises earth from the ground damaging any players hit around these burst.
Hexed Spirits: Summons Hexed Spirits that attack players and explode on contact.
[Passive] Spirit Link: If Hexed Spirits explode they will heal the Tree Spirit by 10% max health.
Iced Ghoul
Ice Shards: Launches a barrage of ice shards towards players if hit causes them to slow down.
Domain of Frost: Creates a zone of ice around that damages players and increases damage the further it grows.
[Passive] Icy Touch: Dealing melee damage has a chance to freeze players in place.
Iron Titan
Laser Beam: Shoots a beam of laser towards the player setting them on fire if hit.
Homing Missile: Shoots out missiles that follow players making big explosions on hit.
[Passive] Energy Blast: Taking damage has a chance to trigger a Energy Blast from his core.
Mutated Slime
Unstable Oozing: Mutated Ooze constantly launches ooze from him in random directions.
Poisonous Slimes: Converts the ground into poisonous slimes that chase players.
[Passive] Absorption: He absorbs projectiles converting it to health instead.
Shifting Omen
Shifting Power: Marks a target location where he will teleport afterwards unleashing a shockwave around him.
Dark Objects: Conjures 3 dark objects around him damaging anyone in hit by these but also causes them to disappear.
[Passive] Blinding Darkness: Damaging abilities cause target to be clouded in darkness for 5 seconds.
Requirements:
MythicMobs 5.0.0+
Minecraft 1.13.2+
Protocollib
LibsDisguises