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Mythic Mobs Droptables Randomization?

Wicked

New Member
Premium Supporter
Supporter
Joined
Sep 20, 2016
Messages
8
Hopefully someone can point me in the right direction, as i just can't seem to figure out what I'm doing wrong :/

I want my drop tables to pick a configured random number of items from the items listed in 'drops', without dropping all the items listed. I'm sure there is a way to configure this, but I've been unable to figure out how.

Attempt 1 only drops one of the 1st item on the list (orange glass in this case)
Code:
test:
  TotalItems: 15
  MinItems: 1
  MaxItems: 1
  Conditions:
  - playerwithin 40
  Drops:
  - 95:1 1 1
  - 95:2 1 1
  - 95:3 1 1
  - 95:4 1 1
  - 95:5 1 1
  - 95:6 1 1
  - 95:7 1 1
  - 95:8 1 1
  - 95:9 1 1
  - 95:10 1 1
  - 95:11 1 1
  - 95:12 1 1
  - 95:13 1 1
  - 95:14 1 1
  - 95:15 1 1

Attempt 2 -can- drop all the different items, but with no restraint. A player could get all 15 items, which is unreasonable.
Code:
test:
  TotalItems: 15
  MinItems: 1
  MaxItems: 15
  Conditions:
  - playerwithin 40
  Drops:
  - 95:1 1 1
  - 95:2 1 1
  - 95:3 1 1
  - 95:4 1 1
  - 95:5 1 1
  - 95:6 1 1
  - 95:7 1 1
  - 95:8 1 1
  - 95:9 1 1
  - 95:10 1 1
  - 95:11 1 1
  - 95:12 1 1
  - 95:13 1 1
  - 95:14 1 1
  - 95:15 1 1


Attempt 3 only drops 1 piece of orange glass again.
Code:
test:
  MinItems: 1
  MaxItems: 1
  Conditions:
  - playerwithin 40
  Drops:
  - 95:1 1 1
  - 95:2 1 1
  - 95:3 1 1
  - 95:4 1 1
  - 95:5 1 1
  - 95:6 1 1
  - 95:7 1 1
  - 95:8 1 1
  - 95:9 1 1
  - 95:10 1 1
  - 95:11 1 1
  - 95:12 1 1
  - 95:13 1 1
  - 95:14 1 1
  - 95:15 1 1

There were more attempts, but I rest my case.
I am at a loss as to how to make this work as I would like. If anyone could help me out that would be amazing!
Thank you :)
 

Krowerom

Active Member
Joined
Apr 22, 2016
Messages
530
Try not having a 100 percent chance of 1 item dropping? Eg 95:1 1 0.1 for a 10% chance..
 

Wicked

New Member
Premium Supporter
Supporter
Joined
Sep 20, 2016
Messages
8
Try not having a 100 percent chance of 1 item dropping? Eg 95:1 1 0.1 for a 10% chance..

This actually works really well for vanilla items (Thanks for pointing it out to me!), however (I should have mentioned) I am attempting to get Mythic Drops items to drop with randomization, and doing that does not seem to make it work properly?

Code:
MythicDropsCommon:
  TotalItems: 13
  MinItems: 1
  MaxItems: 1
  Conditions:
  - playerwithin 40
  Drops:
  - mythicdrop Shovel-1-Common 1 0.01
  - mythicdrop Pickaxe-1-Common 1 0.01
  - mythicdrop Hoe-1-Common 1 0.01
  - mythicdrop Axe-1-Common 1 0.01
  - mythicdrop BattleAxe-1-Common 1 0.01
  - mythicdrop Sword-1-Common 1 0.01
  - mythicdrop Bow-1-Common 1 0.01
  - mythicdrop Shears-1-Common 1 0.01
  - mythicdrop FishingRod-1-Common 1 0.01
  - mythicdrop Helmet-1-Common 1 0.01
  - mythicdrop Boots-1-Common 1 0.01
  - mythicdrop Chestplate-1-Common 1 0.01
  - mythicdrop Leggings-1-Common 1 0.01

For reference, this is the Code for the working randomized glass dropping (at least it seems to be randomised lol)
Code:
test:
  TotalItems: 15
  MinItems: 1
  MaxItems: 1
  Conditions:
  - playerwithin 40
  Drops:
  - 95:1 1 0.01
  - 95:2 1 0.01
  - 95:3 1 0.01
  - 95:4 1 0.01
  - 95:5 1 0.01
  - 95:6 1 0.01
  - 95:7 1 0.01
  - 95:8 1 0.01
  - 95:9 1 0.01
  - 95:10 1 0.01
  - 95:11 1 0.01
  - 95:12 1 0.01
  - 95:13 1 0.01
  - 95:14 1 0.01
  - 95:15 1 0.01

Thanks again for any help getting this to work properly!


[EDIT] Seems I've found how to get the randomised drops to work.

Code:
MythicDropsCommon:
  TotalItems: 13
  MinItems: 1
  MaxItems: 1
  Conditions:
  - playerwithin 40
  Drops:
  - mythicdrop Shovel-1-Common 1 0.99
  - mythicdrop Pickaxe-1-Common 1 0.99
  - mythicdrop Hoe-1-Common 1 0.99
  - mythicdrop Axe-1-Common 1 0.99
  - mythicdrop BattleAxe-1-Common 1 0.99
  - mythicdrop Sword-1-Common 1 0.99
  - mythicdrop Bow-1-Common 1 0.99
  - mythicdrop Shears-1-Common 1 0.99
  - mythicdrop FishingRod-1-Common 1 0.99
  - mythicdrop Helmet-1-Common 1 0.99
  - mythicdrop Boots-1-Common 1 0.99
  - mythicdrop Chestplate-1-Common 1 0.99
  - mythicdrop Leggings-1-Common 1 0.99

The thing is, it seems, is that Mythic Drops rates are backwards?
0.99 on MD items seems to be the equal to 0.01 on normal items (1%)
I could be wrong but this seems to work for me.

At this point i need to figure out how to set it so that an item does not always drop on kill.

These seem to be controlling how many items drop from the given droptable, but after messing with the numbers, i cant seem to find a way to set the drop chances from a possible 0-1.
Code:
  TotalItems: 13
  MinItems: 1
  MaxItems: 1
 
Last edited:

Frizo

New Member
Joined
Jul 27, 2016
Messages
12
Hi there.
What i found to work quite well is doing small ranges for different drop tiers.
I also put a lower total item count and my %s do not equal 100.
For my highest tier i have over 1000 kills on a mob with a similar drop table, example table right below, and not seen it drop.
While using on a multiplayer server.
I'm sorry i can not explain all the "whys". It just works well for me. Hope it helps.
Code:
DropTable:
  TotalItems: 3
  MinItems: 1
  MaxItems: 2
  Conditions:
  - playerwithin 30
  Drops:
  - 262 1-3 .14 # common
  - 289 1-3 .13 # common
  - 318 1-2 .12 # common
  - 332 1-2 .11 # common
  - 339 1-2 .10 # common
  - 344 1-2 .1 # common
  - 372 1-2 .12 # common
  - 375 1-2 .13 # common
  - 394 1-2 .14 # common
  - 405 1-2 .15 # common
  - 406 1-2 .1 # common
  - Tome 1 .09 # unCommon
  - GoldPower 1 .09 # unCommon
  - MagmaSoup 1 .08 # unCommon
  - IncendiaryRock 1 .08 # unCommon
  - SkullofDamned 1 .07 # unCommon
  - CharredRemains 1 .08 # unCommon
  - MugofLava 1 .06 # unCommon
  - Bloodofearth 1 .07 # unCommon
  - DemonicFlesh 1 .09 # unCommon
  - DemonicRemains 1 .09 # uncommon
  - DemonicEye 1 .09 # unCommon
  - FlameEssence 1 .07 # unCommon
  - MagmaRod 1 .07 # unCommon
  - MagmaGlobule 1 .06 # unCommon
  - FireProofingDrink 1 .09 # unCommon
  - Ectoplasm 1-2 .12 #uncommon
  - SoulFragment 1 .012 # rare
  - exp 50-75 .002 # Rare
  - SoulReaver 1 .0001 # Legendary
  - HolyCleaver 1 .0001 #Legendary
 
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