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| World Scaling Level Mobs | Custom Mobs | Region Mobs | [NO UPDATES]

| World Scaling Level Mobs | Custom Mobs | Region Mobs | [NO UPDATES] 2023-09-08

This is the last update for this resource, because I am planning a "Custom Mobs Pack" premium resource without all the vanilla, but with custom mobs.

All updated custom mobs will be transfered to the premium version and new custom mobs will be added.


- Tested on Paper 1.19.4 and MythicMobs Premium
- Added an example of how to spawn mobs in vanilla structures
- Added Tadpole, Ravager mob to levelled
- Added Tadpole, Ravager head
- Added Tadpole, Ravager drops
- Removed "Bleeding" skill for all vanilla zombies
- Moved disabled vanilla mobs to a new file called "DisabledMobs"
- Bee has been enabled again
- Zombified Piglin has been added

Join my server, it features over 100+ customized mythicmobs, from the mythiccraft site and most of them are made by myself.
New Banner - Still.png
- Fixed some droptables

Join my server, it features over 100+ customized mythicmobs, from the mythiccraft site and most of them are made by myself.
New Banner - Still.png
- Added "PreventRenaiming: false" option to every mob
- Added a new mob called "Sam the Snowman" and a droptable
- Added a biome spawn condition to "Sam The Snowman"

Join my server, it features over 100+ customized mythicmobs, from the mythiccraft site and most of them are made by myself.
New Banner - Still.png
- Categorized everything
- Disabled all horse types, wolf and cats. ( They despawn on restart, whether they are tamed or not, need to find a fix if possible ) Still works, it's using the vanilla way instead



Join my server, it features over 100+ customized mythicmobs, from the mythiccraft site and most of them are made by myself.
New Banner - Still.png
- Changed all "ADD" action to "REPLACE", so mythicmobs will not find spawning points like before
- Changed a bit to the region zombie random spawning
- Changed some small things inside config.yml
- Added "world_the_end" to the config
- Added "Heads" to all passive, aggressive and custom mobs
- Enabled "Frog" mob and drops
- Enabled "Warden" mob and drops
- Fixed "Knight_Boss" melee
- Fixed "Knight_Boss" projectile bolt
- Fixed "Knight_Boss" healing effect
- Fixed that Pillager Captain doesn't give Bad Omen effect, but it does now (There's a skill for it and that's the only - working method for me)
- Added Vindicator mob, droptable and head (That was missing)
- Villager's was added, but I removed it again, they was not working at all so mythicmobs will not control them


Join my server, it features over 100+ customized mythicmobs, from the mythiccraft site and most of them are made by myself.
New Banner - Still.png
- Knight will now pull players towards him on spawn
- Knight will now setstance for when equipping armor on spawn, so it doesn't repeat itself
- Knight now starts equipping armor and then attacks
- Knight Minions will no longer instant drop it's own head
- Decreased "Zombie Horde" random spawning chance
- Fixed CreeperNotDying & CreeperCharged AI's
- Removed some AI's
- Now Invisible Zombie will mask the ground faster
- Every custom mob will no longer equip random items
- Added a new skill to skilled zombie
- Added a new leap skill to jumper zombie
- Updated skilledzombie
- Fixed Sniper not shooting arrows
- Moved "Mob Heads" file into Custom Levelled pack
- Removed "Sniper Items", it's added inside "Levelled Custom Items" file
- Added 5 heads to the Ghost, it will randomly spawn with a random head
- Added an constant effect to ghost, just to make it scarier
- Invisible Spiders will now spawn more frequently
- Changed some small things in random spawns for the custom mobs

To make sure everything works, delete the current packs and insert the new ones.



Join my server, it features over 150+ mythicmobs.
New Banner - Still.png
REMEMBER! Delete the old "config.yml" file and then move the new one.

How to install:
Drag and drop all files from the RAR to "MythicMobs" folder.
Every file will now be located inside { MythicMobs -> Packs -> Open one of the 3 Packs }


- Moved everything in a pack folder
- Changed names on some of the files
- Added a droptable to "Mother of Phantom"
- Added custom items to every custom mob
- Added break shield to "Zombie Tank"
- Now ZombieHorde will spawn again, made a mistake
- Zombie Horde will not show coordinates anymore

Join my server, it features over 150+ mythicmobs.

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- Healthbar added to the display name on all hostile mobs (locate it inside the folder "Skills")
- Fixed small bugs
- Fixed so you now can attack knigth and knight minions with projectiles and melee
- Changed color on every mob to a standard of white and orange
- Changed how the randomspawns works


Knight & Knight Minion:
- Got 2 new damage skills
- Re-work of Knight & Knight Minion equipment
- Bossbar got changed
- Knight will equip armor when in combat
- Items are located inside items folder
- Knight & Knight minions now got a DropTable
- Knight & Knight minions now got sounds
- Knight will now no longer heal frequently
- Knight will now use a "randomskill" instead of 3 ontimer skill

Join my server, it features over 150+ mythicmobs.
New Banner - Still.png
######## ADDED ########

######## CHANGED ########

Fixed "InvisibleVex" also called "Ghost" now

######## REMOVED ########



Now you can join my server with over 150 custom mobs. Brought files from MythicCraft.net and a lot of them made by myself.
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