######## ADDED ########
Added a new skill to "Sniper"
Added "Frog" and "Warden" so it's ready to be used
######## CHANGED ########
Changed "ArrowShooter" name to "Sniper"
Changed some skills for "Sniper"
Changed "ZombieExplosion" skills, so it's visually better
Fix for Iron Golem Drop Table
######## REMOVED ########
Removed "AngryCaveGolem", too unstable
Also preparing for a server where you can join and find every custom mob I've made and more resources from mythicmobs.
######## ADDED ########
Added a new mob called "Mother of Phantoms", huge Phantom
Added a summoning skill to "Mother of Phantoms"
Added healthbar to "Mother of Phantoms"
Added a "Bull" spawner (use with with "/mm spawners move BullSpawner")
Added money drop to "Bull"
######## CHANGED ########
Changed that "Angry Iron Golems" can't spawn outside (If it doesn't work now, I will break my pc)
Changed the "ArrowShooter" name to "Sniper"
Changed some random spawns to "ADD" instead of "REPLACE" and needed to turn on "GenerateSpawnPoints: true", you should use the "config.yml" file, because it's based on that.
Changed "WaterMonster" name to "WaterSphere"
Changed how the mob "Bull" behave.
Changed some configurations for world scaling levelling
######## REMOVED ########
Removed "TreasureEnderman"
I am preparing for a server where you can join and find every custom mob I've made + much more.
######## ADDED ########
Added "DigOutOfGround: true" to all custom mobs, now it will not suffocate
Added "Treasure Enderman" mob, just a mob that holds the treasure (Treasure it holds can be changed)
Added sound to "Bull" mob when it starts to get angry
I always wanted a water monster, and MythicMobs is amazing as always so yes I've now added a "WaterMonster" and a new skill called "WaterBolt"
Added a droptable to "WaterMonster" and "TreasureEnderman"
Added randomspawn to "WaterMonster"
Added Faction ' Zombies ' to normal Zombie and Custom Angry Iron Golem
Added sounds to "WaterMonster"
Added new pictures to the home page
######## CHANGED ########
ZombieJumper jumps more frequently now
Changed skill "Angry" to "AngryStart" and made an another skill called "AngryEnd" to drop combat
Now "Angry Iron Golem" should only spawn in caves
######## Bonus ########
- Preparing for adding "Head Drops" inside "Items Folder"
######## ADDED ########
######## CHANGED ########
Changed "Bull"'s skill
- It will now be angry if getting hit
- It will show particles when it's angry
######## REMOVED ########
If you got an idea then tell me and I'll try to make it!
######## ADDED ########
-
LibsDisguise is required:
New mob called "Bull" and yes it's a bull with custom level.
Will attack if getting attacked. (Can be disabled/changed)
Will attack villagers. (Can be disabled/changed)
It drops items and exp
-
LevelModifiers has been added to RegionMobs
Custom Zombies got a faction called "Zombies"
Custom Creepers got a faction called "Creepers"
All DamageModifiers has been added to "Knight.yml"
######## CHANGED ########
######## REMOVED ########
Removed some unnecessary text inside "Knight.yml" equipment
Temporarily removed "Bee", something is totally wrong with it
If you got an idea then tell me and I'll try to make it!
######## ADDED ########
######## CHANGED ########
Fixed custom mobs not spawning, needed to change spawnpoint from "ADD" to "REPLACE"
Added & Removed some spawning conditions to custom mobs
Changed slaying message
Every mob should now spawn without being suffocating inside a block
######## REMOVED ########
If you ever encounter a spam because "Bee" can not be found, try deleting your "SavedData" folder inside "MythicMobs" folder.
######## ADDED ########
Added another healthbar type
* Display name will show health
Added a new skill called "Bleeding" instead of "PoisonEffect"
Added coordinates to "ZombieHorde" skills
Re-added Bee
######## CHANGED ########
Moved all healthbars to the top of "LevelledMobs.yml" file
Merged all custom mob skill files to one file called "LevelledCustomMobsSkills.yml"
"Explosive" zombie skill is now changed a bit and looks better
"ZombieStealh" will remove blockmask on death
"ZombieStealth" will make a better path
"ZombieStealth" will be invisible on spawn
Bug fixes
######## REMOVED ########
Removed skill "PoisonEffect" from "LevelledCustomMobsSkills.yml" file
If you got an idea then tell me and I'll try to make it!
######## ADDED ########
What I've added to "Knight.yml" file;
Drop table to minion
AIGoalSelectors
AITargetSelectors
DamageModifiers
Added 2 new skill types.
* MinionsCall
* EndBolt
What I've added to "LevelledMobs.yml" file;
Re-added 2 types of healthbar, inside "LevelledMobs.yml" file instead of inside skills.
2 Types of healthbar is added
* Actionbar Messages
* Chat Messages
Only the first few mobs got it, you need to add it yourself to every mob if you want it.
######## CHANGED ########
Fixed boss "Knight" head skin
Fixed some bugs in "Knight.yml" file
Merged every DropTables into one file, except CustomMobDropTable
Changed some file names
######## REMOVED ########
Removed "SavedData" Folder from download, you don't need that
Removed 2 skills from "Knight.yml" (Earthquake, CallForHelp)
If you got an idea then tell me and I'll try to make it!
######## ADDED ########
######## CHANGED ########
######## REMOVED ########
Temporaily removed "Bee" mob
Temporaily removed healthbar
If you got an idea then tell me and I'll try to make it!
######## ADDED ########
######## CHANGED ########
AggressiveMobs, PassiveMobs, Villagers, ZombieVillagers files is merged together as one file called LevelledMobs
######## REMOVED ########
Removed Break_Down_The_Options.yml file, and made it as a resource
######## TODO ########
Update Healthbar
Make more custom mobs
Re-work some of the designs
See if the level system is still working proberly
I'm back and will update this again!