What's new
| World Scaling Level Mobs | Custom Mobs | Region Mobs |

| World Scaling Level Mobs | Custom Mobs | Region Mobs | 4.3

- Categorized everything
- Disabled all horse types, wolf and cats. ( They despawn on restart, whether they are tamed or not, need to find a fix if possible ) Still works, it's using the vanilla way instead



Join my server, it features over 100+ customized mythicmobs, from the mythiccraft site and most of them are made by myself.
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- Changed all "ADD" action to "REPLACE", so mythicmobs will not find spawning points like before
- Changed a bit to the region zombie random spawning
- Changed some small things inside config.yml
- Added "world_the_end" to the config
- Added "Heads" to all passive, aggressive and custom mobs
- Enabled "Frog" mob and drops
- Enabled "Warden" mob and drops
- Fixed "Knight_Boss" melee
- Fixed "Knight_Boss" projectile bolt
- Fixed "Knight_Boss" healing effect
- Fixed that Pillager Captain doesn't give Bad Omen effect, but it does now (There's a skill for it and that's the only - working method for me)
- Added Vindicator mob, droptable and head (That was missing)
- Villager's was added, but I removed it again, they was not working at all so mythicmobs will not control them


Join my server, it features over 100+ customized mythicmobs, from the mythiccraft site and most of them are made by myself.
New Banner - Still.png
- Knight will now pull players towards him on spawn
- Knight will now setstance for when equipping armor on spawn, so it doesn't repeat itself
- Knight now starts equipping armor and then attacks
- Knight Minions will no longer instant drop it's own head
- Decreased "Zombie Horde" random spawning chance
- Fixed CreeperNotDying & CreeperCharged AI's
- Removed some AI's
- Now Invisible Zombie will mask the ground faster
- Every custom mob will no longer equip random items
- Added a new skill to skilled zombie
- Added a new leap skill to jumper zombie
- Updated skilledzombie
- Fixed Sniper not shooting arrows
- Moved "Mob Heads" file into Custom Levelled pack
- Removed "Sniper Items", it's added inside "Levelled Custom Items" file
- Added 5 heads to the Ghost, it will randomly spawn with a random head
- Added an constant effect to ghost, just to make it scarier
- Invisible Spiders will now spawn more frequently
- Changed some small things in random spawns for the custom mobs

To make sure everything works, delete the current packs and insert the new ones.



Join my server, it features over 150+ mythicmobs.
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REMEMBER! Delete the old "config.yml" file and then move the new one.

How to install:
Drag and drop all files from the RAR to "MythicMobs" folder.
Every file will now be located inside { MythicMobs -> Packs -> Open one of the 3 Packs }


- Moved everything in a pack folder
- Changed names on some of the files
- Added a droptable to "Mother of Phantom"
- Added custom items to every custom mob
- Added break shield to "Zombie Tank"
- Now ZombieHorde will spawn again, made a mistake
- Zombie Horde will not show coordinates anymore

Join my server, it features over 150+ mythicmobs.

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- Healthbar added to the display name on all hostile mobs (locate it inside the folder "Skills")
- Fixed small bugs
- Fixed so you now can attack knigth and knight minions with projectiles and melee
- Changed color on every mob to a standard of white and orange
- Changed how the randomspawns works


Knight & Knight Minion:
- Got 2 new damage skills
- Re-work of Knight & Knight Minion equipment
- Bossbar got changed
- Knight will equip armor when in combat
- Items are located inside items folder
- Knight & Knight minions now got a DropTable
- Knight & Knight minions now got sounds
- Knight will now no longer heal frequently
- Knight will now use a "randomskill" instead of 3 ontimer skill

Join my server, it features over 150+ mythicmobs.
New Banner - Still.png
######## ADDED ########

######## CHANGED ########

Fixed "InvisibleVex" also called "Ghost" now

######## REMOVED ########



Now you can join my server with over 150 custom mobs. Brought files from MythicCraft.net and a lot of them made by myself.
######## ADDED ########
Added a new skill to "Sniper"
Added "Frog" and "Warden" so it's ready to be used

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Changed "ArrowShooter" name to "Sniper"
Changed some skills for "Sniper"
Changed "ZombieExplosion" skills, so it's visually better
Fix for Iron Golem Drop Table

######## REMOVED ########
Removed "AngryCaveGolem", too unstable


Also preparing for a server where you can join and find every custom mob I've made and more resources from mythicmobs.
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######## ADDED ########
Added a new mob called "Mother of Phantoms", huge Phantom
Added a summoning skill to "Mother of Phantoms"
Added healthbar to "Mother of Phantoms"
Added a "Bull" spawner (use with with "/mm spawners move BullSpawner")
Added money drop to "Bull"

######## CHANGED ########
Changed that "Angry Iron Golems" can't spawn outside (If it doesn't work now, I will break my pc)
Changed the "ArrowShooter" name to "Sniper"
Changed some random spawns to "ADD" instead of "REPLACE" and needed to turn on "GenerateSpawnPoints: true", you should use the "config.yml" file, because it's based on that.
Changed "WaterMonster" name to "WaterSphere"
Changed how the mob "Bull" behave.
Changed some configurations for world scaling levelling


######## REMOVED ########
Removed "TreasureEnderman"


I am preparing for a server where you can join and find every custom mob I've made + much more.
  • Like
Reactions: djl0st12
######## ADDED ########
Added "DigOutOfGround: true" to all custom mobs, now it will not suffocate
Added "Treasure Enderman" mob, just a mob that holds the treasure (Treasure it holds can be changed)
Added sound to "Bull" mob when it starts to get angry
I always wanted a water monster, and MythicMobs is amazing as always so yes I've now added a "WaterMonster" and a new skill called "WaterBolt"
Added a droptable to "WaterMonster" and "TreasureEnderman"
Added randomspawn to "WaterMonster"
Added Faction ' Zombies ' to normal Zombie and Custom Angry Iron Golem
Added sounds to "WaterMonster"
Added new pictures to the home page

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ZombieJumper jumps more frequently now
Changed skill "Angry" to "AngryStart" and made an another skill called "AngryEnd" to drop combat
Now "Angry Iron Golem" should only spawn in caves

######## Bonus ########
- Preparing for adding "Head Drops" inside "Items Folder"
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Changed "Bull"'s skill
- It will now be angry if getting hit
- It will show particles when it's angry
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If you got an idea then tell me and I'll try to make it!
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