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Fixed an edge-case with onTimer abilities on augments
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Build 4002 ·
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Fixed trident skills still being usable after throwing it
Added `velocityAffectsDamage=false` option to projectileHit mechanic Added `snapshotBow` mechanic |
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Build 4001 ·
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Fixed consume skills on items without a display name not working
Fixed consume skills not obeying EquipSlot Added `consumeHeldDurability` condition |
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Build 4000 ·
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Added Generation.Throwing option to specify throwing model for tridents
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Build 3999 ·
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Fixed custom tridents not working in offhand
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Build 3998 ·
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Fixed packgen being slow by downloading vanilla assets every time even if they're already downloaded
`+` Fixed some generator file paths breaking on windows `+` Fixed some discrepancies with legacy model generation due to numbers being output in scientific notation `+` Added onProjectileLand trigger for tridents |
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Build 3997 ·
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Removed some trident debug logging
Fixed brewing listener taking over when there arent even any brewing recipes registered |
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Build 3996 ·
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Fixed some rotation issues for the first tick animated custom tridents are thrown thanks to our lord Ticxo
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Build 3995 ·
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Fixed generator breaking in some situations when using item definitions with 'when' parts
added `TridentModel` item option for tridents, takes a MEG model and uses it to construct a custom trident model when the trident is thrown |
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Build 3994 ·
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Added `attackOnCooldown` (alias `heldItemOnCooldown`) condition
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Build 3993 ·
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Fixed mace generation
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Build 3992 ·
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Added `arrowHit` mechanic (same options as `hit` mechanic) for use with bows.
This mechanic can be combined with the `ArrowDamage` attribute, the `~onShoot` trigger on bows, and projectile mechanics to create bows with custom projectiles that deal damage consistent with minecraft's bow mechanics. Damage done will scale appropriately with the projectile's velocity and the enchants on the bow that fired it |
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Build 3991 ·
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Fixed some bugs causing furniture to not place the proper model on recent builds
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Build 3990 ·
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Fixed it so items not placed in the item/ folder inside models or textures will still load
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Build 3989 ·
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Fixed bug where itemframe furniture could be rotated even if rotating is disabled
Made it so the papi emoji placeholder will only use the last 2 parts for row/column if they're non-escaped numbers and will merge everything else |
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Build 3988 ·
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Cleaned up a bunch of logging with generation
Fixed some cases where trim armor is broken on older versions |
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Build 3987 ·
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Fixed legacy model not generating in certain cases (player_head)
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Build 3986 ·
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Potentially fixed furnitures seats and hitboxes sharing the same UUID (world-based)
Copy model's parent Defaults model's name to `Generation.Name` or its config key to generate items with parent only fix conflicts wtf git |
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Build 3985 ·
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Added `Furniture.CanPlaceUnderwater: true` option for non-itemframe furniture
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Build 3984 ·
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Barriers can now be defined on Furniture States to change the barrier placement
`+` Fixed furniture being interacted with the same tick its placed `+` Fixed some issues with MythicHUD importing `+` Fixed player head item generation |
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Build 3983 ·
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Update .gitlab-ci.yml
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Build 3982 ·
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Fixed NPE in BrewingEventListeners caused by DeluxeMenus
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Build 3981 ·
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Generate pack using `MythicHud/built-pack/assets` for MH v1.2.0
Parse held weapon after applying augments |
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Build 3980 ·
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Fixed furniture default state not working with item models
Added `/crucible furniture repair` command to repair/convert any loaded furniture with broken items |
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Build 3979 ·
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Fixed onInteract furniture skills not being cancellable
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Build 3978 ·
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