MythicRPG Dev Builds

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Remember: Dev Builds may include new, untested features, bugs, and other things, and they could potentially alter and/or break your previous MythicRPG configurations due to updates to our syntax. Please make sure you read development changelogs fully!

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Added spell bindings menu
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Build 28 ·
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Fixed a few errors with profile loading
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Build 27 ·
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Fixed NPE on startup with new casting manager
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Build 26 ·
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Refactor casting manager
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Build 25 ·
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Added more planned options to config-spells.yml
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Build 24 ·
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Moved config files to new MythicMobs config sub-folder

`+` Fixed some bugs/inconsistencies with config files

`+` Added spellbook menu accessible with `/spellbook` command.

If spellbook is enabled and accessible, players can use it to see what spells they've learned, cast spells directly, or bind spells to the skillbar
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Build 23 ·
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Fixed archetype bug causing plugin not to load
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Build 22 ·
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Made spell names in `cast` command case-insensitive

Fixed some bugs with the cast bar

Fixed some bugs with the reagent placeholders and happyhud
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Build 21 ·
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Added custom reagents system

Allow min/max reagent values to be based on stats

Added papi placeholders `%mythic_reagent_[reagent]%` and `%mythic_reagent_max_[reagent]%`

Made default config files generate
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Build 20 ·
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Changed spell tomes to use PDC instead of NBT
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Build 19 ·
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Added global mechanics and global spells
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Build 18 ·
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Changed spell flag from `Learnable` to `Spell: true`
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Build 17 ·
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Initial Development Branch Commit
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Build 16 ·
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Fixed a bunch of bugs with spells
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Build 15 ·
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Setting up all the config file stuff
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Build 14 ·
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Refactored class system to new archetype system
- Added support for multi-classing and sub-classing
- Added support for making multiple categories of archetypes (such as classes, professions, etc)
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Build 13 ·
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Fixed some bugs with class selection
Fixed some bugs with some triggers
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Build 12 ·
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Implemented all the different passive triggers
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Build 11 ·
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Refactoring
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Build 10 ·
  • Published
    Aug 4, 2023
  • Page views
    2,359
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