2026/06/06 Some optimizations and fixes
* Fixed the issue of always facing away from the target, possibly due to the model's line-of-sight axis being too far forward.
* The Dragon Charge skill's finishing move now has the ability to attack upwards, but it doesn't trigger often.
* The Flight Triple Breath skill now has a trigger condition: it only triggers when the target is far enough away or when it takes continuous damage for a short period.
* The range of the Flight Triple Breath's wing-flap wind pressure has been increased.
* The Flight Triple Breath can now determine the distance to the enemy target, with different animations and effects for three different target ranges.
* When the Flight Triple Breath fails to take off, there's a chance it will self-destruct instead of just struggling to get up.
* Use the SetCollidable skill to prevent the main body from being pushed against a wall by an enemy target.
* Add the Throw skill to the main body, allowing it to push away approaching enemy targets.