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Bug: Same effect works for Type Bat but not Vex

quorn23

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Enter a brief description of what is broken Same effect works for Type Bat but not Vex

What version of Minecraft are you using? 1.15.1

What server jar are you using? PaperSpigot

What is this a bug report for? MythicMobs

What version of the plugin are you using? MythicMobs v4.9.0-SNAPSHOT-3153

Describe the bug. Be as specific as possible, images or short gifs/videos are welcome but save configuration files for later sections. Write a whole paragraph if needed, help us bug testers replicate your issue!
My mob is a floating ghost head hunting people.
If i use Type: BAT it works fine, with Type: VEX the mob becomes invisible, not using the playerhead.

The only difference is the mob type being used.

Server running on Paper version git-Paper-46 (MC: 1.15.1) and MythicMobs v4.9.0-SNAPSHOT-3153
Both are the latest builds at time of reporting.

Example Configurations
The mob:

Code:
Ghost:
  Type: BAT
# Type: VEX
#  Display: '&lGhost'
  Health: 15
  Damage: 1
  Disguise:
    Type: wither_skeleton  
  Skills:
   - potion{t=INVISIBILITY;d=2147483647;l=1} @self ~onSpawn
   - equip{i=Ghost_head:4} ~onSpawn
  Options:
    PreventRandomEquipment: true
    PreventOtherDrops: true
    Silent: true
    MovementSpeed: 0.1


The item:

Code:
Ghost_head:
  Id: player_head
  Data: 3
  Options:
    Player: Quorn23
 
Last edited:

jaylawl

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what do you expect to happen and what is happening instead?
 

quorn23

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0Q0ayS9

9Adp4ZI.png

https://imgur.com/a/0Q0ayS9
This is how it looks with Type: BAT with Type: VEX i only see the particles floating around.
 

quorn23

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Will there be any acknowledgement for the bug? So i know when it's fixed?
 

iTzCascadexX

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I can't replicate this issue, my invisible Vex's are wearing their head just fine. Using 3170 on 1.15.1.
 

quorn23

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I can't replicate this issue, my invisible Vex's are wearing their head just fine. Using 3170 on 1.15.1.

If I use the type BAT the invisible wither skeleton is wearing the visible player head, making a floating head as seen in the screenshot, with type VEX this setting gets ignored and the head gets put on the VEX. It ignores the disguise setting, does this makes clearer what I mean?
 

jaylawl

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thats propably a libsdisguises issue then. mythicmobs only passes the instructions over to libsdisguises and the latter handles it from there. maybe youre on an outdated or bugged version of libs
 

quorn23

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thats propably a libsdisguises issue then. mythicmobs only passes the instructions over to libsdisguises and the latter handles it from there. maybe youre on an outdated or bugged version of libs

Help me follow you, how is this related to LD, if it works fine with type BAT? If Mythicmobs priorities the mob type, in case it's able to wear a player head itself? Libdisguise is running on the latest version (premium). I don't have any issues with LD as long the mobtype is not one that can wear a player head, which gets applied by MM and not LD?

Edit: if my Syntax is incorrect and this is indeed not a priority/order of things bug, how would one have the player head applied to the disguise and not mob type? The goal is a player head floating around and attack people, I'm welcome for input, in case my way is not the best to achieve this. :)
 
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