MythicMobs

MythicMobs v5.13.0

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5.13.1-SNAPSHOT Latest
MythicMobsPremium-5.13.1-SNAPSHOT.jar
Build 6099

fix: read the DefaultItemOptions.PreventCrafting global from config-items.yml (cruci #327)

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5.13.1-SNAPSHOT
MythicMobsPremium-5.13.1-SNAPSHOT.jar
Build 6098

perf: skip discarded work on trigger, targeter, and placeholder paths

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  • - Trigger dispatch no longer builds the mob's display name and entity name for a debug message that is discarded when debug is off
  • - The pin wand no longer reads an item's full metadata twice per right click
  • - Config values with no placeholder in them no longer build a lookup context they never read
  • - Targeters that return a single entity use a plain list instead of a hash set
  • - Damage triggers no longer look up the damaged entity's name for a discarded debug message
  • - Cooldown lookups no longer read the clock before checking whether the skill has any cooldown state
  • - Skills no longer fire the skill event when no plugin is listening for it
  • - Setting a variable builds one placeholder context instead of two
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5.13.1-SNAPSHOT
MythicMobsPremium-5.13.1-SNAPSHOT.jar
Build 6097

perf: reduce per-tick work in skill dispatch, mob lookups, and damage events

View 6 more changes
  • - Skill mechanics no longer do a map lookup on every execution just to build a debug message that is discarded when debug is off
  • - Damage events no longer compute the final damage value and event name for that same discarded debug message
  • - Mob lookups by UUID do one registry lookup instead of two or three
  • - Stats with no modifiers skip the modifier sum instead of building it on every recalculation
  • - Metaskills with parameters copy their data once instead of twice
  • - World lookups in the adapter resolve in one step instead of two
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5.13.1-SNAPSHOT
MythicMobsPremium-5.13.1-SNAPSHOT.jar
Build 6096

feat: spawner editing in /mm menu, mob create/delete, and fixes for dead buttons

View 30 more changes
  • Spawner Browser
  • - Opens again (previously errored out if you had any spawner)
  • - Shows mob type, world, coords, live mob count, cooldown/warmup
  • - Left-click to teleport, right-click to edit
  • - Create a spawner at your location
  • Spawner Editor (was empty)
  • - Edit Mob Type, Mob Level, Max Mobs, Mobs Per Spawn, Cooldown, Warmup,
  • Spawn Radius, Spawn Radius Y, Activation Range, Scaling Range,
  • Leash Range, Chance, Group
  • - Toggle Use Timer, Check For Players, Show Flames, Breakable,
  • Heal On Leash, Reset Threat On Leash, Random Rotation, Use World Scaling
  • - Delete spawner (typed confirmation), reset timers
  • - Saves to file immediately
  • Mob Browser / Editor
  • - Create Mob and Delete Mob buttons now work
  • - Search / Filter now filters the option list
  • - New stats: Attack Speed, Flying Speed, Knockback Resistance,
  • Follow Range, Step Height, Scale
  • - Get Mob Egg button is visible again; right-click it to spawn the mob
  • Commands
  • - /mm menu spawners (alias: /mm menu s) opens the Spawner Browser
  • - /mm menu spawners <name> opens that spawner's editor
  • Fixes
  • - Right-clicking Set Faction deleted the whole mob from its config file
  • - Right-clicking Health/Damage/Armor silently errored instead of clearing
  • - Removed or wired up buttons that did nothing, fixed copy-pasted
  • "Create Mob" / "Filter Mobs" labels in the spawner menus
  • - Toggle View no longer cycles a "Groups" mode identical to "Show All"
  • - Drop Table and Random Spawning browsers are still unbuilt, but now
  • say so instead of just playing a decline sound
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5.13.1-SNAPSHOT
MythicMobsPremium-5.13.1-SNAPSHOT.jar
Build 6095

fix: mob lookups before registration rebuilt the mob from PDC and fired ~onLoad

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5.13.1-SNAPSHOT
MythicMobsPremium-5.13.1-SNAPSHOT.jar
Build 6094

feat: Hidden option for metaskills, respected by more command suggestions

View 10 more changes
  • - Keep internal mobs, items and skills out of tab-completes with
  • `Hidden: true`.
  • - Skills support it now, and it works in more places for mobs and items. Goes at the top level, not under Options:
  • ```yaml
  • my_utility_skill:
  • Hidden: true
  • Skills:
  • - message{m="Called by other skills, never typed by hand"}
  • ```
  • - Hidden things still work, they just stop being suggested. You can spawn, give or cast them by full name, and `/mm mobs list` still shows everything.
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5.13.1-SNAPSHOT
MythicMobsPremium-5.13.1-SNAPSHOT.jar
Build 6093

fix: menu icon Hide was inert and TooltipStyle unsupported (#2313)

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5.13.1-SNAPSHOT
MythicMobsPremium-5.13.1-SNAPSHOT.jar
Build 6092

fix: inline ? and Conditions checked the target instead of the caster

View 1 more changes
  • build 6088 caused small bug, now both sides should properly be fixed.
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5.13.1-SNAPSHOT
MythicMobsPremium-5.13.1-SNAPSHOT.jar
Build 6091

feat: riding, passenger and passengers placeholders

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5.13.1-SNAPSHOT
MythicMobsPremium-5.13.1-SNAPSHOT.jar
Build 6090

feat: execution audiences

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5.13.1-SNAPSHOT
MythicMobsPremium-5.13.1-SNAPSHOT.jar
Build 6089

fix: threattable called getEntities async

View 1 more changes
  • ps: includes small performance gains too
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5.13.1-SNAPSHOT
MythicMobsPremium-5.13.1-SNAPSHOT.jar
Build 6088

fix: inline mechanic conditions checked the caster instead of the actual target

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5.13.1-SNAPSHOT
MythicMobsPremium-5.13.1-SNAPSHOT.jar
Build 6087

fix: itemissimilar never matched an empty slot against AIR

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5.13.1-SNAPSHOT
MythicMobsPremium-5.13.1-SNAPSHOT.jar
Build 6086

fix: mythic eggs threw IllegalAccessError on 26.2

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5.13.1-SNAPSHOT
MythicMobsPremium-5.13.1-SNAPSHOT.jar
Build 6085

fix: forced-sync metaskills ran on Folia's global region thread

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5.13.1-SNAPSHOT
MythicMobsPremium-5.13.1-SNAPSHOT.jar
Build 6084

feat: add text display opacity mechanic

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5.13.1-SNAPSHOT
MythicMobsPremium-5.13.1-SNAPSHOT.jar
Build 6083

feat: damage-dealt skill variable

View 7 more changes
  • ```yaml
  • Skills:
  • - damage{a=10} @target
  • - command{c="say took <skill.var.damage-dealt>"}
  • ```
  • Holds what the target actually took after armor and resistance (9.84 here), not the configured 10.
  • Readable on any later line and inside a then block, on every damage mechanic.
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5.13.1-SNAPSHOT
MythicMobsPremium-5.13.1-SNAPSHOT.jar
Build 6082

fix: PreventVanillaDamage reported damage to ~onAttack (#2294)

Premium
5.13.1-SNAPSHOT
MythicMobsPremium-5.13.1-SNAPSHOT.jar
Build 6081

feat: `then` option on the damage mechanic, held on the damage landing (#2309)

View 6 more changes
  • ```yaml
  • Skills:
  • - damage{a=2;then=RecoilScreen} @PlayersInRadius{r=5}
  • ```
  • Until now there was no way to tell who a damage mechanic actually hit, only who was in the targeter's range. then runs a skill per target the damage was really applied to, skipping the ones that were invulnerable, dead, in immunity frames, or resistant.
  • Shield-blocked hits still count as landed.
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5.13.1-SNAPSHOT
MythicMobsPremium-5.13.1-SNAPSHOT.jar
Build 6080

fix: % (remainder) never enabled math mode in placeholders

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5.12.0-SNAPSHOT
MythicMobsPremium-5.12.0-SNAPSHOT.jar
Build 5807

hide mechanic

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5.12.0-SNAPSHOT
MythicMobsPremium-5.12.0-SNAPSHOT.jar
Build 5796

fix: handle null spawner map in ClusterGenerator tick (Folia race)

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5.12.0-SNAPSHOT
MythicMobsPremium-5.12.0-SNAPSHOT.jar
Build 5795

Fixed the Velocity Placeholders as there was a previous bug related to how Minecraft handeled player velocity for ground movement

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5.12.0-SNAPSHOT
MythicMobsPremium-5.12.0-SNAPSHOT.jar
Build 5794

feat: added `ThreatTable.DropUnreachableSeconds: 10` option for mobs, allows you to configure how long a mob will take to drop a target that it cannot reach

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5.12.0-SNAPSHOT
MythicMobsPremium-5.12.0-SNAPSHOT.jar
Build 5793

Fixed runaigoal mechanic setting everything to priority 1 and stacking multiple not really working

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5.12.0-SNAPSHOT
MythicMobsPremium-5.12.0-SNAPSHOT.jar
Build 5792

extended functionality for Custom Equippable slots to allow more interesting behavior:

View 7 more changes
  • - Added `Overrides:` which conditionally allows for changing configured attributes of a slot, such as their Material or Display
  • - Added `AllowStackedItems` Function, which allows for items put into the slot to be of a stack instead of only one
  • - Added `AllowedItems` Function, which when a list is given will allow items using the ItemMatcher (mythic IDs or vanilla item IDs, tags, etc)
  • - If this is just set to `true` instead, will allow any items in the slot
  • - Fixed bug with player data json writing, which causes Equippables to not persist between restarts/rejoins
  • - Fixed a bug where vanilla items would be able to be somewhat placeable in equipslots in general, causing voiding of the items
  • This is a two parter done via MM and Cruci
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5.12.0-SNAPSHOT
MythicMobsPremium-5.12.0-SNAPSHOT.jar
Build 5791

refactoring

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5.12.0-SNAPSHOT
MythicMobsPremium-5.12.0-SNAPSHOT.jar
Build 5790

feat: initial 26.1 support, requires java 25

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5.12.0-SNAPSHOT
MythicMobsPremium-5.12.0-SNAPSHOT.jar
Build 5789

fix: threat not dropping even if LOS is blocked for 10 seconds

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5.12.0-SNAPSHOT
MythicMobsPremium-5.12.0-SNAPSHOT.jar
Build 5788

fix: #2155

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