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Rift Portal System | Dynamic Phases | Intense Battles | Unique Bosses | Rift Currency & Rewards

Rift Portal System | Dynamic Phases | Intense Battles | Unique Bosses | Rift Currency & Rewards 1.2.0

# These Changelogs was made some time ago:
- Rift Max Score has been changed to a variable
- All mobs has a variable to adjust the score it drop on death, instead of it was spread on all mobs it is now added to "RIFT-OPEN-INTERACT-1" skill
- Powerups will now despawn after 15 seconds
- You can now interact with a portal without a specific item, but it will randomly choose what's coming, your hand needs to be empty "Holding AIR"
- Splitted "Rift Portal" into more "mobs". There's now: RIFT_PORTAL_STATIONARY, RIFT_PORTAL_INTERACT, RIFT_PORTAL_OPEN, and RIFT_PORTAL_CLOSE
- Removed a bunch of stance conditions, it should now make it easier for me to add more advanced features
- Moved Item Skills to have it's own file
- Rift Ender Revenant can only be damaged by using swords, but it only takes 1 damage per hit
- Changed "Rift Ender Revenant" type from ENDERMAN to PIGLIN_BRUTE
- Added a new mob to the wave system, "RIFT_SWARM". Rift Hunter has a chance to spawn a swarm. It has low health and low damage, and gives no rift score.
- Integrated "RIFT_SCOUT" into the wave system. It will now teleport randomly around.
- "RIFT_MINION" can now heal itself, but will not heal itself if there are players close to it
- Added a new mob named "RIFT_ENDER_REVENANT_COPY," which is a duplicate of the Ender Revenant. When the Ender Revenant reaches low health, it will summon multiple copies of itself.
- Added a new mob, "RIFT_CRYSTAL_MOVING", which has a low chance of spawning during waves, trading, or when summoning the Ender Revenant. It has a high drop rate but will despawn after a few seconds.

# Here's some new Changelogs:
- Added new portals to every event that can happen when interacting with the portal, with that change I can remove a bunch of conditions
- Added Rift Portal currency with recipes (1 Furnace Recipe, 1 Blast Furnace Recipe, 2 Shaped Recipes) "RIFT_PORTAL_CURRENCY_LOW, RIFT_PORTAL_CURRENCY_MED, RIFT_PORTAL_CURRENCY_HIGH"
- Added a timer for an open rift portal. When you find and interact with a rift, the timer starts. The portal will close when the timer reaches zero, but it will not despawn if you interact with it using a specific item or with your bare hands.
- Randomized teleporting activation for wave mobs
- Added a new system named "Arcane Heart". You need to protect the Heart to receive great rewards. If not protected, it will be destroyed, and the portal will close. It requires a specific item to open, but you might be able to open it without an item if you're lucky.
- Changed Rift Portal equipment items
- Added a timer for Arcane Heart, how long you need to protect it
- When trading with the Rift Trader, you will now use Rift Currencies instead of netherite ingots. Additionally, more items have been added to the Trader's inventory for trading.

rift_portal_system.png
- Fixed "RIFT_ENDER_REVENANT" not taking 1 damage per hit
- Added sounds to messages in "RIFT-ENDER_SUMMON" skill
- Added player-scaling health and damage to the Rift Ender Revenant
- Added more conditions to Rift Portal spawning (conditions: inclaim, inregion, playersinworld)
- Added powerups to Wave System (Speed, Strength, Resistance and Health Regeneration), small particle sphere floating around that you can interact with and get a buff
- Added FancyDrops to all drops with hologram text and coloring that supports it
- Added four more waves to the wave System
- Added one more mob to the wave system "RIFT_SCOUT"
- Splitted skill sections into more files

rift_portal_system.png
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