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mmCustomMechanicsConditions Collection 1.211

*** 14.6.2017 *** added customteleport mechanic. See customteleport for details. Beta in meanwhile. Released in hurry.
*** 14.6.2017 *** added ranged amount to customdamage. See customdamage mechanic for details.

Advanced teleport mechanic. Use this to teleport from/to variable destinations with variable behaviors. Beta in meanwhile. Released in a hurry.
Options: destination= MythicMobs targeter or vanilla targeter. Use "" that the targeter can be parsed.
noise=n= number, random point around the target
delay= number, delay in ticks between teleportation (if more than 1)
infrontof=front=f= true/false, teleport in front of target (if target is a entity)
returntostart=return=r= true/false, if the source entity should return to its start position
inbetweensignal=bs= signalname to be send to caster mob between the teleportations, where the trigger is the last entity (if target was a entity)
finalsignal=fs= signal to be send at the end of the skill

- customteleport{destination="@eir{r=20}";delay=5;front=true;fs=ende;bs=more;r=true} @trigger ~onDamaged

NOTICE THE "" FOR THE DESTIONATION!
*** 10.6.2017 *** added dropmythicitem skill. See dropmythicitem mechanic for details.
*** 26.5.2017 *** added ignoredestoffsetyaw (idoy) to customparticleline. See customparticleline mechnic.
*** 25.5.2017 *** added customparticleline & added keeptargetyaw and keepcasteryaw to swap mechanic. See customparticleline and swap mechanic for details.
*** 24.5.2017 *** added percentage to customdamage. See customdamage for details.
*** 24.5.2017 *** added setthreattarget & clearthreattarget mechanics.
*** 24.5.2017 *** added swap mechanic.
*** 20.5.2017 *** added useEyeDirection and inFrontBlocks attributes to customsummon mechanic.
*** 20.5.2017 *** finally fixed all attribute in mobsinradius.
*** 19.5.2017 *** added stun mechanic & isstunned condition.
*** 19.5.2017 *** added CustomSummon mechanic. Usage same as the original MythicMobs summon but in addition you can use addx(ax),addy(ay),addz(az) to the location.
*** 19.5.2017 *** fixed casesensitive for all in mobsinradius condition.
*** 9.5.2017 **** activated MythicMobs ~onKill trigger for all ActiveMobs (see example at the end of the readme)
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