- Joined
- Jul 18, 2015
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- 693
MythicMobs 2.1.0 has been released!
2.1.0 includes a huge number of bug fixes, along with tons of new skills, options, and tweaks.
v2.1.0 includes two huge features, the biggest being Immunity Tables, covered in my last forum post, which allow mob damage immunity to be per-player instead of global. They will be huge for servers with large multi-player bosses.
The second huge feature comes with the mob scaling improvements. You can now define per-world "default" scaling for mob levels, and also easily scale up mobs from your spawn point. There are also several new options for mob scaling: POWER allows your mobs ability damage to scale up, while ARMOR reduces damage taken by a flat amount. These will allow you to make a mobs' level far more impactful.
There are also several small, but impactful, changes to drop tables. One big change is that you can now set minimums and maximums on the number of item-based drops from drop tables. Secondly, you can now also have drop tables drop other drop tables. Lastly, drop tables can now also include a DropsPerLevel section. Together these options will give you much more flexibility when designing item drops.
Aside from that, v2.1.0 has focused mainly on smaller changes such as compatibility and bug fixes. 2.1 finally fixes the issue with MythicMob items not being usable by shop plugins. Some wonky damage issues have also been fixed when using MM with certain other plugins. Lots of new API hooks have also been added to help with more compatibility in the future.
Of course, there are also several new skills and effects that were requested by the community!
v2.1.0 is available on BukkitDev and Spigot:
You can discuss v2.1.0 in this thread but please keep all bug reports in the feedback forum.
Enjoy everyone!
2.1.0 includes a huge number of bug fixes, along with tons of new skills, options, and tweaks.
v2.1.0 includes two huge features, the biggest being Immunity Tables, covered in my last forum post, which allow mob damage immunity to be per-player instead of global. They will be huge for servers with large multi-player bosses.
The second huge feature comes with the mob scaling improvements. You can now define per-world "default" scaling for mob levels, and also easily scale up mobs from your spawn point. There are also several new options for mob scaling: POWER allows your mobs ability damage to scale up, while ARMOR reduces damage taken by a flat amount. These will allow you to make a mobs' level far more impactful.
There are also several small, but impactful, changes to drop tables. One big change is that you can now set minimums and maximums on the number of item-based drops from drop tables. Secondly, you can now also have drop tables drop other drop tables. Lastly, drop tables can now also include a DropsPerLevel section. Together these options will give you much more flexibility when designing item drops.
Aside from that, v2.1.0 has focused mainly on smaller changes such as compatibility and bug fixes. 2.1 finally fixes the issue with MythicMob items not being usable by shop plugins. Some wonky damage issues have also been fixed when using MM with certain other plugins. Lots of new API hooks have also been added to help with more compatibility in the future.
Of course, there are also several new skills and effects that were requested by the community!
v2.1.0 is available on BukkitDev and Spigot:
You can discuss v2.1.0 in this thread but please keep all bug reports in the feedback forum.
Enjoy everyone!