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[Tutorial] How to make a custom head mob

Eternirya

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Joined
Jun 4, 2016
Messages
6
Requires:
  • Lib's Disguises
  • Server version >= 1.9
Warning:
  • Using some plugins that change mob name like HealthBar can make glitch !



Do you want to create a turtle that swimming underwater, or a bee that flying in the forest ?

undefined.jpg


try watching my video (turn off the volume )






Step 1: Create one

Create a new mythic mob:
Code:
turtle:
  Mobtype: squid
  Display: 'Dinnerbone'
  Options:
    PreventRandomEquipment: true
    PreventOtherDrops: true
    Silent: true

Why Mobtype: squid ?
=> I create a turtle that swimming underwater

Also

=> Set mob type to bat => flying mob
=> Set mob type to slime => jump like frog

Why Display: 'Dinnerbone' ?
=> "As of 1.6, naming any mob "Dinnerbone" or "Grumm" (first letter must be capitalized) using a name tag or a renamed spawn egg will cause it to turn upside-down" - Minecraft Wiki
=> If you want your mob to be floating on air just like flying you can ignore this

oTax8zx.png






Step 2: Disguise

Set your mob disguise as babyzombie/zombie/ witherskeleton for 3 head size
xZzRhcm.png


Code:
turtle:
  Mobtype: squid
  Display: 'Dinnerbone'
  Disguise.Type: zombie #<=========== disguise
  Options:
    PreventRandomEquipment: true
    PreventOtherDrops: true
    Silent: true





Step 3: Head Item

So I found a turtle head at minecraft-heads.com
=> http://minecraft-heads.com/uuid-heads/animals/353-turtle

1) Draw textures (a regular 64x64 Minecraft skin)
2) Upload it to http://mineskin.org/
3) get the skin value
[/code]

After all here the skin value:
Code:
eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTJlNTQ4NDA4YWI3NWQ3ZGY4ZTZkNWQyNDQ2ZDkwYjZlYzYyYWE0ZjdmZWI3OTMwZDFlZTcxZWVmZGRmNjE4OSJ9fX0=

As of step 1, if you set your mob's name to "Dinnerbone" or "Grumm", you will have to rotate your skin textures down

1)
I've figured out what I wanted to do:

Find the playerhead you want from a big database site like this:
http://www.minecraft-heads.com/database/animals/item/1697-penguin

Copy the 'value' from the site:
eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZWVhNzU5Zjk3OWI5YjhlYTgzMWNhN2UyZDY2ZGYxNDgyOTNmMWE1MTQ3OTgzYjUyYzQ4ZWZlMmMzMTVlIn19fQ==

Paste it here: http://string-functions.com/base64decode.aspx

That will give you a link directly to the texture file for the playerhead, so you are able to then use any image-editing software to flip it!
http://textures.minecraft.net/texture/eea759f979b9b8ea831ca7e2d66df148293f1a5147983b52c48efe2c315e



2) Open editing image tool


got this
J9KNj5W.png


and rotate 180° the texture like this

6myROei.png


(Yes i switch position of green square and blue square)

3) Save the image


easy right ?
=> This is the turtle's texture value after rotating "upside-down"
Code:
eyJ0aW1lc3RhbXAiOjE0NjgxNjY1NTI0ODMsInByb2ZpbGVJZCI6ImM5YjFmYTJiNjhkMjQ3N2U4NzgxYTYwNjMwMWIzMmFiIiwicHJvZmlsZU5hbWUiOiJBbnRob255OTE5MCIsInNpZ25hdHVyZVJlcXVpcmVkIjp0cnVlLCJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTY4NjkyN2JiZjk0ZjI4MjY1YzRkYzJiYzMwNjgyY2JjOTI0MmI2NDE4NWU1NTQ5Y2FjNDI2Y2JmODQ3OGUifX19


Create a new mythic item:
Code:
turtle_head:
  Id: 397
  Data: 3
  Options:
    SkinTexture:<head value>




Step 4: Equip head

Code:
turtle:
  Mobtype: squid
  Display: 'Dinnerbone'
  Disguise.Type: skeleton
  Skills:
   - equip{i=turtle_head:4} ~onSpawn
   - potion{t=INVISIBILITY;d=2147483647;l=1} @self ~onSpawn
  Options:
    PreventRandomEquipment: true
    PreventOtherDrops: true
    Silent: true

Why equip{i=turtle_head:4} ~onSpawn ?
=> Your squid can't wear a head item because Notch like that.
=> And MythicMobs logic be like:
- Spawn a squid
- Disguise squid as zombie
- Make zombie wear head item

Why potion{t=INVISIBILITY;d=2147483647;l=1} @self ~onSpawn ?
=> make your mob invisible
=> 2147483647 is the integer max value, so this will make mob have invisibility effect all the time

Code:
rua:
  Mobtype: squid
  Display: 'Dinnerbone'
  Health: 1
  Disguise:
   Type: witherskeleton
  Skills:
   - potion{t=INVISIBILITY;d=2147483647;l=1} @self ~onSpawn
   - equip{i=turtlehead:4} ~onSpawn
  Options:
    PreventRandomEquipment: true
    PreventOtherDrops: true
    Silent: true
    MovementSpeed: 0.1
Code:
turtlehead:
  Id: 397
  Data: 3
  Options:
    SkinTexture: eyJ0aW1lc3RhbXAiOjE0NjgxNjY1NTI0ODMsInByb2ZpbGVJZCI6ImM5YjFmYTJiNjhkMjQ3N2U4NzgxYTYwNjMwMWIzMmFiIiwicHJvZmlsZU5hbWUiOiJBbnRob255OTE5MCIsInNpZ25hdHVyZVJlcXVpcmVkIjp0cnVlLCJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTY4NjkyN2JiZjk0ZjI4MjY1YzRkYzJiYzMwNjgyY2JjOTI0MmI2NDE4NWU1NTQ5Y2FjNDI2Y2JmODQ3OGUifX19
Code:
bee:
  Mobtype: bat
  Display: 'Bee'
  Disguise.Type: babyzombie
  Skills:
   - equip{i=bee_head:4} ~onSpawn
   - potion{t=INVISIBILITY;d=2147483647;l=1} @self ~onSpawn
  Options:
    PreventRandomEquipment: true
    PreventOtherDrops: true
    Silent: true
Code:
bee_head:
  Id: 397
  Data: 3
  Options:
    SkinTexture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTQ3MzIyZjgzMWUzYzE2OGNmYmQzZTI4ZmU5MjUxNDRiMjYxZTc5ZWIzOWM3NzEzNDlmYWM1NWE4MTI2NDczIn19fQ==


- If you copy this tutorial to other forum/site, please give credit to this thread.
- If you have any problem, you can contact me (on Facebook, i'm not often online on forum)
- If you share mobs make by tutorial, be sure share this awesome to others.

- Thanks @MasterClaus for help me write this tutorial (English translation)
 
Last edited:

Rickyling

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672
First, my english is bad so please dont hurt me :confused:

Do you want to create a turtle that swimming underwater, or a bee that flying in the forest ?

undefined.jpg


try watching my video (turn off the volume )


Step 1: Create one

Create a new mythic mob:
Code:
turtle:
  Mobtype: squid
  Display: 'Dinnerbone'
  Options:
    PreventOtherDrops: true
    Silent: true

Why Mobtype: squid ?
=> I create a turtle that swimming underwater -> squid is swimming -> verj logik
=> Same as flying mob, set mob type to bat

Why Display: 'Dinnerbone' ?
=> "As of 1.6, naming any mob "Dinnerbone" or "Grumm" (first letter must be capitalized) using a name tag or a renamed spawn egg will cause it to turn upside-down" - Minecraft Wiki
=> If you want your mob to be floating on air just like flying you can ignore this

oTax8zx.png



Step 2: Disguise

Set your mob disguise as baby zombie/zombie/ wither skeleton for 3 head size
xZzRhcm.png


Code:
turtle:
  Mobtype: squid
  Display: 'Dinnerbone'
  Disguise.Type: zombie #<=========== disguise
  Options:
    PreventOtherDrops: true
    Silent: true

Step 3: Head Item

So I found a turtle head at minecraft-heads.com (i dont like heads.freshcoal.com because this site makes my GChrome eat more RAM at ****)
=> http://minecraft-heads.com/database/animals/item/353-turtle

=> You can easily create a custom head item with simple 3 step:
1) 1) Draw textures (a regular 64x64 Minecraft skin)
2) Upload it to https://tools.inventivetalent.org/custom-skulls/
3) get the skin value

=> Copy head value
Code:
eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTJlNTQ4NDA4YWI3NWQ3ZGY4ZTZkNWQyNDQ2ZDkwYjZlYzYyYWE0ZjdmZWI3OTMwZDFlZTcxZWVmZGRmNjE4OSJ9fX0=


As of step 1, if you set your mob's name to "Dinnerbone" or "Grumm", you will have to rotate your skin textures "upside-down
=> This is the turtle's texture value after rotating "upside-down"
Code:
eyJ0aW1lc3RhbXAiOjE0NjgxNjY1NTI0ODMsInByb2ZpbGVJZCI6ImM5YjFmYTJiNjhkMjQ3N2U4NzgxYTYwNjMwMWIzMmFiIiwicHJvZmlsZU5hbWUiOiJBbnRob255OTE5MCIsInNpZ25hdHVyZVJlcXVpcmVkIjp0cnVlLCJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTY4NjkyN2JiZjk0ZjI4MjY1YzRkYzJiYzMwNjgyY2JjOTI0MmI2NDE4NWU1NTQ5Y2FjNDI2Y2JmODQ3OGUifX19

Code:
turtle_head:
  Id: 397
  Data: 3
  Options:
    SkinTexture:<head value>

Step 4: Equip head

Code:
turtle:
  Mobtype: squid
  Display: 'Dinnerbone'
  Disguise.Type: skeleton
  Skills:
   - equip{i=turtle_head:4} ~onSpawn
   - potion{t=INVISIBILITY;d=2147483647;l=1} @self ~onSpawn
  Options:
    PreventOtherDrops: true
    Silent: true

Why is there equip{i=turtle_head:4} ~onSpawn ?
=> Your squid can't wear a head because of Meincrap logik
=> MythicMobs logik be like:
- Spawn a squid
- Disguise squid as zombie
- Equip zombie da head
(Dun ask me why, i dun know :confused:)

Why is there potion{t=INVISIBILITY;d=2147483647;l=1} @self ~onSpawn ?
=> make your mob invisible (dun askl me why)
=> 2147483647 is the integer maxvalue

Step 5: Run

Run :)

mob
Code:
bee:
  Mobtype: bat
  Display: 'Bee'
  Disguise.Type: babyzombie
  Skills:
   - equip{i=bee_head:4} ~onSpawn
   - potion{t=INVISIBILITY;d=2147483647;l=1} @self ~onSpawn
  Options:
    PreventOtherDrops: true
    Silent: true
item
Code:
bee_head:
  Id: 397
  Data: 3
  Options:
    SkinTexture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTQ3MzIyZjgzMWUzYzE2OGNmYmQzZTI4ZmU5MjUxNDRiMjYxZTc5ZWIzOWM3NzEzNDlmYWM1NWE4MTI2NDczIn19fQ==


- If you copy this tutorial to other forum/site, please give credit to this thread.
- If you have any problem, you can contact me (FB: fb.com/Smithies.WR)

- Engrisk translate by @MasterClaus
- live test server: occho.xyz
That's actually pretty brilliant, you figured out a way around the whole "baby zombie heads float" issue.
Bravo!
 

Sammo346

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Mar 4, 2016
Messages
13
Thanks for the awesome tutorial!

What method would you recommend for easily flipping playerhead skins?
 

Rickyling

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Thanks for the awesome tutorial!

What method would you recommend for easily flipping playerhead skins?
He recommends just flipping the texture in a program before you upload it.
 

Sammo346

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New
Joined
Mar 4, 2016
Messages
13
He recommends just flipping the texture in a program before you upload it.
I was more referring to playerheads found online, as I can't seem to figure out how to download just the texture of it for me to edit.
 

Sammo346

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Joined
Mar 4, 2016
Messages
13
I've figured out what I wanted to do:

Find the playerhead you want from a big database site like this:
http://www.minecraft-heads.com/database/animals/item/1697-penguin

Copy the 'value' from the site:
eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZWVhNzU5Zjk3OWI5YjhlYTgzMWNhN2UyZDY2ZGYxNDgyOTNmMWE1MTQ3OTgzYjUyYzQ4ZWZlMmMzMTVlIn19fQ==

Paste it here: http://string-functions.com/base64decode.aspx

That will give you a link directly to the texture file for the playerhead, so you are able to then use any image-editing software to flip it!
http://textures.minecraft.net/texture/eea759f979b9b8ea831ca7e2d66df148293f1a5147983b52c48efe2c315e
 

Dalmentir

New Member
Joined
May 17, 2016
Messages
4
As Rickyling said, bravo for the offground issue !

But I still have an issue (I'm boring ? yeah... I know xD).
I'm coding mobs for a MMORPG server, so I need my mobs to have names (like turtle - lv 10... or crab - lv 2... for exemple). Is there a way to flip them (with dinnerbone name) and change their name to the one I want (and keep the flip mob aspect) ?

Sorry for my english, I realize it's not a correct formulation, hope you still understand =)
 

Rickyling

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As Rickyling said, bravo for the offground issue !

But I still have an issue (I'm boring ? yeah... I know xD).
I'm coding mobs for a MMORPG server, so I need my mobs to have names (like turtle - lv 10... or crab - lv 2... for exemple). Is there a way to flip them (with dinnerbone name) and change their name to the one I want (and keep the flip mob aspect) ?

Sorry for my english, I realize it's not a correct formulation, hope you still understand =)
Hm, maybe it's possible to do something weird where you can make an invisible armorstand with the name on it, riding the dinnerboned mob?
 

jaylawl

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the genius level on this is off the charts... good game, epic post
 

jaylawl

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This tutorial allowed me to shave some code & technical mobs from my lucky blocks. thanks so much!
 

Mixxit

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what a genius idea! thank you i never even considered this!
 

Eternirya

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Joined
Jun 4, 2016
Messages
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Would someone have the files for a bee/pixie? Thanks!

bottom of thread.

Code:
bee:
  Mobtype: bat
  Display: 'Bee'
  Disguise.Type: babyzombie
  Skills:
   - equip{i=bee_head:4} ~onSpawn
   - potion{t=INVISIBILITY;d=2147483647;l=1} @self ~onSpawn
  Options:
    PreventRandomEquipment: true
    PreventOtherDrops: true
    Silent: true
Code:
bee_head:
  Id: 397
  Data: 3
  Options:
    SkinTexture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTQ3MzIyZjgzMWUzYzE2OGNmYmQzZTI4ZmU5MjUxNDRiMjYxZTc5ZWIzOWM3NzEzNDlmYWM1NWE4MTI2NDczIn19fQ==
 
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