What's new
Model Engine—Ultimate Entity Model Manager [1.14-1.16.5]

Model Engine—Ultimate Entity Model Manager [1.14-1.16.5] R2.1.2

Ticxo

Developer
Developer
Premium Supporter
Supporter
Joined
Aug 18, 2017
Messages
3
Ticxo submitted a new resource:

[ConxeptWorks] Model Engine—Ultimate Entity Model Manager [1.14-1.16.5] - Create & control mod-like entity models, without any mods.

Don't wanna pay me $15? Or simply wants to try it out first?
Download the demo version!
Demo version has all the functionality of the premium version,
but you can only register 6 models.
Download latest demo version

2.0 is still under Beta. If you want a stable build, use
R1.0.9 instead.


Inherited ModelAPI's legacy
The Ultimate Model...

Read more about this resource...
 

Ticxo

Developer
Developer
Premium Supporter
Supporter
Joined
Aug 18, 2017
Messages
3
Ticxo updated Model Engine—Ultimate Entity Model Manager [1.14-1.16.5] with a new update entry:

Release 2.1.0 - Smooth frames, Disguise and Model Compartment

Bug Fix:
- Name tag not auto updating
- Models not visible when spawned in bulk
- Weird lines in hitbox mode when using animation mode B
- [BB] Inflate not inflating cube
- [MM] Speed variable in state mechanic not working

Change:

New Feature:
- [BB] Smooth interpolation
- Model Disguise
- Model compartment (separate custom model data by a certain number when models are divided by folders. Root folder count as the first compartment)

Read the rest of this update entry...
 

Ticxo

Developer
Developer
Premium Supporter
Supporter
Joined
Aug 18, 2017
Messages
3

Ticxo

Developer
Developer
Premium Supporter
Supporter
Joined
Aug 18, 2017
Messages
3
Ticxo updated Model Engine—Ultimate Entity Model Manager [1.14-1.16.5] with a new update entry:

Release 2.1.2 - Better disguise mechanic, and some changes

Bug Fix:
- Player retaining disguise even after undisguise and logged out
- Disguise command being wonky in general

Change:
- Animations no longer starts lerping out at the last frame. It lerps at the end of an animation
- Looping animation starts at frame 1 after playing once instead of frame 0 (this makes the animation to not stop for 1 frame)
- Walk animation has no lerp in frames

New Feature:
- command arguments to see your disguise (/meg disguise <modelid> true)

Read the rest of this update entry...
 
Top