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Model Engine—Ultimate Entity Model Manager [1.14-1.17.1]

Model Engine—Ultimate Entity Model Manager [1.14-1.17.1] R2.2.0

Ticxo

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Ticxo submitted a new resource:

[ConxeptWorks] Model Engine—Ultimate Entity Model Manager [1.14-1.16.5] - Create & control mod-like entity models, without any mods.

Don't wanna pay me $15? Or simply wants to try it out first?
Download the demo version!
Demo version has all the functionality of the premium version,
but you can only register 6 models.
Download latest demo version

2.0 is still under Beta. If you want a stable build, use
R1.0.9 instead.


Inherited ModelAPI's legacy
The Ultimate Model...

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Ticxo

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Ticxo updated Model Engine—Ultimate Entity Model Manager [1.14-1.16.5] with a new update entry:

Release 2.1.0 - Smooth frames, Disguise and Model Compartment

Bug Fix:
- Name tag not auto updating
- Models not visible when spawned in bulk
- Weird lines in hitbox mode when using animation mode B
- [BB] Inflate not inflating cube
- [MM] Speed variable in state mechanic not working

Change:

New Feature:
- [BB] Smooth interpolation
- Model Disguise
- Model compartment (separate custom model data by a certain number when models are divided by folders. Root folder count as the first compartment)

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Ticxo

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Ticxo

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Ticxo updated Model Engine—Ultimate Entity Model Manager [1.14-1.16.5] with a new update entry:

Release 2.1.2 - Better disguise mechanic, and some changes

Bug Fix:
- Player retaining disguise even after undisguise and logged out
- Disguise command being wonky in general

Change:
- Animations no longer starts lerping out at the last frame. It lerps at the end of an animation
- Looping animation starts at frame 1 after playing once instead of frame 0 (this makes the animation to not stop for 1 frame)
- Walk animation has no lerp in frames

New Feature:
- command arguments to see your disguise (/meg disguise <modelid> true)

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Ticxo

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Ticxo updated Model Engine—Ultimate Entity Model Manager [1.14-1.16.5] with a new update entry:

Release 2.1.3 - Bug fixes and Massive improvement on ping issues

Bug Fix:
- Error spam when moving to another world while disguised
- Disguise not visible to self after moving to another world
- Multi axis rotation error not thrown when using bbmodel
- Body tilting a little bit when mob is looking at something behind while moving
- Right click detection on MM mobs
- Weird hit detection in Adventure mode

New Feature:
- Massive improvements on ping issues
- Invalid Namespace error

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Ticxo

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Ticxo updated Model Engine—Ultimate Entity Model Manager [1.14-1.16.5] with a new update entry:

Release 2.1.4 - Pathfinder fix, minor fixes and feature

Bug Fix:
- Models with certain hitbox size will cause mobs to spin around (Thank me later Mojang. Your pathfinding code sucks)
- Disguised player keep model when respawn if they click "Respawn" before death animation ends
- Library conflict with other plugins
- Player doesn't swing arm when dropping items

Change:

New Feature:
- [MM] Mechanic namespace (add meg: in front of a mechanic to distinguish between other plugins' mechanic)

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Ticxo

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Ticxo updated Model Engine—Ultimate Entity Model Manager [1.14-1.16.5] with a new update entry:

Release 2.1.5 - MythicMob bug fix, and improved animation

Bug Fix:
- [MM] Removing state with lerp out = 0 causes model to disappear
- [MM] Some AI just stops working
- [MM] Submodel stops working at 2nd application
- [MM] ModelPart targeter is offseted

Change:
- Animation mode B is now as smooth as mode A

New Feature:
- [MM] Per-mob animation mode
- Missing texture error

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Ticxo

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Ticxo updated Model Engine—Ultimate Entity Model Manager [1.14-1.16.5] with a new update entry:

Release 2.1.6 - Calibration settings and a lot of bug fixes

Bug Fix:
- [MM] Setting state speed in `state` mechanic causes weird animations
- Animation mode B does not work in 1.14 and 1.15
- Down-face texture is inverted
- Plugin just fails when Generate-On-Start is set to false
- Model "fracture" when rotating

Change:
- Models now load asynchronously
- Animation mode defaults to mode B
- Revert changes on lerp in frames

New Feature:
- Calibration settings
- [API] source and javadoc!
- Allow submodel of utility bones

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SauronVolter

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I want to buy this plug-in, but paypal will not let me buy it. Do I have other channels to buy it? The same problem is also true for spigotmc
螢幕擷取畫面 2021-06-15 095434.png
 

Ticxo

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Ticxo updated Model Engine—Ultimate Entity Model Manager [1.14-1.16.5] with a new update entry:

Release 2.1.7 - 1.17+ Support and Async model ticking

Bug Fix:
- Possible fix to rare concurrent modification error when player join/leave server
- Mount armor stand desync with model when in Animation B
- ModelPart targeter throwing null pointer

Change:
- Removed Fall and Land default states
- Better error description of Invalid Angle Error
- Mount armor stand would also be packeted

New Feature:
- 1.17 & 1.17.1 support
- Jump default state
- Async model ticking (toggleable)

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Ticxo

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Aug 18, 2017
Messages
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Ticxo updated Model Engine—Ultimate Entity Model Manager [1.14-1.16.5] with a new update entry:

Release 2.1.7 - 1.17+ Support and Async model ticking

Bug Fix:
- Possible fix to rare concurrent modification error when player join/leave server
- Mount armor stand desync with model when in Animation B
- ModelPart targeter throwing null pointer

Change:
- Removed Fall and Land default states
- Better error description of Invalid Angle Error
- Mount armor stand would also be packeted

New Feature:
- 1.17 & 1.17.1 support
- Jump default state
- Async model ticking (toggleable)

Read the rest of this update entry...
 

Ticxo

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Ticxo updated Model Engine—Ultimate Entity Model Manager [1.14-1.17.1] with a new update entry:

Release 2.1.8 - MM 5.0 support and bug fixes

Bug Fix:
- Mounted models not rotating the head correctly
- Turtle doesn't stop walking animation when entering idle
- Stationary model only faces one direction
- [MM] ModelPart targeter throwing error on MM 5.0+

New Feature:
- [MM] lockpitch and lockyaw parameters in model mechanic
- [MM] lockhead mechanic

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Ticxo

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Ticxo updated Model Engine—Ultimate Entity Model Manager [1.14-1.17.1] with a new update entry:

Release 2.2.0 - Multi-mount, hitbox, and more

Bug Fix:
- NPCs mounted on models would not control or move
- Death animations stop prematurely
- Walk animations not playing when mobs strafe

Change:
- Minor pack size-reduction

New Feature:
- [BB] Multi-hitbox
- [BB] Multi-mount (driver & passenger(s))
- [MM] ModelHasDriver, ModelHasPassenger, IsDriving and isRiding conditions
- [MM] LastHitbox condition
- [MM] MountedModel, ModelDriver, ModelPassengers targeter
- [MM] PartVisibility mechanic (Hide model without removing the armor stand)...

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