- Required Dependencies
- Array
COOKIE MONSTER PACK.
Not to be confused with the cookie monster
Made by RinaDeither
requested by CookieXL
Not to be confused with the cookie monster
Made by RinaDeither
requested by CookieXL

This mob pack is a very simple one. Not many skills, and not any complicated either. The mobs are also pretty simple, except for some basic usage of custom AI. But the simplicity of this mob pack doesn't make it boring. Quite the opposite.
This Mob pack contains 3 passive mobs, 2 neutral mobs and 3 hostile mobs.
1. Librarian
Is a mob that will drop a lot of xp upon death. These should be killed if found.
2. Miner
This one will attack all hostile mobs. Have a chance of dropping a diamond upon death. This one is good to stay with at night.
3. Lost Knight
He will fight any mobs around you. he have more health and armour than the miner, and is a better fighter because of that.
Is a mob that will drop a lot of xp upon death. These should be killed if found.
Code:
Librarian:
Type: COW
Display: '&aLibrarian'
Health: 20
Faction: NPC
Options:
AlwaysShowName: true
PreventItemPickup: true
PreventLeashing: true
PreventOtherDrops: true
PreventRandomEquipment: true
PreventRenaming: true
Modules:
ThreatTable: true
ImmunityTable: true
AIGoalSelectors:
- 0 clear
- 2 randomstroll
- 3 lookatplayers
Drops:
- exp 400 1
DropsPerLevel:
- exp 7 1
KillMessages:
LevelModifiers:
Disguise:
Type: Villager
Skills:
2. Miner
This one will attack all hostile mobs. Have a chance of dropping a diamond upon death. This one is good to stay with at night.
Code:
Miner:
Type: HUSK
Display: '&aMiner &8[&7Lvl <mob.level>&8]'
Health: 20
Damage: 5
Armor: 5
Faction: NPC
Options:
AlwaysShowName: true
PreventItemPickup: true
PreventLeashing: true
PreventOtherDrops: true
PreventRandomEquipment: true
PreventRenaming: true
Modules:
ThreatTable: true
ImmunityTable: true
AIGoalSelectors:
- 0 clear
- 1 meleeattack
- 2 randomstroll
- 3 lookatplayers
AITargetSelectors:
- 0 clear
- 1 OtherFactionMonsters
- 2 attacker/hurtbytarget
Drops:
- diamond_ore 1 1
- exp 7 1
DropsPerLevel:
- exp 7 1
Equipment:
KillMessages:
- '<target.name>&7 was stupid enough to attack the miner. RIP.'
LevelModifiers:
Health: 3
Damage: 0.3
Disguise:
Type: player
Skin: Miner
Player: '&aMiner'
Skills:
- dropmythicitem{i=Diamond_Ore;a=1} @self ~onTimer:1200
3. Lost Knight
He will fight any mobs around you. he have more health and armour than the miner, and is a better fighter because of that.
Code:
Lost_Knight:
Type: HUSK
Display: '&aLost Knight &8[&7Lvl <mob.level>&8]'
Health: 30
Damage: 7
Armor: 7
Faction: NPC
Options:
AlwaysShowName: true
PreventItemPickup: true
PreventLeashing: true
PreventOtherDrops: true
PreventRandomEquipment: true
PreventRenaming: true
Modules:
ThreatTable: true
ImmunityTable: true
AIGoalSelectors:
- 0 clear
- 1 meleeattack
- 2 randomstroll
- 3 lookatplayers
AITargetSelectors:
- 0 clear
- 1 OtherFactionMonsters
- 2 attacker/hurtbytarget
Drops:
- 306 0.3
- 307 0.3
- 308 0.3
- 309 0.3
- 267 0.3
DropsPerLevel:
- exp 7 1
DamageModifiers:
Equipment:
- shield:5
- iron_helmet:4
- iron_chestplate:3
- iron_leggings:2
- iron_boots:1
- iron_sword:0
KillMessages:
- '&7The good knight did good once again by killing <target.name>.'
LevelModifiers:
Health: 5
Damage: 0.5
Disguise:
Type: player
Skin: Knight5
Player: '&aLost Knight'
1. Diamond dude
He drops 15 diamonds upon death. He also runs from all players.
2. Jackpot Cow
This is pretty much the same as the diamond dude, but it drops 10 buckets of milk upon death instead of diamonds.
He drops 15 diamonds upon death. He also runs from all players.
Code:
Diamond_dude:
Type: COW
Display: '&9Diamond Dude &8[&7Lvl <mob.level>&8]'
Health: 30
Faction: NEUTRAL
Options:
AlwaysShowName: true
PreventItemPickup: true
PreventLeashing: true
PreventOtherDrops: true
PreventRandomEquipment: true
PreventRenaming: true
MovementSpeed: 0.4
Modules:
ImmunityTable: true
AIGoalSelectors:
- 0 clear
- 1 fleeplayers
- 2 randomstroll
DropsPerLevel:
- exp 7 1
KillMessages:
- '&7How? This mob does no damage! How did you manage to get killed by it?'
Disguise:
Type: player
Skin: diamondore
Player: '&9Diamond Dude'
Skills:
- skill{s=DiamondLoot} @self ~onDeath
2. Jackpot Cow
This is pretty much the same as the diamond dude, but it drops 10 buckets of milk upon death instead of diamonds.
Code:
JackPot:
Type: COW
Display: '&9Jackpot Cow. &8[&7Lvl <mob.level>&8]'
Health: 30
Faction: NEUTRAL
Options:
AlwaysShowName: true
PreventItemPickup: true
PreventLeashing: true
PreventOtherDrops: true
PreventRandomEquipment: true
PreventRenaming: true
MovementSpeed: 0.4
Modules:
ImmunityTable: true
AIGoalSelectors:
- 0 clear
- 1 fleeplayers
- 2 randomstroll
DropsPerLevel:
- exp 7 1
KillMessages:
- '&7How? This mob does no damage! How did you manage to get killed by it?'
Disguise:
Skills:
- skill{s=MilkLoot} @self ~onDeath
- message{m="&9JACKPOT COW&f<&co> MOOOOOOOOO"} @PlayersInRadius{r=40} ~onTimer:600
1. Lil Ghost
This little fucker have low health and low damage, but is damn hard to hit! It will fuck with you and you will hate it.
2. Walker
This is basically a zombie, but it will make you slower and give you blindness if it hits you. This effect is permanent until you die. It makes you one of them.
3. Ghost
This mob is one of the most annoying of them all. It is an invisible mob, that is glowing... Until you hit it. Then it turn 100% invisible and hits you. This one is dangerous and should be avoided
This little fucker have low health and low damage, but is damn hard to hit! It will fuck with you and you will hate it.
Code:
LilGhost:
Type: VEX
Display: '&4Lil'' Ghost &8[&7Lvl <mob.level>&8]'
Health: 2
Damage: 4
Faction: HOSTILE
Options:
AlwaysShowName: true
PreventItemPickup: true
PreventLeashing: true
PreventOtherDrops: true
PreventRandomEquipment: true
PreventRenaming: true
Modules:
ThreatTable: true
ImmunityTable: true
AIGoalSelectors:
AITargetSelectors:
- 0 clear
- 1 players
- 2 OtherFaction
DropsPerLevel:
- exp 7 1
KillMessages:
- '&7A fly killed you! "HAHA HAHA HAHA HAHA" - Nelson'
2. Walker
This is basically a zombie, but it will make you slower and give you blindness if it hits you. This effect is permanent until you die. It makes you one of them.
Code:
Walker:
Type: ZOMBIE
Display: '&4Walker &8[&7Lvl <mob.level>&8]'
Health: 15
Damage: 7
Armor: 5
Faction: HOSTILE
Options:
AlwaysShowName: true
PreventItemPickup: true
PreventLeashing: true
PreventOtherDrops: true
PreventRandomEquipment: true
PreventRenaming: true
Modules:
ThreatTable: true
ImmunityTable: true
AIGoalSelectors:
- 0 clear
- 1 meleeattack
- 2 randomstroll
AITargetSelectors:
- 0 clear
- 1 players
- 2 OtherFaction
DropsPerLevel:
- exp 7 1
KillMessages:
- '"&7IT BIT ME! I AM GOING TO DIE!" - <target.name>'
Disguise:
Skills:
- skill{s=WalkerEffect} @target ~onAttack
3. Ghost
This mob is one of the most annoying of them all. It is an invisible mob, that is glowing... Until you hit it. Then it turn 100% invisible and hits you. This one is dangerous and should be avoided
These are the mobs and their code if you want just those. Else you can download and add all the files to the mythic mobs folder and just play. A random spawn have been implemented so they will spawn in your world naturally.