- Joined
- Jul 18, 2015
- Messages
- 693
Hello to the couple people that will actually read this!
I just wanted to let everyone know what the current plans are going forward and perhaps to collect a little feedback... I'll update this thread occasionally with what I'm currently planning on adding for the next few major releases.
Feel free to respond to this thread if you have any feedback regarding my development timeline!
---- v2.2.0 - Mob Spawning Improvements and Conditions update
Will likely be released mid-November
At this time I'm planning on a complete (optional) rewrite of Minecraft's mob spawning code, to give people finer control over it. This will allow mobs to be configured to spawn during the day, in bright light, in the air, sea, or where ever. This will also fix the problem with mobs spawning in the water all the time.
As they are related, I am also planning on rewriting much of the conditions system. The format will likely not change, but it will become a lot more flexible, have better performance, and many new conditions will be added. This will also include Target Conditions.
This update may also include support for having bosses display on Dynmap.
---- v2.3.0 - Randomized Skills and Lore, or the "Diablo" Update.
Currently aiming for the end of the year for this update. This often-requested update will include options for setting randomized skillsets for mobs and any necessary options for making a system where you could create "Diablo" style mobs with random affixes, abilities, etc.
This will likely also include options to give mobs special lore, descriptions, and other flavor attributes that players can scry to learn more about mobs, to enhance the RPG immersion for players.
---- Future TBD
Additional features coming in the future include:
- Sponge support
- Players being able to join mob factions.
- Additional Custom AI
- Improvements for all existing systems
- Other features I'm not ready to talk about yet...
Thanks everyone! Keep making mobs!
I just wanted to let everyone know what the current plans are going forward and perhaps to collect a little feedback... I'll update this thread occasionally with what I'm currently planning on adding for the next few major releases.
Feel free to respond to this thread if you have any feedback regarding my development timeline!
---- v2.2.0 - Mob Spawning Improvements and Conditions update
Will likely be released mid-November
At this time I'm planning on a complete (optional) rewrite of Minecraft's mob spawning code, to give people finer control over it. This will allow mobs to be configured to spawn during the day, in bright light, in the air, sea, or where ever. This will also fix the problem with mobs spawning in the water all the time.
As they are related, I am also planning on rewriting much of the conditions system. The format will likely not change, but it will become a lot more flexible, have better performance, and many new conditions will be added. This will also include Target Conditions.
This update may also include support for having bosses display on Dynmap.
---- v2.3.0 - Randomized Skills and Lore, or the "Diablo" Update.
Currently aiming for the end of the year for this update. This often-requested update will include options for setting randomized skillsets for mobs and any necessary options for making a system where you could create "Diablo" style mobs with random affixes, abilities, etc.
This will likely also include options to give mobs special lore, descriptions, and other flavor attributes that players can scry to learn more about mobs, to enhance the RPG immersion for players.
---- Future TBD
Additional features coming in the future include:
- Sponge support
- Players being able to join mob factions.
- Additional Custom AI
- Improvements for all existing systems
- Other features I'm not ready to talk about yet...
Thanks everyone! Keep making mobs!