MythicMobs

MythicMobs v5.11.1

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Fixed NPE in WorldGuard support
Build 5600 ·
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1.21.11: Added support for new entity types `CAMEL_HUSK`, `NAUTILUS`, `PARCHED`, and `ZOMBIE_NAUTLIS`
Build 5599 ·
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initial 1.21.11 support
Build 5598 ·
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5.11.1 RELEASE
Build 5597 ·
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Fixed several placeholder errors, should fix spawner issues introduced recently
Build 5596 ·
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Run menu button functions first to inject metadata for skills

Refactor some stuff with menu icon templates
Build 5595 ·
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Added API for registering custom command functions
Build 5594 ·
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Added API for registering custom command functions
Build 5593 ·
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5.11.0 RELEASE
Build 5592 ·
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Fixed mob spawn reason being PATROL closes #2095

Added `TRAIL` particle with `color`, `duration`, and `source=@targeter` options
Build 5591 ·
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Fixed some stat placeholder bugs by loading stats earlier

Moved `setCustomMenuButton` mechanic into base plugin
Build 5590 ·
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Added Long variable type

- added `.round` and `.precision.{Integer}` meta keywords to Float and Double variable placeholder
- fixed small key uniqueness issue with PlaceholderAngles's caching
Build 5589 ·
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Fixed NPE in meta skills
Build 5588 ·
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Updated Lands support to latest version
Build 5587 ·
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Make velocity mechanic not alter a velocity component if it isn't set

`+` Added `@EscapeLocation` targeter, targets a nearby location that simulates where an Enderman could teleport away to escape

`+` targets condition can now specify a targeter to check instead of checking the inherited targets
```
Conditions:
- targets{targeter=@EIR{r=5};a=>5}
```

`+` Renamed `CacheComponents` option to `ShareComponents`

`+` Fixed head items no longer being stackable

`+` Fixed some placeholder error spam
Build 5586 ·
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Optimized placeholders by flyweighting to reduce memory usage

Fixed some config loading errors on startup introduced in last few builds

Fixed new import command causing plugin not to load on regular spigot by disabling it on regular spigot

Fixed some item errors on regular spigot

Added `CacheComponents` option to `config-general.yml`.

Enabling this will cause mechanics, targeters, and conditions that are exactly the same to be flywheigted, reducing memory usage. However, error messages may show you the wrong source file since components are shared

Try to append Mythic Type before spawning so that it's available in `CreateSpawnEvent`

Fixed some errors with particles
Build 5585 ·
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Fixed movement to be smoother with recoil mechanic

Made stun mechanic type default to `#stun`

Fixed some stuff with particles

Added `fear` aura mechanic, which will cause the target (including players) to run around uncontrollably for the duration
Build 5584 ·
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Fixed vanilla overrides overwriting some mob options on chunk reload
Build 5583 ·
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Fixed decoder to auto-pad invalid skull textures so they'll decode
Build 5582 ·
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Added `Options.SkinID` for head items
Build 5581 ·
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