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    Civs Premium - Backwards Compatibility

    Changelog: * Civs is now backwards compatible at least as far back as 1.16.5. You will still get errors on startup for configs with newer blocks in them, so make sure you adjust your configs for the server version you are on. * War disabled towns should no longer deny admins the ability to open...
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    Civs Premium - Custom model data + requested config settings

    Changelog: * Custom model data is now working COBBLESTONE*4^60 gives you 4 cobble with data 60 * Added use-war-enabled setting to config.yml so you can disable the whole war-enabled system * Town owners can now destroy buildings in their towns without having to add themselves as an owner of the...
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    Civs Premium - 1.19 + Mystic Shrine

    Changelog: * Updated to include 1.19 features * Added the obelisk, the first wonder building. Only one can exist. Gives great pvp gear, but makes you a target for every other war town * Towns and players are now PvE by default. Towns can be attacked once they build war-enabled buildings (like...
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    Civs Premium - Catapult fix + slime farm

    Changelog: * Catapults that are auto firing and run out of input (TNT) no longer blow themselves up * Added a slime farm at level 4 * NPC housing now pays a small amount of money to the region owner every irl hour. This should help decrease the gap between solo and teams of players * Towns...
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    Civs Premium - Bugfixes and QoL updates

    Changelog: * Added a ceasefire setting so that you can disable town power damage from TNT during certain hours of the day. * Added a setting for pvp-worlds. If empty, then this feature is disabled and war is enabled on all worlds (which is the default). Any town owner in a non-pvp world is safe...
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    Civs Premium - Gov Type Hotfix and World Height

    Changelog: * Fixed a bug where creating regions in towns without gov type limits would be blocked * Fixed a bug where regions could not be built below y0 * Added the /cv poweradd and /cv powerrem commands to add and remove power from a town
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    Civs Premium - Gov Type Limits

    Changelog: * You can now restrict regions to only be built under certain gov types * You can set a gov type to not appear in the menu when choosing a gov type * Added /cv power [town name] [amount] as an admin command to set town power * Refunds for destroying your own region are now...
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    Civs Premium - Alliance invites + Enchanting skill fixes

    Changelog: * Fixed the index of the alliance invite button * Fixed it so enchanting skill exp is awarded even if classes and skills are disabled * Disallowed items are no longer checked if classes and skills are disabled
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    Civs Premium - Hotfix console spam for chunk loading/unloading

    Changelog * Removes console spam from chunk loading and unloading
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    Civs Premium - Warrior path updates + conveyor optimization

    Changelog: * Fixed the warrior path by removing siege machines from it. Added more reward money to help cover costs * Conveyors now remember the previous region they delivered too (even after a server restart). When a player is not within 5 chunks of the region, it will teleport items directly...
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    Civs Premium - Worldguard Compatibility + bugfixes

    Changelog: * Fixed an incompatibility that allowed you to place shelters in Worldguard protected regions * Fixed a bug where you could duplicate shelters by keeping one in your inventory, relogging, and grabbing a new one from your blueprints * Fixed a bug where non-members can place items in...
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    Civs Premium - 1.18 New Biomes

    Changelog: * Updated to 1.18 and fixed errors with new biomes * Added pl3xmap support (thanks NeumimTo) * If you are a town owner, your town tag in chat should now reflect the town you own with the highest population * Prices displayed in non-English languages should now be fixed * Time (like...
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    Civs Premium - No Government + Tutorial fix

    Changelog: * You can now choose to have no government, which is similar to Anarchy, but anyone can invite themselves to the town. * Added a transition from Anarchy to No Government after a week of inactivity * Added a fix that should allow players to finish their tutorials (thanks Rayzr522)
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    Civs - No Government + Tutorial fix

    Changelog: * You can now choose to have no government, which is similar to Anarchy, but anyone can invite themselves to the town. * Added a transition from Anarchy to No Government after a week of inactivity * Added a fix that should allow players to finish their tutorials (thanks Rayzr522)
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    Civs Premium - Chat bugfix

    Changelog: * Fixed a null error on player chat event for 1.17
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    Civs Premium - Starting Items

    Changelog: * You can now set regions so that they are added to new player's starting items. See the shelter as an example * Adding input items one after another into a region will no longer bypass region cooldowns * More error handling null biomes and invalid player data
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    Civs - Starting Items

    Changelog: * You can now set regions so that they are added to new player's starting items. See the shelter as an example * Adding input items one after another into a region will no longer bypass region cooldowns * More error handling null biomes and invalid player data
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    Civs - Global Chat Hotfix + Worldedit Compat

    Changelog: * You can now enable safe-worldedit in config.yml so that you can't worldedit inside Civs regions * Fixed a bug where global chat would break on some outdated server versions * Re-included translation files in the plugin so you don't need to download the translations separately
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    Civs Premium - Global Chat Hotfix + Worldedit Compat

    Changelog: * You can now enable safe-worldedit in config.yml so that you can't worldedit inside Civs regions * Fixed a bug where global chat would break on some outdated server versions * Re-included translation files in the plugin so you don't need to download the translations separately
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    Civs Premium - Catapults and Chat Channel Formats

    Changelog: * Added the ability to shift right click to lock on to a target and auto-fire TNT from the catapult * Added 2 evolved stages to the catapult for faster rates for fire * Removed the siege machines. Towns now take power damage similar to outposts * Added customizable chat channel...
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