What's new
* Civs is now backwards compatible at least as far back as 1.16.5. You will still get errors on startup for configs with newer blocks in them, so make sure you adjust your configs for the server version you are on.
* War disabled towns should no longer deny admins the ability to open chests
* Other minor error fixes
* Custom model data is now working COBBLESTONE*4^60 gives you 4 cobble with data 60
* Added use-war-enabled setting to config.yml so you can disable the whole war-enabled system
* Town owners can now destroy buildings in their towns without having to add themselves as an owner of the building first
* Missing requirements and missing blocks should now properly display the correct quantities even if the building is not a perfect cube
* Fixed the BukkitClassProvider bug on startup
* Achievement fireworks no longer damage you
* Slimes should no longer spawn in towns with deny_mob_spawn effect
* All chests in war disabled towns are now protected
* Other minor changes to new 1.19 building requirements
* Updated to include 1.19 features
* Added the obelisk, the first wonder building. Only one can exist. Gives great pvp gear, but makes you a target for every other war town
* Towns and players are now PvE by default. Towns can be attacked once they build war-enabled buildings (like the catapult, weapons factory, outpost, raid porter, etc.) Buildings will say in their description if they are war-enabled. If you want all towns to be war-enabled, then set the council-room or even shelter to war-enabled
* Added the mystic shrine, a building that allows members to fly once they walk inside. Flight is limited to the town boundaries and is cancelled if they enter combat
* Added the allay gathering, a farm for Allay
* Changed the sifter building so that it has a chance to create elytra, nether stars, or god apples
* Added the apothecary to give more potion ingredients
* Added the magma cube farm
* Added the cactus farm
* Fixed a bug with regions that cost money not properly detecting bank balances if there are multiple owners
* Catapults that are auto firing and run out of input (TNT) no longer blow themselves up
* Added a slime farm at level 4
* NPC housing now pays a small amount of money to the region owner every irl hour. This should help decrease the gap between solo and teams of players
* Towns should now alert all players when they are under attack by a catapult
* Catapults can no longer destroy themselves accidentally
* Elytra can now be repaired at the smithy using phantom membrane
* Embassies are no longer limited by player, but by town level
* Added a ceasefire setting so that you can disable town power damage from TNT during certain hours of the day.
* Added a setting for pvp-worlds. If empty, then this feature is disabled and war is enabled on all worlds (which is the default). Any town owner in a non-pvp world is safe from pvp and TNT will do no damage to their town power. However, if they become a member or owner of a town in a pvp-world, then all of their towns become war enabled and pvp is enabled for them.
* Added whitelist-worlds setting, which is the opposite of the blacklist worlds config. If empty, then it is ignored.
* Added a setting that will force players to drop elytras and riptide tridents when they are combat tagged.
* Various fixes to the smithy repairs so that you can now repair armor, bows, and most other combat items.
* Added a copper shop available at the settlement level
* Players can no longer get multiple shelters via a login bug
* Non-town owners can now use chat channels and other menu icons that were previously bugged
* Fixed a bug where you couldn't get mining exp from deepslate ores
* Fixed the teleport region effect. With this effect, you can allow players to build teleporters
* exp notifications are now action bar messages by default (reduces chat spam)
* rebalanced skills to be more challenging to master and provide more reasonable price discounts
* Fixed a bug that prevented the barracks1 and inn1 from appearing in the shop correctly
* Players can now build as many embassies as they want
* Nation claims now properly take cost items.
* Fixed a null bug with nation icons
* Fixed a bug where creating regions in towns without gov type limits would be blocked
* Fixed a bug where regions could not be built below y0
* Added the /cv poweradd and /cv powerrem commands to add and remove power from a town
* You can now restrict regions to only be built under certain gov types
* You can set a gov type to not appear in the menu when choosing a gov type
* Added /cv power [town name] [amount] as an admin command to set town power
* Refunds for destroying your own region are now configurable in config.yml
* Fixed an issue that caused the alliance invite button to not display sometimes
* Fixed the index of the alliance invite button
* Fixed it so enchanting skill exp is awarded even if classes and skills are disabled
* Disallowed items are no longer checked if classes and skills are disabled
* Removes console spam from chunk loading and unloading
* Fixed the warrior path by removing siege machines from it. Added more reward money to help cover costs
* Conveyors now remember the previous region they delivered too (even after a server restart). When a player is not within 5 chunks of the region, it will teleport items directly to the destination instead of spawning a mine cart
* The library now creates lots more exp bottles. This was done to make it a better alternative to mob farms
* Fixed some minor text bugs with alliance requests and alliance chat