We're proud to announce that Model Engine 4 is finally out! MEG 4 is a complete rewrite and will be treated as a separate plugin, and only supports 1.19.4+. However, the features we get in return are insane:
Models use display entities now
Ultra smooth animation that runs at game FPS
Scaling animation support
No more bone size limitation
Dynamic model scale
Player skin bones
Overall network load reduction
Toggleable per-mob network load reduction
and so much more! All MEG 3 features have been ported into MEG 4 except for Segment bones and Citizens support, but those features are planned and will be worked on ASAP. Old MEG 3 assets should also work right off the gate, maybe only requiring some tweaks here and there. But in general, all MythicMobs integrations work the same.
Since MEG4 is being treated as a new separate plugin due to Ticxo totally rewriting it from the ground up, we will continue providing LTS support for MEG3 for the foreseeable future and it will continue receiving updates as normal for new Minecraft versions.
If you have further questions, please join the Discord!
This version contains a bunch of new stuff and long-requested things. I closed over 150 issues for this update! I hope you all enjoy it!
Rewritten Random Spawning system - now 300% faster and with 500% less issues!
Custom Biome support everywhere!
Conditions for structures! Even custom structures from datapacks!
Mob data is now saved on the mob since it's 2022! No more deleting corrupted active-mobs.json because your server imploded because that one player did that thing with the redstone
More GUI stuff and some other cool things
A trillion bugs fixed
Oh, and I finally released a new stable Crucible build with the gajillion new features from the dev builds. Like crafting, custom blocks, more furniture stuff, bags, ... it probably should have had a new release sooner, but here we go! I even wrote some new wiki pages!