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Manual related suggestions/requests/reports

jaylawl

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Post all manual related suggestions, reports and requests in here. :idea:
 

TheBeastOrbit

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Hello there one suggestion I have seen your plugin support barApI
but there is no tutorial how to use BarAPI please ca u make one example here or send me to pm
 

WhosHenry

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Please update the Random Spawning section with the latest version changes.
 

jaylawl

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TheBeastOrbit said:
Hello there one suggestion I have seen your plugin support barApI
but there is no tutorial how to use BarAPI please ca u make one example here or send me to pm

@xikage if you would be so kind to take care of this, i have no idea what this is :lol:
 

Gijaloka11

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Hello ! :)

I have a problem when my mobs are spawning, when we are forcing his spawn, he spawn with a lots of HP (example : a zombie with 30 HP on the doc will spawn with 271 HP). But when he spawn since spawner he has his HP. Idk from where come the problem, but it's not only on Zombies.

Ty for you answer :)

(Sorry for my very bad english x) )
 

WhosHenry

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I think a helpful table for the wiki could be the Mythic Mob Item Attack Speed Value to have it exactly the same as the Minecraft Vanilla Attack Speed for each item.

So, for example, for swords the Mythic Mob Attack Speed Value would be -0.6 and the Vanilla Attack Speed is 1.6.


Currently I am going through and testing each one myself, I get the attack speed and recover time from the Minecraft Wiki and then try and match up the recovery time with the Mythic Mob Attack Speed Values, it's quite rudimentary as I'm basically timing each recovery with a stopwatch and then taking averages. It's definitely time-consuming, I don't think there's a better way to get the correct Vanilla Attack Speed value and translate it to the Mythic Mob AttackSpeed value.
 

jaylawl

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so about that table i asked for in ther other topic: do you have it?
 

jaylawl

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well okay. i was looking for something that was derived by the code but if you research it that works too.

gimme a list/table and i will add it
 

WhosHenry

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jaylawl said:
well okay. i was looking for something that was derived by the code but if you research it that works too.

gimme a list/table and i will add it
So far I have tested these, I've tried to get them as close to the vanilla recover speed as possible, down to the milisecond.

AttackSpeed Vanilla Values:
Swords: -0.6
Stone Axe: -0.8
Wood Axe: -0.8
Gold Axe: -0.76
Iron Axe: -0.775
Diamond Axe: -0.76
Stone Hoe: -0.5
Iron Hoe: -0.3
Pickaxes: -0.7
Shovels: -0.76

These are the MythicMob AttackSpeed Values to make them the same (or close enough) to the vanilla items' attack speed.
 

gokivo

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Here: http://www.mythicmobs.net/manual/doku.php/databases/drops/overview

Instead of:

Code:
internal_droptablename:
  TotalItems: <#>  // lets you specify exactly how many items will drop from this table
  MinItems: <#>    // defaults to TotalItems' value
  MaxItems: <#>    // defaults to TotalItems' value
  Conditions:
  - condition 1
  - condition 2
  - ...
  Drops:
  - <item/exp/droptable> <amount> <chance>
  - ...
  DropsPerLevel:
  - <item/exp/droptable> <amount> <chance>
  - ...

Put:

Code:
internal_droptablename:
#lets you specify exactly how many items will drop from this table
  TotalItems: <amount>
#defaults to TotalItems' value
  MinItems: <amount> 
#defaults to TotalItems' value
  MaxItems: <amount> 
  Conditions:
  - condition 1
  - condition 2
  - ...
  Drops:
  - <item/exp/droptable> <amount> <chance>
  - ...
  DropsPerLevel:
  - <item/exp/droptable> <amount> <chance>
  - ...

because if you copy and paste the min/max items with the // comment it doesn't work as it will.
 

Marc Manning

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i can't update my version to this version it wil not show up in /plugins (and more versions)
 
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