| 8 Elementals | 350+ Advanced Skills | Libsdisguise |

| 8 Elementals | 350+ Advanced Skills | Libsdisguise | 2.4.0

- Added a Damage System for all Elementals. Now you can easily change the output of damage for every skill or melee attacks without looking through everything, because it can be found at the top of the skill files.
- Made some small changes for the fire bender, added a stance for blue fire
- URL in packinfo changed to SoapsUniverse.com

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- Tested on Paper 1.21.4
- Tested on Paper 1.21.3 #39
- Tested on Mythicmobs 5.8.0 Dev #5259
- Tested on Mythicmobs 5.7.2 Dev #5184
- Tested on MythicMobs 5.7.2 Premium
- Added an icon in /mm items browse
- Added Void Elemental to "Elementals Spawner Egg Addon"
- Added Totems for all Elementals in "Elementals Spawner Egg Addon"
- Fixed "Dark" potion error
- Fixed "Dark" constantly using "DARK_SKILL_2", it is now fixed and it's now possible to damage "DARK" with melee attacks
- Increased DAMAGE output for most skills, while I did that I also added more randomized DAMAGE output
- Removed all conditions from all skills from all Elementals, it actually just broke skill usage.
- Changed cooldown for all skills to 60 seconds.
- Removed the prefix "- effect:" from the beginning of all effect mechanics

8 elementals.png
- Tested on Paper 1.21.1 #52
- Tested on Mythicmobs 5.7.1 Premium
- Tested on Mythicmobs 5.7.2 Dev #5184
- Let me introduce you for my newest Elemental "Void", included with 5 new advanced skills.
- Removed SetCooldownSkill for all Elementals and re-added "Cooldown" as an option in the skill
- Changed ICE_SHIELD to be a skill instead, called "ICE_SKILL_4"
- Merged ICE_PROJECTILE into those skills that uses projectiles
- Merged LIGHT_PROJECTILE into those skills that uses projectiles
- Merged EARTH_PROJECTILE into those skills that uses projectiles
- Merged WATER_PROJECTILE into those skills that uses projectiles
- Merged FIRE_PROJECTILE into those skills that uses projectiles
- Merged AIR_PROJECTILE into those skills that uses projectiles
- Light also used Water Projectile, that has been fixed
- Removed 2 skills and shield from Earth, they just didn't fit well
- Earth skill "EARTH_SKILL_3" will no longer kick players when they are in the air
- Changed Fire Shield to be a skill
- Fire now has 6 new skill, basically the same skill but with blue fire and increased damage when going under 50% HP
- Replaced AIR_SKILL_3 with AIR_SKILL_8, it was basically the same skills and at the same time I added more to it and is better and will now damage players in a radius
- Used Fire conditions in Air conditions, that has been fixed
- Merged Air Shield into Air Spawn skill
- Optimized all Elemental damaging skills, less particles and just visually looking better
- "WATER_SKILL_IN_WATER" feature is now disabled by default, it's supposed to be used if you use Water Elemental in water
- All dummy skills has been moved to the bottom of files
- "FIRE_SKILL_2" has been tweaked and does not apply damage resistance to the Fire Elemental anymore
- I did so much of fixing, changing, adding that I can't even remember what I did
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- Changed all Elementals Health from 500 -> 1000
- Added stance conditions to all Elementals, it should minimize the spam of skill-use.
- Earth Elemental has been tweaked
- Elementals didn't actually damaged correctly when using variables, that has been fixed

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- Tested on Paper 1.21
- Tested on Mythicmobs 5.7.0
- Added EARTH_SKILL_6, EARTH_SKILL_7, EARTH_SKILL_8
- Fully re-work of mostly every Earth Skill
- Changed EARTH_RANDOM_SKILL setup
- Added "OnCooldownSkill:" for every Earth Skill
- Added AIR_SKILL_7, AIR_SKILL_8
- Added a new "LIGHT_SKILL_4" and a new exploding light dummy
- Fixed "LIGHT_PROJECTILE" and changed particle effect, made it shoot more projectiles instead of once
- If anyone experienced crashes due to Elementals, the issue should now be fixed.

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- IT'S NOT TESTED ON 1.21 YET !!!
- Added a forced swinganimation when Elementals are hitting you
- Made it so Elementals will attack you faster when nearby
- Added variable as a damage value now, so it's now easier to change more damage outputs and you can now show the damage you take as a value in example a chat or in a hologram.
- Fixed Air hologram on death
- Changed Fire Elemental way of spawning and doesn't look as bugged now
- Added a new skill for Elemental Air, it can now jump around you and make it harder for you to hit Air Elemental
- Fixed "Light" on spawn skill not doing any damage on hit
- Changed "WATER_SKILL_5" to be more aggressive
- Made an entirely new version of "WATER_SKILL_4"
- Changed "WATER_ON_SPAWN" to have more effects and projectiles in the skill
- Changed how "WATER_SKILL_2" works
- Fixed Ice Dummy and added a projectile skill to it
- Ice Dummy will no longer spawn snow on death
- Ice Dummy has now sound and particle effects on death
- Fixed an ondamaged error with Fire Bender, removed the skill because it was actually really stupid
- "FIRE_SKILL_3" is now better, faster, and more insane unless you can outrun that skill which is possible
- Removed "stun" aura from all Fire Skills and instead added SLOW effect and DAMAGE_RESISTANCE, so it is now even harder to kill Fire Bender
- Changed "FIRE_SKILL_4" to use Fire Projectile instead of arrowvolley mechanic
- Small re-work of "FIRE_SKILL_2", you can now be damaged by "magma_block" the meteors has landed on the ground
- And so much more small adjustment, changes, fixes
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- Changed "SNOW_SHOVEL" to "SNOWFLAKE", it's not supported by 1.20.6
- Changed "WATER_DROP" particle to "FALLING_WATER", it's not supported by 1.20.6
- Updated to support Paper 1.20.6
- Updated to MM 5.7.0 #5090
- Changed Elemental "AIR" sounds
- Added more information in packinfo.yml
- Added Spawner Egg Addon to the pack, it does require Crucible
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Attachments

  • elementals_classes.png
    elementals_classes.png
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- Added FancyDrops to all Elementals + A Hologram on death showing most per player damage
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- Tested With 5.6.0 Premium
- Tested With Paper #426
- Small adjustments
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- Tested with MythicMobs Premium v5.5.1
- Tested with Paper #318
- Added a "packinfo.yml"
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