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» | Added `startYOffset`, `startForwardOffset`, and `startSideOffset` to shoot and volley mechanics
Added a bunch of missing projectile options and some placeholder support to orbitals, including `hitConditions`, `stopConditions`, `hitTargeter`, and `drawHitbox` - Optimized a bunch of orbital stuff Removed some unnecessary reflection with AI goals Started on particle bundler | ||
Build 5475 · |
» | - added bulletRotation attribute to text display bullets
- added - made comparevalues condition use "long" datatype instead of "int" added "upoffset" universal location targeter attribute fixed volatilecode for text display rotation for 1_20_R1 | ||
Build 5474 · |
» | Added placeholder support to radius on ParticleOrbital effect closes #1973
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Build 5473 · |
» | Removed `hs` alias for `hugSurface` in orbital mechanic
Added `immuneDelay` option to orbital mechanic and fixed multi-hit immunity not working Updated some targeting logic with orbitals Merged memory leak fix by masmc05 | ||
Build 5472 · |
» | Added `exactmatch=false` to `mythicMobType` condition
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Build 5471 · |
» | Fixed entity lookup class not being initialized
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Build 5470 · |
» | Added caching for various entity lookups
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Build 5469 · |
» | Refactored and optimized skill mechanic health conditionals
Fixed errors that could occur if other plugins access certain methods before the plugin is loaded Added some missing options to the default config file | ||
Build 5468 · |
» | Refactored and optimized how skill and mechanic cooldowns are tracked
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Build 5467 · |
» | Fixed IllegalStateException with auras introduced in last dev build
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Build 5466 · |
» | Made sync=true on an aura mechanic force the aura to run using the sync scheduler
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Build 5465 · |
» | Fixed verticalOffset being broken on missiles
Fixed items not loading if they have two of the same attribute configured | ||
Build 5464 · |
» | Added `shape` option to `@EntitiesInRadius` and `@EntitiesNearOrigin` targeters
Shape can be `SPHERE` (default), `SQUARE`, or `CYLINDER`. When using Cylinder, additional `height` and `yoffset` options are available | ||
Build 5463 · |
» | Fixed items with attributes not stacking when they should
Fixed certain durability-related things not using data from the new durability components Updated some libraries 5.9.5 RELEASE Fixed some errors with level modifiers Fixed several issues with recoil effect on newer versions Fixed the `freezeFacing` option for the `stun` mechanic being inverted | ||
Build 5462 · |
» | 1.21.7: Added `HAPPY_GHAST` entity type
1.21.7 support | ||
Build 5461 · |
» | - `ignorePassable=false` will no longer phase through barrier blocks
- Added those options to `raytrace` as well | ||
Build 5460 · |
» | Implemented `ignorePassableBlocks` for raytraceTo. This will actually pass through tall grass and other non-solid blocks now.
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Build 5459 · |
» | 5.9.3 RELEASE
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Build 5458 · |
» | Fixed MapList elements not working for configured item NBT
Fixed MountMe mechanic maybe Fixed speech bubbles having yaw/pitch inverted on newer versions Fixed suicide mechanic not counting the mob as damaging itself closes #1584 5.9.2 RELEASE 5.9.2 RELEASE | ||
Build 5457 · |
» | Fixed NPE in ` Fixed error in shield mechanic closes #1955 Fixed error with mob types with copying mob spawners closes #1951 Fixed IllegalArgumentException with vanilla loot table drops closes #1949 | ||
Build 5456 · |