MythicRPG Dev Builds

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Remember: Dev Builds may include new, untested features, bugs, and other things, and they could potentially alter and/or break your previous MythicRPG configurations due to updates to our syntax. Please make sure you read development changelogs fully!

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Fix NPE when creating meta skill commands without completions
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Build 44 ·
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Added `setCustomMenuButton{slot=X;icon=Y}` mechanic to change buttons when in a custom menu. Passed variiable `click-type` with 0 for left-click and 1 for right-click
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Build 43 ·
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Added custom menu framework

`+` Added /mrpg menus open [custom_menu_name] command

`+` Added openCustomMenu{menu=X} mechanic
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Build 42 ·
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Skill Commands
Make skills register as commands with the following format
```yml
MyExampleSkills:
Command:
Id: skillTest
Aliases:
- testSkill
Completions:
target:
- players
Skills:
- message{m=You rock !} @self
```
`/skilltest Ghmmy` -> `You rock Ghmmy!`
These are the special completions fields that will get auto-replaced with the actual lists: `worlds`,`players`,`items`,`mythicitems`

Extended Example:
```yml
RandomTP:
Command:
Id: randomtp
Aliases:
- rtp
- wild
Completions:
target:
- players
Conditions:
- hasPermission{p=rtp.use} true "&cYou do not have permission to use that command"
- holding{m=DIAMOND} true "&cYou can only use this command while holding a diamond"
Skills:
- consumeHeldItem # Take away the diamond as payment
- potion{t=SLOW_FALLING;l=5;d=100;p=false} @self
- command{c=teleport 100 }
FailedConditionsSkills:
- e:p{p=VILLAGER_ANGRY;hs=1;vs=1;a=100} @self
- s{s=entity.villager.no} @self
```
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Build 41 ·
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Add party, guild, waypoints command structure.
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Build 40 ·
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Add descriptions and error handling to the /rpg spells command tree.
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Build 39 ·
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Full error handling and proper command descriptions for main command, archetypes, points, reload, etc.
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Build 38 ·
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Make `rpg` a main command alias, upgrade API version and plugin description.
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Build 37 ·
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Fixed archetype base stats not working with math
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Build 36 ·
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Fixed config error in Vanilla source

Added custom points/attributes system

Added base stats for archetypes
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Build 35 ·
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Added `kill_entity`, `kill_mythic`, `vanilla` experience sources

Added `giveMythicExperience{group=SOURCE_TYPE;amount=#}` mechanic

Added `mythicExperience{group=SOURCE_TYPE}` drop
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Build 34 ·
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Added mining and building experience sources
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Build 33 ·
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Added leveling stuff:
- Leveling archetypes
- Experience curves
- Experience source groups
- onLevelUp trigger
- Archetype LevelSkills option
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Build 32 ·
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Added ``/mmrpg attributes`` with options for set/get/add. Will be used in upcoming custom attribute system. You can add negative numbers to take away points.
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Build 31 ·
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Updated to Java 21, 1.20.5 and latest Mythic
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Build 30 ·
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added CommandFeedback option to config. Defaults to true. only applies to ChooseCommand currently.

removed Carson
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Build 29 ·
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Added spell bindings menu
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Build 28 ·
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Fixed a few errors with profile loading
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Build 27 ·
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Fixed NPE on startup with new casting manager
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Build 26 ·
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Refactor casting manager
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Build 25 ·
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Added more planned options to config-spells.yml
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Build 24 ·
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Moved config files to new MythicMobs config sub-folder

`+` Fixed some bugs/inconsistencies with config files

`+` Added spellbook menu accessible with `/spellbook` command.

If spellbook is enabled and accessible, players can use it to see what spells they've learned, cast spells directly, or bind spells to the skillbar
Premium
Build 23 ·
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Fixed archetype bug causing plugin not to load
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Build 22 ·
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Made spell names in `cast` command case-insensitive

Fixed some bugs with the cast bar

Fixed some bugs with the reagent placeholders and happyhud
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Build 21 ·
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Added custom reagents system

Allow min/max reagent values to be based on stats

Added papi placeholders `%mythic_reagent_[reagent]%` and `%mythic_reagent_max_[reagent]%`

Made default config files generate
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Build 20 ·
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Changed spell tomes to use PDC instead of NBT
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Build 19 ·
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Added global mechanics and global spells
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Build 18 ·
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Changed spell flag from `Learnable` to `Spell: true`
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Build 17 ·
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Initial Development Branch Commit
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Build 16 ·
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Fixed a bunch of bugs with spells
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Build 15 ·
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Setting up all the config file stuff
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Build 14 ·
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Refactored class system to new archetype system
- Added support for multi-classing and sub-classing
- Added support for making multiple categories of archetypes (such as classes, professions, etc)
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Build 13 ·
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Fixed some bugs with class selection
Fixed some bugs with some triggers
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Build 12 ·
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Implemented all the different passive triggers
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Build 11 ·
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Refactoring
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Build 10 ·
  • Published
    Aug 4, 2023
  • Page views
    5,070
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