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  1. Ticxo

    Model Engine—Ultimate Entity Model Manager [1.19.4 - 1.20.4] - Release 4.0.6 - Load balancing, Glow, Brightness, & Bug Fixes

    New Features: - Load balancer on Culling and Animation calculations - Added model glow support [Issue 92] - Added model brightness support [Issue 91] - Added `Create-MC-META` config [Details] - Added primitive Step keyframe handling - Scale 0 bones would no longer send packets [Issue 73] - Added...
  2. Ticxo

    Model Engine—Ultimate Entity Model Manager [1.19.4 - 1.20.4] - Release 4.0.5 - Minor bug fix

    Bug Fixes: - Fixed mount bone position not always initialized (cause teleport to 0 0 0) - Fixed memory leak with subhitbox not unregistering - Fixed citizens command not working on entities until modified by /meg menu - Fixed VFX NPE when not initialized - Fixed models ignore culling on initial...
  3. Ticxo

    Model Engine—Ultimate Entity Model Manager [1.16.5-1.20.4] - Release 3.1.11 - bStats and quick patches

    Bug Fixes: - Fixes crash in recent 1.20.4 builds of Paper - Fix multiple errors Changes: - Empty nametag bones will no longer be visible now New Features: - Nametags now support minimessage/kyori - Added bStats
  4. Ticxo

    Model Engine—Ultimate Entity Model Manager [1.16.5-1.20.4] - Release 3.1.10 - 1.20.4 support, Blockbench 4.9 support, and minor bug fixes

    Bug Fixes: - Fixed head bobbing - Fixed multiple NPE errors New Features: - 1.20.3 - 1.20.4 support - Blockbench model version 4.9 support
  5. Ticxo

    Model Engine—Ultimate Entity Model Manager [1.19.4 - 1.20.4] - Release 4.0.4 - Update-Not-Found Update

    New Features: - Citizens support - Model configuration menu (/meg menu) - Dynamic render/hitbox scaling - Extra summon and disguise command arguments - Import models directly from Mythic packs - MEG 3 data converter. Works on entities and citizens - [MM] `syncbody` attribute on `model` and `vfx`...
  6. Ticxo

    Model Engine—Ultimate Entity Model Manager [1.19.4 - 1.20.4] - Release 4.0.3 - Mythic mount controller, more mechanics, optimizations and bug fixes

    Bug fixes: - Removed debug messages when right clicking with diamond - Fixed model being invisible because render radius default to 0 - [MM] Fixed mount controller being case sensitive - Fixed bones drifting for some behaviors (nametag, leash etc) - [API] Fixed FINISHED phase not called - Fixed...
  7. Ticxo

    Model Engine—Ultimate Entity Model Manager [1.16.5-1.20.4] - Release 3.1.9 - 1.20.2 Support and Bug Fixes

    Bug Fixes: - Fixed memory leak - Fixed Citizens models no longer being animated after a restart/world change - Models no longer float a bit when using ViaVersion from a <1.20.2 host for 1.20.2+ clients New Features: - 1.20.2 Support
  8. Ticxo

    Model Engine—Ultimate Entity Model Manager [1.19.4 - 1.20.4] - Release 4.0.2 - Minor bugfixes

    (This is a merged update with R4.0.1) Bug Fixes: - Fixed MEG4 reading model data from MEG3 (Issue #7) - Fixed UnsupportedOperationError (Issue #9) - Fixed drifty mounting (Issue #11) - Fixed model loading as leather horse armor - Fixed model floating in 1.20.2 - Fixed leftover "test" message...
  9. Ticxo

    Model Engine—Ultimate Entity Model Manager [1.19.4 - 1.20.4] R4.0.6

    Welcome to Model Engine The Most Feature-Complete, Flexible, and Advanced Entity Model Manager Ever feel that Minecraft is...kinda bland? Ever want to have a modded experience, but don't want your players to download mods? Don't you just wanna add everything yourself? If so, then Model Engine...
  10. Ticxo

    Model Engine—Ultimate Entity Model Manager [1.16.5-1.20.4] - Release 3.1.8 - 1.20 Support & Bug fixes

    Bug Fix: - Fixed subhitbox kicking player - Fixed 1.16.5 kicking players with scoreboard packet - Fixed default body rotation controller not initialized with proper values New Feature: - 1.20 support
  11. Ticxo

    Model Engine—Ultimate Entity Model Manager [1.16.5-1.20.4] - Release 3.1.7 - Small patch

    Bug Fix: - Fixed subhitbox not spawning New Feature: - Added "self" argument to select command
  12. Ticxo

    Model Engine—Ultimate Entity Model Manager [1.16.5-1.20.4] - Release 3.1.6 - Basic 1.19.4 Support and bug fixes

    Bug Fix: - Fixed lerp in/out not slerping - Possible fix to sub-hitbox race condition - Fixed VFX 0 render distance - Fixed state mechanic not lowercasing animation name New Feature: - 1.19.4 Support (no display entity support yet)
  13. Ticxo

    Model Engine—Ultimate Entity Model Manager [1.16.5-1.20.4] - Release 3.1.5 - More bug fixes

    Bug Fix: - Possible fix for race conditions - Fixed mounting block player interaction - Fixed dynamic hitbox becoming unresponsive - Possible fix for sub-hitbox disappearing on chunk unload - Fixed atlas ignoring minecraft namespace - Fixed render distance saved as 0 blocks (causing mobs to be...
  14. Ticxo

    Model Engine—Ultimate Entity Model Manager [1.16.5-1.20.4] - Release 3.1.4 - Bug fixes

    Bug Fix: - Fixed citizens NoClassDef error - Fixed conmod errors on NetworkUtils & EntityHandler - Fixed bone ID generating in assets generation phase - Fixed models froze on death when leaving render distance - Fixed models not persisting after server restart Changes: - Default animation mode to B
  15. Ticxo

    Model Engine—Ultimate Entity Model Manager [1.16.5-1.20.4] - Release 3.1.3 - Atlas generation, asset generation config and bug fixes

    Bug Fix: - Fixed models not despawning when nearby player is looking at death screen - Fixed frozen models when entity unloads - Fixed VFX NPE error - Fixed body rotation calibration edge cases - [MM] Fixed placeholder spam NPE error New Feature: - Auto atlas generation for 1.19.3 (does not...
  16. Ticxo

    Model Engine—Ultimate Entity Model Manager [1.16.5-1.20.4] - Release 3.1.2 - More bug fixes cuz what else can I do

    Bug Fix: - Fixed disguise & undisguise command error - Fixed idle animation not playing when mob has no AI - Fixed hitbox error spam again - Fixed rare "hashmap null" error - Fixed turtle unable to leave walk state - Fixed concurrent modification error in ActiveModelImpl - Fixed jittery body...
  17. Ticxo

    Model Engine—Ultimate Entity Model Manager [1.16.5-1.20.4] - Release 3.1.1 - 1.19.3 support and many bug fixes

    Bug Fix: - Possible fix for armorStand nulling - Fixed hitbox error spam when model does not have a hitbox - Fixed passenger sit pose render issue - Fixed OBB hitbox not interactible in <1.19 - Fixed hurt tint revert model custom tint to white - Fixed 1.17 NoClassDef again - [MM] Fixed Remap...
  18. Ticxo

    Model Engine—Ultimate Entity Model Manager [1.16.5-1.20.4] - Release 3.1.0 - Hitbox system rework & bug fixes

    Bug Fix: - Fixed unable to riptide with Riptide Trident - Fixed player collision disabled - Fixed portal swirl effect not playing - Fixed 1.17 NoClassDef error - Fixed model misaligned when first summoned Change: - Hitbox might be less accurate now
  19. Ticxo

    Model Engine—Ultimate Entity Model Manager [1.16.5-1.20.4] - Release 3.0.2 - Bug fixes

    Bug Fix: - Fixed weird bee movement - Fixed CMI hologram not interactable - Fixed occasional NPE
  20. Ticxo

    Model Engine—Ultimate Entity Model Manager [1.16.5-1.20.4] - Release 3.0.1 - Paper chunk rewrite support and bug fixes

    Bug Fix: - Fixed item model json not cleared on reload - Fixed bone generation order not preserved - Fixed "-" not allowed in texture name - Fixed compatibility with Paper #174 - [MM] Fixed model ID being case sensitive - [API] Fixed model application within mob spawn consumer Change: -...
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