What's new
Model Engine—Ultimate Entity Model Manager [1.14-1.16.5]

Model Engine—Ultimate Entity Model Manager [1.14-1.16.5] R2.1.2

Bug Fix:
- Player retaining disguise even after undisguise and logged out
- Disguise command being wonky in general

Change:
- Animations no longer starts lerping out at the last frame. It lerps at the end of an animation
- Looping animation starts at frame 1 after playing once instead of frame 0 (this makes the animation to not stop for 1 frame)
- Walk animation has no lerp in frames

New Feature:
- command arguments to see your disguise (/meg disguise <modelid> true)
Bug Fix:
- [MM] SubModel mechanic cannot add model
- Error restoring models
- Animation throwing null pointers
- Players without permission can use meg commands (lol Im dumb)
Bug Fix:
- Name tag not auto updating
- Models not visible when spawned in bulk
- Weird lines in hitbox mode when using animation mode B
- [BB] Inflate not inflating cube
- [MM] Speed variable in state mechanic not working

Change:

New Feature:
- [BB] Smooth interpolation
- Model Disguise
- Model compartment (separate custom model data by a certain number when models are divided by folders. Root folder count as the first compartment)
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