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» | fix: aura MEG attachment NPE - modeledEntity used before initialization
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Build 2296 · |
» | fix: forgot to commit these lol
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Build 2295 · |
» | perf: optimize getTrackedPlayer hot path
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Build 2294 · |
» | Fixed force spawning self
Fixed model projectile death delay Minor state mech refactor | ||
Build 2293 · |
» | perf: cache jumping field lookup in isJumping
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Build 2292 · |
» | Use bukkit provided no alloc get location
Fixed MEG bullets not despawning when using state machines | ||
Build 2291 · |
» | Fixed delay in model appearing on spawn
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Build 2290 · |
» | Reverted placeholder registration api changes
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Build 2289 · |
» | Added modelid attribute to lockmodel mechanic
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Build 2288 · |
» | fix: Folia AsyncCatcher error in sendPivotOverrides
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Build 2287 · |
» | fix: NPE when creating hitboxes for unspawned entities
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Build 2286 · |
» | fix: remove redundant forceSpawn calls on disguise removal to prevent player snap/jitter
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Build 2285 · |
» | Fix pv=true unmounting existing base entity passengers
The ClientboundSetPassengersPacket sent by PivotOverrideRegistry was only including passengers managed by PivotOverride. This caused native Bukkit passengers (like a parrot on a shoulder or a player riding another player) to be ignored and unmounted on the client-side when applying a model with pv=true. | ||
Build 2284 · |
» | fix: folia dismountall mechanic
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Build 2283 · |
» | perf: faster packet processing
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Build 2282 · |
» | perf: optimize UpdateScheme by reducing hash lookups
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Build 2281 · |
» | Revert "Minor optimization on tracked player filtering"
"Could u do this real quick" - Taiyouh, oblivious to what would happen next | ||
Build 2280 · |
» | Minor optimization on tracked player filtering
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Build 2279 · |
» | Fixed NoClassDef when mythic is not installed
honestly this never happen to me while mythic isn't installed :pepedented: | ||
Build 2278 · |
» | feat: folia compat
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Build 2277 · |