MythicCrucible

MythicCrucible v5.13.0

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Latest builds

5.13.1-SNAPSHOT Latest
MythicCrucible-5.13.1-SNAPSHOT.jar
Build 4269

fix: augment item loss in menu slots, lore template conditions, Nexo lore italics (#372, #374, #361)

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5.13.1-SNAPSHOT
MythicCrucible-5.13.1-SNAPSHOT.jar
Build 4268

feat: add augment item mechanic

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5.13.1-SNAPSHOT
MythicCrucible-5.13.1-SNAPSHOT.jar
Build 4267

Fix incomplete recipe outputs

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5.13.1-SNAPSHOT
MythicCrucible-5.13.1-SNAPSHOT.jar
Build 4266

fix: add 26.2 and 26.1.x rows to pack-format table

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5.13.1-SNAPSHOT
MythicCrucible-5.13.1-SNAPSHOT.jar
Build 4265

fix(items): expose slot context to item skill placeholders

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5.13.1-SNAPSHOT
MythicCrucible-5.13.1-SNAPSHOT.jar
Build 4264

feat: add ~onOffhandEquip and ~onOffhandUnequip item triggers

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5.13.1-SNAPSHOT
MythicCrucible-5.13.1-SNAPSHOT.jar
Build 4263

fix(crafting): use vanilla choices and preserve result names

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5.13.1-SNAPSHOT
MythicCrucible-5.13.1-SNAPSHOT.jar
Build 4262

fix: add TransmuteRecipeHelper for better version handling to avoid NoClassDef Errors

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5.13.1-SNAPSHOT
MythicCrucible-5.13.1-SNAPSHOT.jar
Build 4261

Add configurable hitbox dimensions to furniture states

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5.13.1-SNAPSHOT
MythicCrucible-5.13.1-SNAPSHOT.jar
Build 4260

fix: smithing failed with a Mythic BaseItem that has durability (#334)

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5.13.1-SNAPSHOT
MythicCrucible-5.13.1-SNAPSHOT.jar
Build 4259

fix: ~onHeld/~onUnheld still not firing when moving items in your inventory

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5.13.1-SNAPSHOT
MythicCrucible-5.13.1-SNAPSHOT.jar
Build 4258

Refactor recipe registration

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5.13.1-SNAPSHOT
MythicCrucible-5.13.1-SNAPSHOT.jar
Build 4257

increment version

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5.13.0
MythicCrucible-5.13.0.jar
Build 4256

fix: connectable furniture now connects in every direction

View 7 more changes
  • - ITEM_FRAME furniture (and Placement: HANGING) never detected direction, so rows only joined east/west however you placed them.
  • - ARMOR_STAND furniture and non-FIXED Transform displays had facing inverted, so ConnectionModels.Left and .Right were swapped. Swap them back if you tuned around it.
  • - A corner reported the wrong direction to its neighbours, breaking the rest of the run.
  • - Outer corner models could overwrite inner ones.
  • - Furniture with Barriers could not see its neighbours, and matched itself through its own barrier blocks.
  • - Rotating a piece left it on its old connection model.
  • - Changing a State permanently lost the connection model. States setting their own Model still take priority.
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5.13.0
MythicCrucible-5.13.0.jar
Build 4255

fix: NPE regenerating items with no Display name

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5.13.0
MythicCrucible-5.13.0.jar
Build 4254

API improvements to item updater and augments

View 3 more changes
  • added `/crucible items copyto ITEM_ID` command, which will copy relevant data such as stat ratios, augments, enchants and levels to a new item.
  • - API: `ItemUpdateManager::copyItemData`
  • added static `<data.KEY{default=...}>` placeholders to the `Skills` section **on items**, which are read from `ItemData.KEY: ...` upon loading the plugin. Allows dynamic skills on similar items without any runtime placeholder parsing.
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5.13.0
MythicCrucible-5.13.0.jar
Build 4253

fix: batch recipe removal on reload to avoid per-recipe resource reload hang

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5.13.0
MythicCrucible-5.13.0.jar
Build 4252

5.13.0 RELEASE

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5.13.0-SNAPSHOT
MythicCrucible-5.13.0-SNAPSHOT.jar
Build 4251

fix: if you are using furnitures, you SHOULD update.

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5.13.0-SNAPSHOT
MythicCrucible-5.13.0-SNAPSHOT.jar
Build 4250

feat: add ~onPowered and ~onUnpowered triggers for custom blocks (#170)

View 20 more changes
  • Custom blocks can now run skills when their redstone power state changes:
  • - `~onPowered` fires once when the block gains power
  • - `~onUnpowered` fires once when it loses all power
  • - Detects anything that would power a door or piston: levers, buttons, pressure plates, redstone dust, torches, repeaters, comparators, observers, redstone blocks
  • - Edge-triggered, not per-tick: a skill fires one time per state change, and again when the state flips back
  • - Skills run at the block's location; <skill.var.block-internalid> holds the block type id
  • Example, an alarm block that plays sounds when a lever is flipped:
  • ```yaml
  • AlarmBlock:
  • Id: MUSHROOM_STEM
  • Type: BLOCK
  • Display: 'Alarm Block'
  • CustomBlock:
  • Type: MUSHROOM
  • Id: 130
  • CustomBlockSkills:
  • - command{c="say Alarm ON at <skill.var.block-internalid>"} ~onPowered
  • - sound{s=block.anvil.hit;v=1;p=1} @origin ~onPowered
  • - sound{s=block.note_block.pling;v=1;p=1} @origin ~onUnpowered
  • ```
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5.13.0-SNAPSHOT
MythicCrucible-5.13.0-SNAPSHOT.jar
Build 4249

fix: fire MythicCrucibleGeneratePackEvent after the pack is fully written (#236)

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5.13.0-SNAPSHOT
MythicCrucible-5.13.0-SNAPSHOT.jar
Build 4248

fix: item ~onInteract firing twice per right-click (#280)

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5.13.0-SNAPSHOT
MythicCrucible-5.13.0-SNAPSHOT.jar
Build 4247

feat: validate generated packs, import packs from URLs, and skip unchanged deploys

View 4 more changes
  • - Pack generation now checks for broken texture references and reports them in the console
  • - Files that aren't real PNGs (e.g. renamed JPEGs) are detected and auto-converted
  • - Resource packs can now be imported straight from URLs (Import.FromUrl)
  • - Regenerating an identical pack no longer re-uploads it or re-sends it to players (Deployment.SkipUnchanged)
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5.13.0-SNAPSHOT
MythicCrucible-5.13.0-SNAPSHOT.jar
Build 4246

fix: PackSquash dropping overlay directories from squashed pack (#378)

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5.13.0-SNAPSHOT
MythicCrucible-5.13.0-SNAPSHOT.jar
Build 4245

fix: register item.* placeholders under scope prefixes so caster.item.* resolves (#383)

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2.4.0-SNAPSHOT
MythicCrucible-2.4.0-SNAPSHOT.jar
Build 4134

Made it so you can use item.stat outside of just lore and stuff

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2.4.0-SNAPSHOT
MythicCrucible-2.4.0-SNAPSHOT.jar
Build 4133

feat: add ~onRandomTick support for furniture entities

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2.4.0-SNAPSHOT
MythicCrucible-2.4.0-SNAPSHOT.jar
Build 4132

feat: add ~onRandomTick skill trigger for custom blocks

View 4 more changes
  • Adds ~onRandomTick:X trigger for CustomBlockSkills.
  • Chance per tick cycle = randomTickSpeed / X, read from the server's
  • gamerule. Default X is 4096, matching vanilla random tick probability.
  • Tracked on place, untracked on break/explosion. Unloaded chunks skipped.
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2.4.0-SNAPSHOT
MythicCrucible-2.4.0-SNAPSHOT.jar
Build 4131

fix: held item skills persisting after hand item changes

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2.4.0-SNAPSHOT
MythicCrucible-2.4.0-SNAPSHOT.jar
Build 4130

fix: item stat modifiers not applying for newly defined stats

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2.4.0-SNAPSHOT
MythicCrucible-2.4.0-SNAPSHOT.jar
Build 4129

feat: support multiline augment tooltips (#330)

View 8 more changes
  • Allow the augment Tooltip field to accept a YAML list for multiline
  • descriptions. Single-string tooltips remain backwards compatible.
  • Example:
  • Augmentation:
  • Type: GEM
  • Tooltip:
  • - "First line of description"
  • - "Second line of description"
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2.4.0-SNAPSHOT
MythicCrucible-2.4.0-SNAPSHOT.jar
Build 4128

feat: add ~onAugmentation skill trigger (#311)

View 1 more changes
  • Adds a new skill trigger that fires when an augment is successfully applied to an item, enabling skills to react to augmentation events. Supports aliases: ~onAugmentation, ~onAugment, ~augmented, ~augmentation.
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2.4.0-SNAPSHOT
MythicCrucible-2.4.0-SNAPSHOT.jar
Build 4127

fix: #354

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2.4.0-SNAPSHOT
MythicCrucible-2.4.0-SNAPSHOT.jar
Build 4126

fix: #358

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2.4.0-SNAPSHOT
MythicCrucible-2.4.0-SNAPSHOT.jar
Build 4125

chore: improve ItemUpdateManager detection speed and performance

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2.4.0-SNAPSHOT
MythicCrucible-2.4.0-SNAPSHOT.jar
Build 4124

perf: faster pack generation, similar to MEG

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2.4.0-SNAPSHOT
MythicCrucible-2.4.0-SNAPSHOT.jar
Build 4123

fix (potentially): #349 and some api stuff

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2.4.0-SNAPSHOT
MythicCrucible-2.4.0-SNAPSHOT.jar
Build 4122

fix: #341

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2.4.0-SNAPSHOT
MythicCrucible-2.4.0-SNAPSHOT.jar
Build 4121

fix: #326

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2.4.0-SNAPSHOT
MythicCrucible-2.4.0-SNAPSHOT.jar
Build 4120

fix: #359

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2.4.0-SNAPSHOT
MythicCrucible-2.4.0-SNAPSHOT.jar
Build 4119

fix: #323 and couple papi initialization issues

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2.4.0-SNAPSHOT
MythicCrucible-2.4.0-SNAPSHOT.jar
Build 4118

fix: GlowingFrame not working for furniture states (#342)

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2.4.0-SNAPSHOT
MythicCrucible-2.4.0-SNAPSHOT.jar
Build 4117

fix: #329

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2.4.0-SNAPSHOT
MythicCrucible-2.4.0-SNAPSHOT.jar
Build 4116

fix: #332

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2.4.0-SNAPSHOT
MythicCrucible-2.4.0-SNAPSHOT.jar
Build 4115

fix: #333

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2.4.0-SNAPSHOT
MythicCrucible-2.4.0-SNAPSHOT.jar
Build 4114

fix: #353

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2.4.0-SNAPSHOT
MythicCrucible-2.4.0-SNAPSHOT.jar
Build 4113

Updated IngredientsLeftover to support :num and :-num - to subtract dura normal to set dura

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2.4.0-SNAPSHOT
MythicCrucible-2.4.0-SNAPSHOT.jar
Build 4112

Add runtime item filter support for Crucible hasitem/consumeitem

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2.4.0-SNAPSHOT
MythicCrucible-2.4.0-SNAPSHOT.jar
Build 4111

add ~onDragDrop trigger

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2.4.0-SNAPSHOT
MythicCrucible-2.4.0-SNAPSHOT.jar
Build 4110

fix: lore templates not splitting wrapped lines on newline

View 1 more changes
  • Template lore lines containing \n from text wrapping (e.g. wrap=24) were passed as a single component instead of being split into separate lore lines. Added split("\n") in LoreSection.apply() to match the inline lore behavior in CrucibleItem.generateLore().
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