What's new

Problems in Minecraft Version 1.16.1

Placerwiz!

New Member
Joined
Jul 26, 2020
Messages
2
Good afternoon everyone,

I have been having a couple of issues with MythicMobs that I have not been able to find solutions for. Any help or suggestions for where to look would be greatly appreciated. Also, I am very new, so hopefully, my issues are simply beginner mistakes. :)

I am using the MythicMobs plugin version 4.9.1.
I am running minecraft 1.16.1.
My server is running org.bukkit.craftbukkit.v1_16_R1.

Here are my issues:

Quick summary of issues:

1. MythicItems won't work, but Equipment will. Is there anyway to make leather armor dyed through only a mob yml configuration through the equipment setting?

2. The projectile skill does not stop when hitting players; it simply passes through.

3. MobAI is not working.

1. All items attempted to get return in game: "Could not get item: item is improperly configured and returned null." While I have created some basic new items, attempting to dye leather armor, but none of these MythicItems that are even examples spawn with the /mm i get <item_name> command. I am totally fine with not using items since default minecraft equipment that can be given is serviceable! Is there anyway to change this minecraft leather armor to make it dyed?

Example:
Code:
TestMob:
  Type: SKELETON
  Display: '&fTest Mob'
  Health: 35
  Damage: 5
  Equipment:
  - LEATHER_CHESTPLATE CHEST

2. The projectile skill is not working properly when colliding with players. Again, I used the example IceBolt skill to test. This projectile will travel straight through player, even when specifing StopAtPlayers to be true in the code (as shown below). This projectile will still give the onEnd effect properly, and it will interact with other mobs, but not players.

The @EntitiesNearOrigin{r=2} was a possible solution that a user recommended, but this effect does not work on the IceBolt-Hit, as this is never triggered since projectiles simply travel through players. A possible solution would be to end the IceBolt when hitting a player, but I am not sure how to make this skill end when it is supposed to hit a player. Also, I have WorldGuard installed onto my server, would this be a possible issue with this plugin? (This is my most important problem)

Code:
IceBolt:
  Skills:
  - projectile{ontick=IceBolt-Tick;onhit=IceBolt-Hit;onend=IceBolt-End;v=8;i=1;hR=2;vR=2;stopatentity=true;StopAtBlock=true}
IceBolt-Tick:
  Skills:
  - effect:particles{p=snowballpoof;amount=20;speed=0;hS=0.2;vS=0.2} @origin
IceBolt-Hit:
  Skills:
  - damage{a=10}
  - potion{type=SLOW;duration=100;lvl=2}
  - message{m="<mob.name><&co> &fhit you with &9&lIce Blast!"}
IceBolt-End:
  Skills:
  - potion{type=SLOW;duration=100;lvl=2} @EntitiesNearOrigin{r=2}

3. My final issue is with the MobAI. Mobs will only ranged attack players if they are a skeleton with a bow. If they have anything else in their hand, they will always attempt to melee attack players, even if the code is as follows below.

Code:
Necromancer:
  Type: SKELETON
  Display: '&7Necromancer'
  Health: 35
  Damage: 5
  AIGoalSelectors:
  - 0 clear
  - 1 lookatplayers
  - 2 randomstroll
  AITargetSelectors:
  - 0 clear
  - 1 players


Any suggestions to try would be great. Thank you for reading this! :)
 

DualOrb3344

New Member
Premium Supporter
Supporter
Joined
Apr 29, 2020
Messages
2
I am having the projectiles issue also. Please let me know if you find a solution :D
 
Top