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| World Scaling Level Mobs | Custom Mobs | Region Mobs | [NO UPDATES]

| World Scaling Level Mobs | Custom Mobs | Region Mobs | [NO UPDATES] 2023-09-08

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Added a new skill to "Sniper"
Added "Frog" and "Warden" so it's ready to be used

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Changed "ArrowShooter" name to "Sniper"
Changed some skills for "Sniper"
Changed "ZombieExplosion" skills, so it's visually better
Fix for Iron Golem Drop Table

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Removed "AngryCaveGolem", too unstable


Also preparing for a server where you can join and find every custom mob I've made and more resources from mythicmobs.
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Reactions: Sendiago
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Added a new mob called "Mother of Phantoms", huge Phantom
Added a summoning skill to "Mother of Phantoms"
Added healthbar to "Mother of Phantoms"
Added a "Bull" spawner (use with with "/mm spawners move BullSpawner")
Added money drop to "Bull"

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Changed that "Angry Iron Golems" can't spawn outside (If it doesn't work now, I will break my pc)
Changed the "ArrowShooter" name to "Sniper"
Changed some random spawns to "ADD" instead of "REPLACE" and needed to turn on "GenerateSpawnPoints: true", you should use the "config.yml" file, because it's based on that.
Changed "WaterMonster" name to "WaterSphere"
Changed how the mob "Bull" behave.
Changed some configurations for world scaling levelling


######## REMOVED ########
Removed "TreasureEnderman"


I am preparing for a server where you can join and find every custom mob I've made + much more.
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Reactions: djl0st12
######## ADDED ########
Added "DigOutOfGround: true" to all custom mobs, now it will not suffocate
Added "Treasure Enderman" mob, just a mob that holds the treasure (Treasure it holds can be changed)
Added sound to "Bull" mob when it starts to get angry
I always wanted a water monster, and MythicMobs is amazing as always so yes I've now added a "WaterMonster" and a new skill called "WaterBolt"
Added a droptable to "WaterMonster" and "TreasureEnderman"
Added randomspawn to "WaterMonster"
Added Faction ' Zombies ' to normal Zombie and Custom Angry Iron Golem
Added sounds to "WaterMonster"
Added new pictures to the home page

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ZombieJumper jumps more frequently now
Changed skill "Angry" to "AngryStart" and made an another skill called "AngryEnd" to drop combat
Now "Angry Iron Golem" should only spawn in caves

######## Bonus ########
- Preparing for adding "Head Drops" inside "Items Folder"
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Changed "Bull"'s skill
- It will now be angry if getting hit
- It will show particles when it's angry
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If you got an idea then tell me and I'll try to make it!
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-
LibsDisguise is required:
New mob called "Bull" and yes it's a bull with custom level.
Will attack if getting attacked. (Can be disabled/changed)
Will attack villagers. (Can be disabled/changed)
It drops items and exp
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LevelModifiers has been added to RegionMobs
Custom Zombies got a faction called "Zombies"
Custom Creepers got a faction called "Creepers"
All DamageModifiers has been added to "Knight.yml"

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######## REMOVED ########
Removed some unnecessary text inside "Knight.yml" equipment
Temporarily removed "Bee", something is totally wrong with it

If you got an idea then tell me and I'll try to make it!
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Fixed custom mobs not spawning, needed to change spawnpoint from "ADD" to "REPLACE"
Added & Removed some spawning conditions to custom mobs
Changed slaying message
Every mob should now spawn without being suffocating inside a block
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If you ever encounter a spam because "Bee" can not be found, try deleting your "SavedData" folder inside "MythicMobs" folder.
######## ADDED ########
Added another healthbar type
* Display name will show health
Added a new skill called "Bleeding" instead of "PoisonEffect"
Added coordinates to "ZombieHorde" skills
Re-added Bee
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Moved all healthbars to the top of "LevelledMobs.yml" file
Merged all custom mob skill files to one file called "LevelledCustomMobsSkills.yml"
"Explosive" zombie skill is now changed a bit and looks better
"ZombieStealh" will remove blockmask on death
"ZombieStealth" will make a better path
"ZombieStealth" will be invisible on spawn
Bug fixes
######## REMOVED ########
Removed skill "PoisonEffect" from "LevelledCustomMobsSkills.yml" file

If you got an idea then tell me and I'll try to make it!
######## ADDED ########
What I've added to "Knight.yml" file;
D
rop table to minion
AIGoalSelectors
AITargetSelectors
DamageModifiers
Added 2 new skill types.
* MinionsCall
* EndBolt

What I've added to "LevelledMobs.yml" file;
Re-added 2 types of healthbar, inside "LevelledMobs.yml" file instead of inside skills.
2 Types of healthbar is added
* Actionbar Messages
* Chat Messages
Only the first few mobs got it, you need to add it yourself to every mob if you want it.

######## CHANGED ########
Fixed boss "Knight" head skin
Fixed some bugs in "Knight.yml" file
Merged every DropTables into one file, except CustomMobDropTable
Changed some file names

######## REMOVED ########
Removed "SavedData" Folder from download, you don't need that
Removed 2 skills from "Knight.yml" (Earthquake, CallForHelp)

If you got an idea then tell me and I'll try to make it!
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######## CHANGED ########

######## REMOVED ########
Temporaily removed "Bee" mob
Temporaily removed healthbar

If you got an idea then tell me and I'll try to make it!
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AggressiveMobs, PassiveMobs, Villagers, ZombieVillagers files is merged together as one file called LevelledMobs

######## REMOVED ########
Removed Break_Down_The_Options.yml file, and made it as a resource

######## TODO ########
Update Healthbar
Make more custom mobs
Re-work some of the designs
See if the level system is still working proberly

I'm back and will update this again!
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