MythicMobs Dev Builds

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Deleted attribute debug message
Build 5147 ·
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Added toString method to equip slot
Build 5146 ·
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properly round stat multipliers
Build 5145 ·
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Fixed NPE in papi variable placeholders
Build 5144 ·
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Fixed several NPEs when trying to resolve player variables before a player has finished loading in
Build 5143 ·
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Fixed several more bugs with placeholder rounding
Build 5142 ·
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Fixed NPE in papi variable placeholder closes #1664

Added `Options.PreventConversion` to zombies and skeletons

Make variables defined directly on the mob default to always saving

Refactored EquipSlots to allow for custom slots
`+` Fixed attribute slots not working on some versions
Build 5141 ·
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Fixed NoSuchElementException leading to server crash with random spawning on 1.21

Fixed async error with threat table targeters

Fixed so horse armor will also apply saddle automatically

Fixed custom attribute registration on 1.21+

Added rounding support to `random.float` placeholder

Fixed `hasPotionEffect` condition on 1.21
Build 5140 ·
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Fixed colors not working in stat formatting

Implemented methods for dumping item component data
Build 5139 ·
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Add key to PlayerLevelProvider for skill identification.
Build 5138 ·
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Fixed connection leak with packethandler
Build 5137 ·
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Fixed NPE in dumpNBTData method on 1.21
Build 5136 ·
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Allow `command` and `message` mechanics to target locations for the purpose of location-based placeholders

When targeting a location, `message` mechanic's audience defaults to `world`

Fixed summon mechanic mobs inheriting caster's yaw in certain situations
Build 5135 ·
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Add Scale option for Nameplates in format "x,y,z"

Fix template shenanigans
Build 5134 ·
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Fixed `Spawners.DisableCommandSaving` logic being backwards
Build 5133 ·
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Fixed yaw and pitch attributes not saving on spawners closes #1601

Added `Spawners.DisableCommandSaving` to `config-spawning.yml`, setting to true will disable in-game command edits saving if you'd rather edit files manually
Build 5132 ·
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Fixed spawners not saving
Build 5131 ·
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Fixed a bunch of broken targeters
`+` Some optimizations for random spawning
Build 5130 ·
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Fix equipment heads with skulltexture
Build 5129 ·
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Base item characteristics are applied upon item generation rather than after load
Build 5128 ·
  • Published
    Oct 1, 2019
  • Page views
    207,713
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