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Model Engine—Ultimate Entity Model Manager [1.19.4 - 1.21.1]

Model Engine—Ultimate Entity Model Manager [1.19.4 - 1.21.1] R4.0.8

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made gradlew executable on linux

fix build target on java 21

Detect interactions with subhitboxes

Fixed NPE on dummy interaction

fix non nullable interact result
Build 2129 ·
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Added config option for jitter syncing with client tick end packet

Possible fix to unexplained invisible model (issue with model ticker silently stopping)

New OBB visualization method
Build 2128 ·
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Disable meg hitboxes for meg bullettypes
Build 2127 ·
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Fixed bone yaw not synced when no players are tracked

Fixed distance check across worlds

Expanded SyncYaw mechanic
Build 2126 ·
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Fixed root motion jittering at the end
Build 2125 ·
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API changes

Better model updater (hopefully less concurrent errors)

Default step height to null which uses mob default step height

Fixed root motion bone scale model to 0
Build 2124 ·
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Fixed VFX not using new model formats
Build 2123 ·
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Fixed missing null checks
Build 2122 ·
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Attempt to fix memory leak

idk what Im doing kekw
Build 2121 ·
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Fixed velocity changes not applied on disguised players
Build 2120 ·
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Simplified nametag style logic
Build 2119 ·
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Fixed Nametag bone behavior under 1.20.4

Fixed CMEs?

Update DisplayRendererImpl.java
Build 2118 ·
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Fixed culling not using overridden eye location
Build 2117 ·
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Fixed packet ID not dropped automatically
Build 2116 ·
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my god did I fix the jittering issue finally?
Build 2115 ·
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I eat APIs for breakfast
Build 2114 ·
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Fixed discontinuous frames not parsed correctly

Set debug logs to debug level 2

API related channges
Build 2113 ·
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I hate async checker
Build 2112 ·
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Some more logs just for good measure
Build 2111 ·
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Mark animators by UUID

Reintroduce unexplainable jitter bug with so many logs

Ticxo is reaching the limit of his sanity if you couldnt tell
Build 2110 ·
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