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TargetSelf would now ignore all other filters
Build 5374 ·
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Added API for custom targeters to override filters
Build 5373 ·
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Fixed ENO including caster regardless of condition when targetself = true
Build 5372 ·
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Fixed terminated reference always cloned
Build 5371 ·
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Fixed stat not using base value on startup

Fixed varequal and varrange not using skill meta
Build 5370 ·
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Fixed minor error logging

Added HitTargeter to projectile type mechanic

`hitTarget` `htr` accepts an entity targeter. Entities targeted by `htr` would be processed through onHit and gain immune delay
Build 5369 ·
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Fixed varinRange condition not being able to reference skill variables as a TargetCondition
Build 5368 ·
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Added step and lerp function

step(e, x) { 0, x < e; 1, x >= e
lerp(a, b, r)
Build 5367 ·
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next
Build 5366 ·
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5.8.1 RELEASE
Build 5365 ·
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Added pin regions and related commands

`+` Added `MaxPerCluster` option for random spawners
Build 5364 ·
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Added VolatileEntityHandler#getDefaultAttributes and VolatileEntityHandler#hasDefaultAttributes. Fixes the magic value error.
Build 5363 ·
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Branched metaskill now cant be canceled with terminable

Allow message mechanic to be used without target
Build 5362 ·
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Fixed shoot mechanic thanks faceguy now our arrows are properly rotated
Build 5361 ·
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Fallback targeter attribute

Universal attribute `fallback` `fb` on targeter that is used if the main targeter has no target
Build 5360 ·
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Remove stray debug logging #1838 #1778
Build 5359 ·
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Fixed metadata deep clone not cloning targets by value
Build 5358 ·
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Refactor & cleanup Template System
Fix Item Multi Templates
Add `templateType/template/instanceOf` Condition, with attribute `templates/template/t`
Add `checkIfTemplate/cit` to MobsInRadiusTargeter to determine if the types should also be checked as templates
Build 5357 ·
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Placeholder support for `radius` in `MobsInRadiusTargeter`
Build 5356 ·
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Add `specificStep/ss` to SlashMechanic to define a specific step/index from the generated points which should be shown
Build 5355 ·
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