# Updates in v0.495
##### added two new commands: mmapplymythic & mmremovemythic. To transform any living entity into a mythicmobs mob, or remove the mythic from the entity. Also possible for players but only if the mob config have Persistent set to true.
#### Example:
Code:on player right clicks entity: - if <context.entity.isactivemob> == false { - mmapplymythic entity:<context.entity> mobtype:MythicEntity level:1 - announce "Applied mythic to entity" } else { - mmremovemythic activemob:<context.entity.activemob> - announce "Removed mythic from entity" } mob yaml: MythicEntity: Type: zombie Skills: - message{msg="Me a MythicMobs mob now!"} @world ~onTimer:60
Updates in v0.49a
- added dEntity.mmtargets[<String>]
- returns a dList of all targets for MythicMobs targeter <String> Use any MythicMobs targeter in MythicMobs syntax.
Example:
Code:on player right clicks: - announce <player.entity.mmtargets[@EIR{r=30}]> ## returns a dEntity dList - announce <player.entity.mmtargets[@Ring{r=10;p=5}]> ## returns a dLocation dList
Updates in v0.48a
Write your own RandomSpawner conditions.
new MythicMobs RandomSpawner condition:
- dspawncondition{c=denizenconditionname;args=arguments}
- Meanwhile RandomSpawnerConditions only work with Location. So you always have to check with <context.location>
- Use <context.type> to check if its an EntityCondition or a LocationCondition.
Example:
Code:MythicMobs part: RandomExampleSpawner: Mobname: SkeletonKing Worlds: world Chance: 1 Priority: 1 Action: replace Conditions: - dspawncondition{c=weather;args=sunny} - dspawncondition{c=time;args=day} Denizen part: on mm denizen condition: - if <context.condition> == "time" { - if <context.type> == "e" { - if <context.args> != <context.entity.world.time.period> { - determine false } } if <context.type> == "l" { - if <context.args> != <context.location.world.time.period> { - determine false } } } - if <context.condition> == "weather" { - if <context.args> == "sunny" { - if <context.type> == "e" { - if <context.entity.world.has_storm> == true { - determine false } } - if <context.type> == "l" { - if <context.location.world.has_storm> == true { - determine false } } } }
Updates in v0.47a
Fixed ugly bug in all dClass extensions. Made dEntity, dWorld almost useless at all.
New command
- mmtrigger [activemob:dActiveMob] [trigger:string] [entity:dEntity]
- Trigger the <activemob> with trigger <string> and triggerenttiy <dEntity>
- Valid triggers are: DEFAULT, ATTACK, BOW_HIT, BLOCK, COMBAT, CROUCH, UNCROUCH, DAMAGED, DROPCOMBAT, DEATH, ENTERCOMBAT, EXPLODE, INTERACT, KILL, KILLPLAYER, PLAYERDEATH, SHOOT, SIGNAL, SPAWN, SPLASH_POTION, SWING, TARGETCHANGE, TELEPORT, TIMER, USE, READY
Example:
Code:Denizen part: on entity damaged by projectile: - if <context.entity.isactivemob> == true && <context.projectile.name> == "arrow" { - mmtrigger activemob:<context.entity.activemob> trigger:bow_hit entity:<context.damager> } MythicMobs part: Monkey: Type: zombie Display: "MythicMobs Monkey" Health: 40 Armor: 10 Skills: - message{msg="Ouch! Stop shooting arrows at me!"} @trigger ~onBowHit 1
New in v0.46a
Attributes for dEntity
- entity.damage
- returns Element(double)
- Base damage (>1.9 only)
- entity.followrange
- returns Element(double)
- Base followrange (>1.9 only)
- entity.armor
- returns Element(double)
- Base armor (>1.9 only)
- entity.attackspeed
- returns Element(double)
- Base attackspeed (>1.9 only)
- entity.knockbackresist
- returns Element(double)
- Base knockback resistance (>1.9 only)
- entity.jumpstrength
- returns Element(double)
- Base jump strength if entity of horse type (>1.9 only)
- entity.maxnodamageticks
- returns Element(integer)
- Max amount of nodamageticks
- entity.nodamageticks
- returns Element(integer)
- Actual nodamageticks
Adjusts for dEntity
- adjust dEntity followrange:double
- set follow range
- adjust dEntity damage:double
- set base damage
- adjust dEntity armor:double
- set base armor (>1.9 only)
- adjust dEntity attackspeed:double
- set attack speed (>1.9 only)
- adjust dEntity knockbackresist:double
- set knockback resistance
Attributes for dActiveMob
- activemob.damage
- returns Element(double)
- max possible amount of damage the mob can make.
- activemob.power
- returns Element(float)
- Powerlevel of the mob
- activemob.lastdamageskillamount
- returns Element(double)
- Amount of damage from the last used damage skill.
- activemob.hasimmunitytable
- returns Element(boolean)
- Check if the mob has immunitytable enabled.
- activemob.isonimmunitycooldown[dEntity]
- returns Element(boolean)
- Check if the entity is on the mob's immunitytable.
Adjusts for dActiveMob
- adjust dActiveMob setimmunitycooldown:dEntity
- set the mobs immunitycooldown for the entity.
Scoreboard Teams Support:
Added better control of the Scoreboard Teams. Because its great to get MythicMobs into teams with players and stuff.
See the gitpage for full syntax.
@Rickyling: <activemob.stance> works now as expected
*** Update 0.42a 10.3.2017
Added advanced threattable support to activemob. Get the update from the git page!
To use as followed:
// @adjust <activemob.incthreat> <dEntity>|value
// add value as double to threat of dEntity of activemob
// @adjust <activemob.decthreat> <dEntity>|value
// remove value as double from threat of dEntity of activemob
// @adjust <activemob.clearthreat>
// clear the whole threattable of activemob
// @adjust <activemob.removethreat> <dEntity>
// remove dEntity from threattable of activemob
// @attribute <activemob.threattable>
// @returns dList<dEntity>
// get the threattable as dEntity dList of activemob
// @attribute <activemob.threatvalueof[<dEntity]>
// @returns Element(double)
// get the threatvalue as double from threattable dEntity of activemob
Example:
Code:threattabletest: type: world events: on player right clicks at entity: - if <context.entity.isactivemob> == true { - if <context.entity.activemob.hasthreattable> == true { - foreach <context.entity.activemob.threattable> { - announce "<def[value].name> with value <context.entity.activemob.threatvalueof[<def[value]>]>" - adjust <context.entity.activemob> incthreat:<def[value]>|5 } } }