- Added glowing Elementals upon activating a skill
- All Ice Bullets has been changed to "DISPLAY" bullets
- All Earth Bullets has been changed to "DISPLAY" bullets
- In general optimized projectiles
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- Tested with MythicMobs 5.4.0
- Ice Bender's projectiles settings has been adjusted
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* Price has been increased, you'll get more advanced skill than you could imagine *- Changed "Darkness" name to "Dark" (Also Libsdisguise files)
- Added Light Bender
- Added Random Names to all Elementals but it's disabled by default so they still have their default name "*Element* Bender", to enable remove '#' infront of the mechanic line under every elementals
- Water Bender does now work proberly if you want it to spawn underweater
- Fire Bender won't spam ondamaged sound when in lava
- Added stance to all Elementals skills so it will not stack as much, less harder tho
- Fire Bender Skill 3, removed an unnecessary skill and merged it better
- Air Bender Skill 4, removed an unnecessary skill and merged it better
- Added Ice Bender
- Updated Elementals Addon
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- Added a new countdown when elementals are spawning
- Decreased sending title to players range
- Added a new Darkness skill "DARKNESS_SKILL_5"
- Added a Blue Fire Shield to Fire when under 50% health
- Re-work of Fire Shield
- Fixed some particles for Elementals
- Removed some unused stuff from Fire Elemental
- Removed Charges from Fire's Shield
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- Added "KillMessages" to all elementals
- Added a new elemental "Darkness" with more advanced skills
- Added EXP drop to all Elementals as a command![]()
- Fixed Fire Bender "Skill 1" not damaging players when hit ground and players are standing close
- Added "onDropCombat" score to all elementals
- Added more sounds to all mobs and changed some so it fits more to the elemental type
- Water Bender's "WATER_SKILL_2" is now more aggressive
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- Fixed Water Bender not spawning in the middle
- Water Bender now damage players standing close to it on spawn
- Added a new skill to Earth Bender "EARTH_SKILL_5"
- Fixed Earth Bender not using the shield skill
- Changed Earth Bender's shield
- Changed how throwing works in damage skills
- Fixed that elementals would cast shield when spawning
- Added cooldown to all skills
- All elementals now got 50% chance of activating shield every 400 ticks
- Fire Bender will now extinguish if on fire
- New videos on Elementals page
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OUT OF ALPHA STATE- Added "Pull" to all elementals if you are close to the elemental
- Added a new "FIRE_SHIELD" to Fire Bender
- Added a new "WATER_SKILL_4" to Water Bender
- Added a new "WATER_SKILL_5" to Water Bender (totally insane one)
- Added a new "EARTH_SKILL_4" to Earth Bender
- Added a new "AIR_SKILL_4" Air Bender
- Added a new "AIR_SKILL_5" Air Bender
- Added a new "AIR_SKILL_6" Air Bender
- Added a new "AIR_SHIELD" Air Bender
- Added a new "FIRE_SKILL_4" Air Bender
- Added a new "FIRE_SKILL_5" Air Bender
- Added a fallback skill "PROJECTILE" skill to all elementals (this is typically used in most of the skills)
- Added random selection of skills to all elementals, faster selection when elementals are low on health
- A lot of fixes and adjustment
- Increased all elementals health from 500 to 1000
- Changed how Fire Bender spawns
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