Bug Fix:
- Player retaining disguise even after undisguise and logged out
- Disguise command being wonky in general
Change:
- Animations no longer starts lerping out at the last frame. It lerps at the end of an animation
- Looping animation starts at frame 1 after playing once instead of frame 0 (this makes the animation to not stop for 1 frame)
- Walk animation has no lerp in frames
New Feature:
- command arguments to see your disguise (/meg disguise <modelid> true)