MythicMobs

MythicMobs v5.9.5

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Added `startYOffset`, `startForwardOffset`, and `startSideOffset` to shoot and volley mechanics

Added a bunch of missing projectile options and some placeholder support to orbitals, including `hitConditions`, `stopConditions`, `hitTargeter`, and `drawHitbox`

- Optimized a bunch of orbital stuff

Removed some unnecessary reflection with AI goals

Started on particle bundler
Build 5475 ·
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- added bulletRotation attribute to text display bullets

- added placeholder to print the amount of milliseconds elapsed since the epoch
- made comparevalues condition use "long" datatype instead of "int"

added "upoffset" universal location targeter attribute

fixed volatilecode for text display rotation for 1_20_R1
Build 5474 ·
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Added placeholder support to radius on ParticleOrbital effect closes #1973
Build 5473 ·
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Removed `hs` alias for `hugSurface` in orbital mechanic

Added `immuneDelay` option to orbital mechanic and fixed multi-hit immunity not working

Updated some targeting logic with orbitals

Merged memory leak fix by masmc05
Build 5472 ·
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Added `exactmatch=false` to `mythicMobType` condition
Build 5471 ·
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Fixed entity lookup class not being initialized
Build 5470 ·
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Added caching for various entity lookups
Build 5469 ·
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Refactored and optimized skill mechanic health conditionals

Fixed errors that could occur if other plugins access certain methods before the plugin is loaded

Added some missing options to the default config file
Build 5468 ·
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Refactored and optimized how skill and mechanic cooldowns are tracked
Build 5467 ·
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Fixed IllegalStateException with auras introduced in last dev build
Build 5466 ·
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Made sync=true on an aura mechanic force the aura to run using the sync scheduler
Build 5465 ·
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Fixed verticalOffset being broken on missiles

Fixed items not loading if they have two of the same attribute configured
Build 5464 ·
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Added `shape` option to `@EntitiesInRadius` and `@EntitiesNearOrigin` targeters

Shape can be `SPHERE` (default), `SQUARE`, or `CYLINDER`. When using Cylinder, additional `height` and `yoffset` options are available
Build 5463 ·
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Fixed items with attributes not stacking when they should

Fixed certain durability-related things not using data from the new durability components

Updated some libraries

5.9.5 RELEASE

Fixed some errors with level modifiers

Fixed several issues with recoil effect on newer versions

Fixed the `freezeFacing` option for the `stun` mechanic being inverted
Build 5462 ·
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1.21.7: Added `HAPPY_GHAST` entity type

1.21.7 support
Build 5461 ·
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- `ignorePassable=false` will no longer phase through barrier blocks
- Added those options to `raytrace` as well
Build 5460 ·
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Implemented `ignorePassableBlocks` for raytraceTo. This will actually pass through tall grass and other non-solid blocks now.
Build 5459 ·
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5.9.3 RELEASE
Build 5458 ·
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Fixed MapList elements not working for configured item NBT

Fixed MountMe mechanic maybe

Fixed speech bubbles having yaw/pitch inverted on newer versions

Fixed suicide mechanic not counting the mob as damaging itself closes #1584

5.9.2 RELEASE

5.9.2 RELEASE
Build 5457 ·
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Fixed NPE in `` placeholder closes #1961

Fixed error in shield mechanic closes #1955

Fixed error with mob types with copying mob spawners closes #1951

Fixed IllegalArgumentException with vanilla loot table drops closes #1949
Build 5456 ·
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