New Features:
- Load balancer on Culling and Animation calculations
- Added model glow support [
Issue 92]
- Added model brightness support [
Issue 91]
- Added `Create-MC-META` config [
Details]
- Added primitive Step keyframe handling
- Scale 0 bones would no longer send packets [
Issue 73]
- Added Priority Selector in animation menu for models using state-machine animation handler
- [MM] SyncYaw mechanic can now target to sync `yaw`, `body`, and `head`
- [MM] Allow using generic items and specifying data, color, and enchant on setItemModel mechanic [
Issue 88]
- [MM] Added glow mechanic [
Issue 92]
- [MM] Added brightness mechanic [
Issue 91]
Bug Fixes:
- Fixed multiple infinity position errors
- Fixed multiple concurrent modification errors
- Updated mount mechanic to use the latest MM API version
- Fixed state machine not removing animations when they are lerping out
- Fixed animations sometimes not stopped
- Fixed animations chugging due to culling lag
- Fixed model invisible if removed and added immediately
- Fixed player model shader
- Fixed animation not imported as lowercase
- Fixed error when .data folder is missing while the server is already running
- Fixed animation interpolated incorrectly
- Fixed animation not playing correctly if rapidly added and removed (affects disguises more)
- Fixed super hyper SSR 6* rare case of entity being invalid when first spawned [
Issue 44]
- Fixed Citizens saving
- Fixed player being invisible when rejoining server after disguise in the same server session (server has not restarted) [
Issue 103]
- Fixed potion effects not applied to disguised players [
Issue 104]
- Fixed compatibility enabling when the depended plugin has disabled itself
- Fixed whitespaces in model saved data would cause loading error
- Fixed WorldGuard `getName()` NPE (because WorldGuard just can't be bothered to fix it, and IT'S NOT MY FAULT THEY USED NULLABLE METHODS WITHOUT NULL CHECKS)
- [MM] Fixed ModelPart targeter using the wrong scale to scale the location
- [MM] Fixed MM mechanics not recognized if using namespace and mechanic alias (e.g. meg:ModelSkin)