Example for MOVESTOPP & MOVESTART:
moonwalker:
Type: armor_stand
Options:
Small: true
Invincible: true
HasArms: true
ItemBody: COS_GreenChest
ItemFeet: COS_BlueFeet
ItemHand: COS_IronSword
ItemHead: BlackbeardHead
ItemLegs: COS_YellowLegs
Skills:
- asinit{anim=Example1.anim;mobtype=aimob} @self ~onSpawn
- asanimate{r=20;d=0} @self ~onTimer:20
- aspause @self ~onSignal:MOVESTOPP
- asrun @self ~onSignal:MOVESTART
- skill{s=makeAttack} @trigger ~onAttack
- skill{s=playDamage} @trigger ~onDamaged
- message{msg="You killed me!"} @trigger ~onSignal:DEATH
aimob:
Type: wolf
Options:
Silent: true
PreventOtherDrops: true
playDamage:
Cooldown: 1
Skills:
- aschange{anim=flip.anim} @self
- delay 15
- aschange{anim=Example1.anim} @self
makeAttack:
Cooldown: 1
Skills:
- aschange{anim=winke.anim} @self
- delay 8
- damage{a=0.5} @trigger
- delay 8
- aschange{anim=Example1.anim} @self