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Deleted attribute debug message
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Build 5147 ·
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Added toString method to equip slot
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Build 5146 ·
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properly round stat multipliers
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Build 5145 ·
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Fixed NPE in papi variable placeholders
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Build 5144 ·
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Fixed several NPEs when trying to resolve player variables before a player has finished loading in
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Build 5143 ·
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Fixed several more bugs with placeholder rounding
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Build 5142 ·
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Fixed NPE in papi variable placeholder closes #1664
Added `Options.PreventConversion` to zombies and skeletons Make variables defined directly on the mob default to always saving Refactored EquipSlots to allow for custom slots `+` Fixed attribute slots not working on some versions |
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Build 5141 ·
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Fixed NoSuchElementException leading to server crash with random spawning on 1.21
Fixed async error with threat table targeters Fixed so horse armor will also apply saddle automatically Fixed custom attribute registration on 1.21+ Added rounding support to `random.float` placeholder Fixed `hasPotionEffect` condition on 1.21 |
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Build 5140 ·
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Fixed colors not working in stat formatting
Implemented methods for dumping item component data |
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Build 5139 ·
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Add key to PlayerLevelProvider for skill identification.
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Build 5138 ·
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Fixed connection leak with packethandler
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Build 5137 ·
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Fixed NPE in dumpNBTData method on 1.21
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Build 5136 ·
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Allow `command` and `message` mechanics to target locations for the purpose of location-based placeholders
When targeting a location, `message` mechanic's audience defaults to `world` Fixed summon mechanic mobs inheriting caster's yaw in certain situations |
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Build 5135 ·
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Add Scale option for Nameplates in format "x,y,z"
Fix template shenanigans |
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Build 5134 ·
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Fixed `Spawners.DisableCommandSaving` logic being backwards
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Build 5133 ·
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Fixed yaw and pitch attributes not saving on spawners closes #1601
Added `Spawners.DisableCommandSaving` to `config-spawning.yml`, setting to true will disable in-game command edits saving if you'd rather edit files manually |
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Build 5132 ·
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Fixed spawners not saving
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Build 5131 ·
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Fixed a bunch of broken targeters
`+` Some optimizations for random spawning |
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Build 5130 ·
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Fix equipment heads with skulltexture
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Build 5129 ·
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Base item characteristics are applied upon item generation rather than after load
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Build 5128 ·
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- Published
- Oct 1, 2019
- Page views
- 207,713