What's new
| Elementals Classes | 200+ Advanced Skills | MMOCore Damage System |

| Elementals Classes | 200+ Advanced Skills | MMOCore Damage System | 1.3.0

- Tested on Paper 1.21.1 #52
- Tested on Mythicmobs 5.7.1 Premium
- Tested on Mythicmobs 5.7.2 Dev #5184
- Tested on MythicMobs 5.7.2 Premium
- Fixed a small issue with skill buffs
- Added 3 new Elemental Classes (Void, Lightning, Toxin)
- Added 6 skills to Void (Void Rift, Abyssal Chain, Void Shift, Singularity Surge, Void Chains, Singularity Collapse)
- Added 6 skills to Lightning (Volt Burst, Storm Aura, Static Overload, Lightning Spear, Magnetic Shield, Thunderclap Pulse)
- Added 6 skills to Toxin (Venom Spray, Corrosive Cloud, Neurotoxin, Toxic Armor, Venomous Thrust, Neurotoxic Gas)
- Added MANA icon to all skill lores
- Changed some MANA icons to fit better
- Added "MULTIPLIER" modifier to EARTH_RAGE
- Changed how an Ally will be target and not target, there may be more changes later
- Added a slot that have multiple skill buffs
- Added in all class file an explanation on how to unlock last 3 slots or unlock them by default
- Fixed Fire Benders "Blaze Aura", a mistake in a placeholder was made which disabled that skill
- Fixed Fire Benders "Fury Slash"
- Dark Benders "Curse of Despair" got a small tweak, it can now shoot longer and does not drop the projectiles so fast
- Added "wither_duration" to all Dark Benders skills
- Changed Ice Benders "Glacial Shatter", it was weird
- Fixed Ice Benders "Glacial Prison", it didn't work
- Fixed Earth Benders "Earthquake", forgot a modifier
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- IT'S NOT TESTED ON 1.21 YET !!!
- I've introduced a new method for displaying duration in MMOCore skills lores using variables in MythicMobs skills files. Instead of adjusting the duration time with ticks, you can now treat it as seconds, making it simpler. Additionally, the Fire Elemental skill has an effect called "ignite" that originally used ticks. This has also been updated to use seconds for consistency.
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- Updated to support Paper 1.20.6
- Updated to MM 5.7.0 #5090
- Added more information in packinfo.yml
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- Added a new skill to Earth "Quake Scatter" ( The Earthbender skill that fractures the ground, hurling shards of elemental power at nearby targets in a chaotic barrage. )
- Added a new skill to Water "Aqua Glide" ( The Waterbender sends forth a fluid orb that elegantly trails along the ground, targeting enemies with precise aquatic force. )
- Added a new skill to Air "Airweaver Mastery" ( The Airbender jumps and freeze in air, launch targets skyward with precision control. )
- Added a new skill to Fire "Fury Slash" ( The Firebender slashes through the air, leaving trails of blazing arcs that sear with intense heat and crackling energy. )
- Added a new skill to Dark "Abyssal Tether" ( The Darkbender hurls shadow projectiles, chaining them to multiple entities and dealing damage each. )
- Added a new skill to Light "Solar Flare" ( The Lightbender channels the ethereal glow of light, sculpting it into a static luminescent orb hovering in the air, poised to discharge with swift accuracy towards nearby entities. )
- Added a new skill to Ice "Glacial Ice" ( The Icebender commands Frost Reckoning, freezing the ground and foes alike. Those struck detonate into a flurry of icy shards. )
- "DARK_SHADOW_BOLT" will now hit the block you're looking at instead of forward of you
- Changed glowing in "Light" from potion to MM own glow system
- Moved all modifiers from Air skill files to MMOCore classes file.
- Moved all modifiers from Earth skill files to MMOCore classes file.
- Moved all modifiers from Dark skill files to MMOCore classes file.
- Moved all modifiers from Fire skill files to MMOCore classes file.
- Moved all modifiers from Ice skill files to MMOCore classes file.
- Moved all modifiers from Light skill files to MMOCore classes file.
- Moved all modifiers from Water skill files to MMOCore classes file.
- Skill Slots 4, 5, and 6 are now locked by default and skill_buff's are added to those instead of 1, 2 og 3.
- All skill_buff's has been adjusted and does now fit better.
- Fixed Air "Wind Walk" duration
- Adjusted Earth "Rage" skill, now it does not message you in chat when rage is over, but just stops when it's over
- Adjusted all modifiers for Air skills
- Adjusted all modifiers for Light skills
- Adjusted all modifiers for Ice skills
- Adjusted all modifiers for Dark skills
- Adjusted all modifiers for Earth skills
- Adjusted all modifiers for Water skills
- Adjusted all modifiers for Fire skills
- Now you can see what level the skills are in /skills when hovering over one of the skills
- Added "MAX_MANA" attribute to all classes
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- Tested With 5.6.0 Premium
- Tested With Paper #426
- Tested With MMOCore #136 Dev
- Tested With MythicLib #118 Dev
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- Tested with MythicMobs Premium v5.5.1
- Tested with Paper #318
- Regen of mana in combat is now enabled
- Added a "packinfo.yml"
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- Tested with MythicMobs Premium Dev #4827
- Tested with Paper #299
- Earth Class "Tremor Strike" will now stun more entities
- Fixed Air Class "Wind Walk"
- Removed "Movement_Speed" as a stat, it kinda broke the classes
- Fixed typos in some skills
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- Fixed a typo in all class files "critcal" -> "critical"
- Removed "+" from the beginning of all base stats, as it's not an indicator of addition but rather represents your main class base stats
- Critical chance will now also include skills
- Certain classes lacked the "attributes:" label above the stats, which led to the issue of them not functioning as expected

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- All Ice Class Bullets has been changed to "DISPLAY" bullets
- All Earth Class Bullets has been changed to "DISPLAY" bullets

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- Tested with MythicMobs Premium Dev #4808 (No errors)
- Tested with Paper 1.20.2 #248 (No errors)
- Tested with MMOCore Dev #107 (No errors)
- Add a custom "level" expcurves file that goes to lvl 50
- Added GLOWING effect on Light hits
- Added a new skill_buff that's decreasing cooldown
- Fixed a skill_buff mistake
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