What's new
- Bat spawners moved by Y axis lower, so they won't spawn in a block.
- Fixed name of gurwitz spawner so it does not duplicate anymore.
- More clear explanation of plugins that can be used to paste the structure.
- Spawner names have their placeholders for world names, to make it more clear how to install them.
- Fixed that mobs and bosses could not attack you if you idle
- Stealth Master Gurwitz minions will now spawn already invisible
- All mobs skin are now delivered in a separate disguises.yml file
- Updated README.txt
- Fixed armor items attributes
- Using direct skin assignment without using player names (this is done for all broken skins)
- Removed Gurwitz's minions drops
- Updated mobs random messages skills
- Fixed mobtype naming
Mobs and skills:
- Removed incorrect mob skills and mobtype names
Spawners:
- Removed an odd spawners and fixed the spawner names
Items:
- Corrections to items name, too

Tested on MM 4.9.0 and MC 1.15
- Fixed the skins not loading on 1.14+ versions
- Fixed the incorrect name of the spawner for Rauss boss that lead to spawning this boss twice.
- Fixed the incorrect name of the mobtype of SoulBurner that made on spawner type invalid.
Special thanks to Discord user Zekrow < | Λrkhive ™#1337
- Reduced effects speed to the more proper value. All effects should look more smooth and aesthetical.
- Fixed error in items config that changed stone_axe id to stone
- Fixed missing mob type for boss Rauss
- Updated schematic file in the pack archive with a proper Temple structure
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