MythicMobs Dev Builds

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Added `then=` skill to the dropItem mechanic that targets the dropped item entities
Build 5048 ·
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Fixed fireworks loading colors with RBG instead of RGB
Build 5047 ·
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Fixed onDamaged aura not working with skill damage, probably
Build 5046 ·
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Fixed NPE with `targetInterval` mechanic option

Fixed ClassCastException with compatibility mode closes #1569

Removed `type` alias for `damageType` in damage mechanics to fix some conflicts
Build 5045 ·
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Added PlaceholderBoolean which will evaluate to true if a variable is 'true' or '1', otherwise false
(but it hasnt been added to any mechanics or conditions yet)
Build 5044 ·
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Fixed default potion level being 2 instead of 1
Build 5043 ·
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5.6.2 RELEASE
Build 5042 ·
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Reverted changes to tracked and nearby audiences
Build 5041 ·
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5.6.2 RELEASE
Build 5040 ·
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5.6.2 RC2
Build 5039 ·
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Fix for rally mechanic
Build 5038 ·
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Fixed NPE in Fireball mechanic closes #1561

Added `blocksInPinRegion` targeter

5.6.2 RC1
Build 5037 ·
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Merged nearby and tracked audiences
Build 5036 ·
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Fixed some bugs with the Biomes field in random spawners closes #1558

Added placeholder support to `limit` targeter option closes #1512

Fixed NPE with invalid skill parameters
Build 5035 ·
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Fixed `repeat=X` not working if repeatInternval is 0 closes #1555

Fixed StackOverflowError caused by mob recursively damaging itself closes #1546

Fixed error with EnderDragonAlive condition used with random spawns closes #1539
Build 5034 ·
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Refactored some spawner saving stuff
Build 5033 ·
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Refactored some auto-saving code
Build 5032 ·
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bonk
Build 5031 ·
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Added `fromOrigin` to fireball mechanic

Refactoring

Fixed not being able to disable number rounding on certain placeholders, and made rounding default to none

Fixed IllegalArgumentException in cluster spawning generator

Fixed pin wand being able to break blocks

Refactored some drop stuff
Build 5030 ·
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Removed a cancelDamage alias
Build 5029 ·
  • Published
    Oct 1, 2019
  • Page views
    189,580
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