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» | perf: probe spawn-block solidity at spawn time, not instance start | ||
Build 400 · |
» | perf: lazily build reward GUI windows on first open instead of instance start | ||
Build 399 · |
» | fix: 24 user-facing bugs across Mythic integration, parties, triggers, and procedural generation
Mythic: - elapsed/timeleft placeholders and dungeonelapsedtime divided seconds by 20 - setdungeonvariable NPE'd on explicit type= - dsignal, dungeon.var and isinDungeon resolved via first player in world (NPE outside dungeons, wrong instance in OneWorld), now use DungeonContext Triggers: - Player Leave fired for every instance's leave event - Key Item with Use Anywhere fired and consumed items across OneWorld instances - Block Detector gave no feedback for ANY Party: - /party invite rejected names prefixing the sender's - invite expiry killed newer invites - joining never left the old party - recruitment password join fired a sync event off-thread and always crashed - recruit "cancel" locked /recruit permanently - PAF leader could be null in player lists - revive message spammed the reviver instead of notifying everyone Procedural: - findRoom tested only one rotation per room - room/connector blacklists ignored (identity equals) - rotation-0 connector doors collapsed to one block - straight-path connectors lost whitelists - Minecrafty depth filter off by one - requiredRooms leaked across layout retries - block. - pushable blocks pushed riders in the wrong direction | ||
Build 398 · |
» | fix: async chunk load and null-spawn NPE in procedural spawn search | ||
Build 397 · |
» | fix: strip Paper 26.1 world UUID metadata from copied instance worlds | ||
Build 396 · |
» | **New feature: Dungeon maps!**
`+` Map items that display the dungeon area around the player. `+` Can be configured to display "floors" by setting how tall your floors are. `+` Shows the players in the dungeon with you. `+` More to come... potentially fog-of-war for undiscovered rooms in procedural dungeons. | ||
Build 304 · |
» | Fixed mob deaths in one-world-dungeons counting for *all* mob death triggers in very old legacy dungeons.
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Build 303 · |
» | Fixed a crash caused by rapidly loading the same dungeon after leaving the previous one.
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Build 302 · |
» | Fixed procedural dungeons not loading oops
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Build 301 · |
» | Fixed `gamerules.yml` only being applied to procedural dungeons.
`+` Fixed changes to `gamerules.yml` not reflecting in edit mode and getting overwritten by world gamerules. `+` Improved reliability of `gamerules.yml` saving. `+` Fixed instances that are still loading getting prematurely unloaded. | ||
Build 300 · |