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Fixed `relative` option in VelocityMechanic. Now acts similar to projectileVelocity.
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Build 4764 ·
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Fixed attack damage applying attack speed instead
Have stats be disabled by default in stats.yml More item editor stuff More item editor stuff Merge branch 'master' of https://git.lumine.io/mythic/MythicMobs |
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Build 4763 ·
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fix attack_damage stat
Merge remote-tracking branch 'origin/master' |
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Build 4762 ·
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Cleaned up and added a few things to the item editor
Added stat editing to the item editor Update to latest Crucible version |
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Build 4761 ·
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Fixed multiple of the same stat on the same item causing them to not being removed
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Build 4760 ·
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Fixed some stats not applying when a player first logs in
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Build 4759 ·
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Fixed stat cached value not being set to base value on initialization
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Build 4758 ·
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Make sure it always applies stats with nonzero base values
Improved getStats utility command Added `AlwaysActive` config option to stats Added `ATTACK_DAMAGE` vanilla stat Merge branch 'master' of https://git.lumine.io/mythic/MythicMobs |
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Build 4757 ·
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im big dumb
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Build 4756 ·
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bump
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Build 4755 ·
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`materialIsOnCooldown` condition, aliases `materialCooldown`, `matCooldown`
arguments `material` / `mat` / `m`, defaults to enderpearl true if material type is on cooldown for the player, false otherwise |
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Build 4754 ·
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Updated to latest LumineUtils
Fixed NPE with certain stats when value is zero Fixed DamageModifier stat trying to modify a damage type even if it isn't present |
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Build 4753 ·
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Fixed SwitchMechanic not working for some conditions. closes #846 #1322
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Build 4752 ·
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Allow HasOffhandCondition to check for other living targets instead of only players
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Build 4751 ·
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Fixed an issue with NearbyAudience closes #1321
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Build 4750 ·
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Added `/mm m kill -f [faction]` flag to kill command closes #686
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Build 4749 ·
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Fixed EjectPassengerMechanic being called async closes #997
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Build 4748 ·
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Changed default particle effect audience from `world` to `nearby` closes #424
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Build 4747 ·
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Added `CancelSkill` mechanic (aliases: "cancel", "return")
```yml SomeSkill: Skills: - message{m="hello"} @server - cancel ?isMonster #cancels the rest of the skill from executing - message{m="bye"} @server ``` closes #957 |
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Build 4746 ·
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Fixed `CAST` condition action executing multiple times closes #1274
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Build 4745 ·
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- Published
- Oct 1, 2019
- Page views
- 158,703