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MythicMobs v2.3 Released!

lcatania

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Jan 28, 2016
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Hi using the dev build for 1.9 - no issues so far....... question:::
Can i still use this config ? or do i need to use the new mob tags? For example the new tag is ENTITY_CAVE_SPIDER ...

CAVE_SPIDER:
Health: 40
Damage: 8
 

_CaptainK/Roadto100.

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Mar 19, 2016
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Re: MythicMobs v2.3 Released!I have problem With spawners activation

i havea spawner in world AlienCastle which can only be accessed when mob is spawned
but because the world does not have players the mob does not spawn how i fix this ?
 

jaylawl

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Sep 16, 2015
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1. spawners are activated by player proximity or the activatespawner-mechanic
2. its impossible to spawn mobs/entities in unloaded chunks - minecraft doesnt allow that
 

s0313045

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Mar 25, 2016
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Really sorry to ask, but i am wondering how is the progress of Mythic Champions?
i know it is in progress.....
but can you guys give more detail about the progress? the progress percentage...?(100%=done)
or simply a beta version release date would be really helpful......
I come to this site everyday just to see if it is out...............T_T

Also for suggestions of future mythicmobs
i think there should be different angle options for armorstands.....
also.... the command skills using /execute mob.variable ~ ~ ~ summon will somehow produce some error ......
perhaps it is a error...? or i simply messed up the whole thing= =.....

i am a really big fan of this awesome mythicmobs plugin!!!!
i have created over 20 monsters using this amazing plugin and
i cannot wait to merge the mob skills with weapons by the magic of "Mythic Champions"!
 
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